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Leonard Flock

dblp:225/8498 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Games and playful interaction · 54% Health and well-being technologies · 46%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction
serious games
0.412019
EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics · VR 2019
Health and well-being technologies
medical simulation
0.312018
Applying Multi-User Virtual Reality to Collaborative Medical Training · VR 2018
Virtual and augmented reality › virtual reality
collaborative virtual reality
0.222019
EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics · VR 2019
Applying Multi-User Virtual Reality to Collaborative Medical Training · VR 2018
YearPublicationVenuePosition
2019 EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics
abstract
Practical, collaborative training of severe emergencies that occur too rarely within regular curricular training programs (e.g., anaphylactic shock in children patients) is difficult to realize. Multi-user virtual reality and serious game technologies can be used to provide collaborative training in dynamic settings [1], [2]. However, actual training effects seem to depend on a high presence and supportive usability [2]. EPICSAVE Lifesaving Decisions shows a novel approach that aims at further improving on these factors using an emotional scenario and collaborative game mechanics. We present a trailer video of a game sketch which creatively explores serious game design for collaborative virtual reality training systems. The game invites two paramedic trainees and one paramedic trainer into a dramatic scenario at a family theme park: A 5-year old child shows symptoms of anaphylactic shock. While the trainees begin their diagnostics procedures, a bystander, the girl's grandfather, intervenes and challenges the players' authority. Our research explores how VR game mechanics, i.e., optional narrative, authority skills and rewards, mini games, and interactive virtual characters may extend training quality and user experience over pure VR training simulations. The video exemplifies a concept that extends prior developments of a multi-user VR training simulation setup presented in [2], [3].
Jonas Schild, Leonard Flock, Patrick Martens, Benjamin Roth 0002, Niklas Schünernann, Eduard Heller, Sebastian Misztal
VR2
2018 Applying Multi-User Virtual Reality to Collaborative Medical Training
abstract
We present a multi-user virtual reality (VR) setup that aims at providing novel training tools for paramedics that enhances current learning methods. The hardware setup consists of a two-user full-scale VR environment with head-mounted displays for two interactive trainees and one additional desktop pc for one trainer participant. The software provides a connected multi-user environment, showcasing a paramedic emergency simulation with focus on anaphylactic shock, a representative scenario for critical medical cases that happen too rare to eventually occur within a regular curricular term of vocational training. The prototype offers hands-on experience on multi-user VR in an applied scenario, generating discussion around current state and future development concerning three important research areas: (a) user navigation, (b) interaction, (c) level of visual abstraction, and (d) level of task abstraction.
Jonas Schild, Sebastian Misztal, Benjamin Roth 0002, Leonard Flock, Thomas Luiz, Dieter Lerner, Markus Herkersdorf, Konstantin Wegner, Markus Neuberaer, Andreas Franke 0003, Claus Kemp, Johannes Pranqhofer, Sven Seele, Helmut Buhler, Rainer Herpers
VR4