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Seong Ho Yeon

dblp:226/6211 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0001-7643-0136ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 56% Robot navigation and mapping · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
mobile robot control
0.312018
Applying Asynchronous Deep Classification Networks and Gaming Reinforcement Learning-Based Motion Planners to Mobile Robots · ICRA 2018
Robotics › Robot navigation and mapping
mobile robot navigation
0.312018
Applying Asynchronous Deep Classification Networks and Gaming Reinforcement Learning-Based Motion Planners to Mobile Robots · ICRA 2018
Robotics › Motion planning and robot control › motion planning › learning-based motion planning
reinforcement learning-based motion planning
0.112018
Applying Asynchronous Deep Classification Networks and Gaming Reinforcement Learning-Based Motion Planners to Mobile Robots · ICRA 2018

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.3deep classification network · 0.3
YearPublicationVenuePosition
2018 Applying Asynchronous Deep Classification Networks and Gaming Reinforcement Learning-Based Motion Planners to Mobile Robots
abstract
In this paper, we propose a new methodology to embed deep learning-based algorithms in both visual recognition and motion planning for general mobile robotic platforms. A framework for an asynchronous deep classification network is introduced to integrate heavy deep classification networks into a mobile robot with no loss of system bandwidth. Moreover, a gaming reinforcement learning-based motion planner, a novel and convenient embodiment of reinforcement learning, is introduced for simple implementation and high applicability. The proposed approaches are implemented and evaluated on a developed robot, TT2-bot. The evaluation was based on a mission devised for a qualitative evaluation of the general purposes and performances of a mobile robotic platform. The robot was required to recognize targets with a deep classifier and plan the path effectively using a deep motion planner. As a result, the robot verified that the proposed approaches successfully integrate deep learning technologies on the stand-alone mobile robot. The embedded neural networks for recognition and path planning were critical components for the robot.
Gilhyun Ryou, Youngwoo Sim 0001, Seong Ho Yeon, Sangok Seok
ICRA3