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Huihan Liu

dblp:227/3294 · DBLP profile ↗
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5ranked-venue papers
1as first author
3since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 37% Motion planning and robot control · 26% Transfer learning and domain adaptation · 22%
Computer networks
1 paper
Wireless sensing and localization · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning
interactive imitation learning
0.812024
Model-Based Runtime Monitoring with Interactive Imitation Learning · ICRA 2024
Robotics › Motion planning and robot control
robot learning
0.812024
Model-Based Runtime Monitoring with Interactive Imitation Learning · ICRA 2024
Machine learning › Trustworthy machine learning › model monitoring
runtime monitoring
0.812024
Model-Based Runtime Monitoring with Interactive Imitation Learning · ICRA 2024
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation
0.612022
Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks · ICRA 2022
Machine learning › Reinforcement learning
behavioral prior
0.512021
Parrot: Data-Driven Behavioral Priors for Reinforcement Learning · ICLR 2021
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery
0.512021
Parrot: Data-Driven Behavioral Priors for Reinforcement Learning · ICLR 2021
Machine learning › Transfer learning and domain adaptation › domain adaptation › distribution adaptation
adversarial domain adaptation
0.412019
Consensus Adversarial Domain Adaptation · AAAI 2019
Machine learning › Transfer learning and domain adaptation › domain adaptation › low-resource domain adaptation
few-shot domain adaptation
0.412019
Consensus Adversarial Domain Adaptation · AAAI 2019
Machine learning › Transfer learning and domain adaptation › domain adaptation
unsupervised domain adaptation
0.412019
Consensus Adversarial Domain Adaptation · AAAI 2019
Machine learning › Reinforcement learning › hierarchical reinforcement learning
hierarchical policy
0.212022
Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks · ICRA 2022
Wireless sensing and localization › human activity recognition
wireless gesture recognition
0.112019
Consensus Adversarial Domain Adaptation · AAAI 2019

Methods — techniques the papers use, named apart from their topics

latent-space dynamics model · 0.8failure classifier · 0.8consensus optimization · 0.8adversarial learning · 0.8deep reinforcement learning · 0.6variational inference · 0.5imitation learning · 0.5
YearPublicationVenuePosition
2024 Model-Based Runtime Monitoring with Interactive Imitation Learning
abstract
Robot learning methods have recently made great strides, but generalization and robustness challenges still hinder their widespread deployment. Failing to detect and address potential failures renders state-of-the-art learning systems not combat-ready for high-stakes tasks. Recent advances in interactive imitation learning have presented a promising framework for human-robot teaming, enabling the robots to operate safely and continually improve their performances over long-term deployments. Nonetheless, existing methods typically require constant human supervision and preemptive feedback, limiting their practicality in realistic domains. This work aims to endow a robot with the ability to monitor and detect errors during task execution. We introduce a model-based runtime monitoring algorithm that learns from deployment data to detect system anomalies and anticipate failures. Unlike prior work that cannot foresee future failures or requires failure experiences for training, our method learns a latent-space dynamics model and a failure classifier, enabling our method to simulate future action outcomes and detect out-of-distribution and high-risk states preemptively. We train our method within an interactive imitation learning framework, where it continually updates the model from the experiences of the human-robot team collected using trustworthy deployments. Consequently, our method reduces the human workload needed over time while ensuring reliable task execution. Our method outperforms the baselines across system-level and unit-test metrics, with 23% and 40% higher success rates in simulation and on physical hardware, respectively. More information at https://ut-austin-rpl.github.io/sirius-runtime-monitor/
Huihan Liu, Shivin Dass, Roberto Martin Martin, Yuke Zhu
ICRA1
2022 Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks
abstract
Realistic manipulation tasks require a robot to interact with an environment with a prolonged sequence of motor actions. While deep reinforcement learning methods have recently emerged as a promising paradigm for automating manipulation behaviors, they usually fall short in long-horizon tasks due to the exploration burden. This work introduces Manipulation Primitive-augmented reinforcement Learning (MAPLE), a learning framework that augments standard reinforcement learning algorithms with a pre-defined library of behavior primitives. These behavior primitives are robust functional modules specialized in achieving manipulation goals, such as grasping and pushing. To use these heterogeneous primitives, we develop a hierarchical policy that involves the primitives and instantiates their executions with input parameters. We demonstrate that MAPLE out-performs baseline approaches by a significant margin on a suite of simulated manipulation tasks. We also quantify the compositional structure of the learned behaviors and highlight our method's ability to transfer policies to new task variants and to physical hardware. Videos and code are available at https://ut-austin-rpl.github.io/maple
Soroush Nasiriany, Huihan Liu, Yuke Zhu
ICRA2
2021 Parrot: Data-Driven Behavioral Priors for Reinforcement Learning
Avi Singh, Huihan Liu, Gaoyue Zhou, Albert Yu 0002, Nicholas Rhinehart, Sergey Levine
ICLR2
2019 Consensus Adversarial Domain Adaptation
abstract
We propose a novel domain adaptation framework, namely Consensus Adversarial Domain Adaptation (CADA), that gives freedom to both target encoder and source encoder to embed data from both domains into a common domaininvariant feature space until they achieve consensus during adversarial learning. In this manner, the domain discrepancy can be further minimized in the embedded space, yielding more generalizable representations. The framework is also extended to establish a new few-shot domain adaptation scheme (F-CADA), that remarkably enhances the ADA performance by efficiently propagating a few labeled data once available in the target domain. Extensive experiments are conducted on the task of digit recognition across multiple benchmark datasets and a real-world problem involving WiFi-enabled device-free gesture recognition under spatial dynamics. The results show the compelling performance of CADA versus the state-of-the-art unsupervised domain adaptation (UDA) and supervised domain adaptation (SDA) methods. Numerical experiments also demonstrate that F-CADA can significantly improve the adaptation performance even with sparsely labeled data in the target domain.
Han Zou, Yuxun Zhou, Jianfei Yang 0001, Huihan Liu, Hari Prasanna Das, Costas J. Spanos
AAAI4
2019 A Novel Graphical Lasso Based Approach Towards Segmentation Analysis in Energy Game-Theoretic Frameworks
abstract
Energy game-theoretic frameworks have emerged to be a successful strategy to encourage energy efficient behavior in large scale by leveraging human-in-the-loop strategy. A number of such frameworks have been introduced over the years which formulate the energy saving process as a competitive game with appropriate incentives for energy efficient players. However, prior works involve an incentive design mechanism which is dependent on knowledge of utility functions for all the players in the game, which is hard to compute especially when the number of players is high, common in energy game-theoretic frameworks. Our research proposes that the utilities of players in such a framework can be grouped together to a relatively small number of clusters, and the clusters can then be targeted with tailored incentives. The key to above segmentation analysis is to learn the features leading to human decision making towards energy usage in competitive environments. We propose a novel graphical lasso based approach to perform such segmentation, by studying the feature correlations in a real-world energy social game dataset. To further improve the explainability of the model, we perform causality study using grangers causality. Proposed segmentation analysis results in characteristic clusters demonstrating different energy usage behaviors. We also present avenues to implement intelligent incentive design using proposed segmentation method.
Hari Prasanna Das, Ioannis C. Konstantakopoulos, Aummul Baneen Manasawala, Tanya Veeravalli, Huihan Liu, Costas J. Spanos
ICMLA5