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Elizabeth Kupferstein

dblp:227/5600 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Accessibility and assistive technology · 50% Personal fabrication and tangible interfaces · 23% Wearable and physiological sensing · 17%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › wearable display
smart glasses
0.412020
The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision · CHI 2020
Personal fabrication and tangible interfaces › tangible interaction
tangible input
0.412020
Molder: An Accessible Design Tool for Tactile Maps · CHI 2020
Usability and user experience research
cognitive load
0.112020
The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision · CHI 2020
Personal fabrication and tangible interfaces
tangible interaction
0.112020
Molder: An Accessible Design Tool for Tactile Maps · CHI 2020
User interface design and tools › visualization
augmented reality visualization
0.112019
Designing AR Visualizations to Facilitate Stair Navigation for People with Low Vision · UIST 2019

Methods — techniques the papers use, named apart from their topics

user study · 0.4high-contrast visual feedback · 0.4auditory feedback · 0.4smartglasses · 0.4projection-based AR · 0.4
YearPublicationVenuePosition
2020 Molder: An Accessible Design Tool for Tactile Maps
abstract
Tactile materials are powerful teaching aids for students with visual impairments (VIs). To design these materials, designers must use modeling applications, which have high learning curves and rely on visual feedback. Today, Orientation and Mobility (O&M) specialists and teachers are often responsible for designing these materials. However, most of them do not have professional modeling skills, and many are visually impaired themselves. To address this issue, we designed Molder, an accessible design tool for interactive tactile maps, an important type of tactile materials that can help students learn O&M skills. A designer uses Molder to design a map using tangible input techniques, and Molder provides auditory feedback and high-contrast visual feedback. We evaluated Molder with 12 participants (8 with VIs, 4 sighted). After a 30-minute training session, the participants were all able to use Molder to design maps with customized tactile and interactive information.
Lei Shi 0020, Yuhang Zhao 0001, Ricardo Gonzalez Penuela, Elizabeth Kupferstein, Shiri Azenkot
CHI4
2020 The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision
abstract
Wayfinding is a critical but challenging task for people who have low vision, a visual impairment that falls short of blindness. Prior wayfinding systems for people with visual impairments focused on blind people, providing only audio and tactile feedback. Since people with low vision use their remaining vision, we sought to determine how audio feedback compares to visual feedback in a wayfinding task. We developed visual and audio wayfinding guidance on smartglasses based on de facto standard approaches for blind and sighted people and conducted a study with 16 low vision participants. We found that participants made fewer mistakes and experienced lower cognitive load with visual feedback. Moreover, participants with a full field of view completed the wayfinding tasks faster when using visual feedback. However, many participants preferred audio feedback because of its shorter learning curve. We propose design guidelines for wayfinding systems for low vision.
Yuhang Zhao 0001, Elizabeth Kupferstein, Hathaitorn Rojnirun, Leah Findlater, Shiri Azenkot
CHI2
2019 A Demonstration of Molder: An Accessible Design Tool for Tactile Maps
abstract
Tactile maps are important tools for people with visual impairments (VIs). Teachers and orientation and mobility (O&M) specialists often design tactile maps to help their VI students and clients learn about geographic areas. To design these maps, a designer must use modeling software applications, which require professional training and rely on visual feedback. However, most teachers and O&M specialists do not have professional modeling skills, and many have visual impairments. The complexity and inaccessibility of current modeling tools thus become major barriers for TVIs and O&M specialists when designing tactile maps. We present Molder, an accessible design tool for tactile maps. A designer creates a draft map model using Molder and prints the model. Then, she uses Molder to modify the draft model by directly interacting with it. Molder provides auditory feedback and high-contrast visuals to assist the designer in the design process.
Lei Shi 0020, Yuhang Zhao 0001, Elizabeth Kupferstein, Shiri Azenkot
ASSETS3
2019 Designing AR Visualizations to Facilitate Stair Navigation for People with Low Vision
abstract
Navigating stairs is a dangerous mobility challenge for people with low vision, who have a visual impairment that falls short of blindness. Prior research contributed systems for stair navigation that provide audio or tactile feedback, but people with low vision have usable vision and don't typically use nonvisual aids. We conducted the first exploration of augmented reality (AR) visualizations to facilitate stair navigation for people with low vision. We designed visualizations for a projection-based AR platform and smartglasses, considering the different characteristics of these platforms. For projection-based AR, we designed visual highlights that are projected directly on the stairs. In contrast, for smartglasses that have a limited vertical field of view, we designed visualizations that indicate the user's position on the stairs, without directly augmenting the stairs themselves. We evaluated our visualizations on each platform with 12 people with low vision, finding that the visualizations for projection-based AR increased participants' walking speed. Our designs on both platforms largely increased participants' self-reported psychological security.
Yuhang Zhao 0001, Elizabeth Kupferstein, Brenda Veronica Castro, Steven K. Feiner, Shiri Azenkot
UIST2
2018 "It Looks Beautiful but Scary": How Low Vision People Navigate Stairs and Other Surface Level Changes
abstract
Walking in environments with stairs and curbs is potentially dangerous for people with low vision. We sought to understand what challenges low vision people face and what strategies and tools they use when navigating such surface level changes. Using contextual inquiry, we interviewed and observed 14 low vision participants as they completed navigation tasks in two buildings and through two city blocks. The tasks involved walking in- and outdoors, across four staircases and two city blocks. We found that surface level changes were a source of uncertainty and even fear for all participants. Besides the white cane that many participants did not want to use, participants did not use technology in the study. Participants mostly used their vision, which was exhausting and sometimes deceptive. Our findings highlight the need for systems that support surface level changes and other depth-perception tasks; they should consider low vision people's distinct experiences from blind people, their sensitivity to different lighting conditions, and leverage visual enhancements.
Yuhang Zhao 0001, Elizabeth Kupferstein, Doron Tal, Shiri Azenkot
ASSETS2