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Chen-Kuo Sun

dblp:227/8000 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-6997-4036ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Haptics and multimodal interaction · 37% Interaction techniques and input · 18% User interface design and tools · 16%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 4 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
haptic feedback
0.412020
Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input · CHI 2020
Interaction techniques and input
pen input
0.412020
Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input · CHI 2020
Immersive interaction
virtual reality controller
0.312018
RollingStone: Using Single Slip Taxel for Enhancing Active Finger Exploration with a Virtual Reality Controller · UIST 2018
Haptics and multimodal interaction › haptic feedback
force feedback
0.112020
Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input · CHI 2020

Methods — techniques the papers use, named apart from their topics

controlled study · 0.8community data mining · 0.8prototype design · 0.4controlled experiment · 0.4
YearPublicationVenuePosition
2020 Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input
abstract
This paper introduces Glissade, a digital pen that generates balance shifting feedback by changing the weight distribution of the pen. A pulley system shifts a brass mass inside the pen to change the pen's center of mass and moment of inertia. When the mass is stationary, the pen delivers a constant yet natural sensation of weight, which can be used to convey a status. The pen can also generate a variety of haptic clues by actuating the mass according to the tilt or rotation of the pen, two commonly-used auxiliary pen input channels. Glissade demonstrates new possibilities that balance shifting feedback can bring to digital pen interactions. We validated the usability of this feedback by determining the recognizability of six balance patterns – a mix of static and dynamic patterns chosen based on our design considerations – in two controlled experiments. The results show that, on average, the participants could distinguish between the patterns with a 94.25% accuracy. At the end, we demonstrate a set of novel interactions enabled by Glissade and discuss the directions for future research.
Kai-Chieh Huang, Chen-Kuo Sun, Da-Yuan Huang, Yu-Chun Chen, Ruei-Che Chang, Shuo-Wen Hsu, Chih-Yun Yang, Bing-Yu Chen 0004
CHI2
2019 AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits
abstract
We propose autocomplete for the design and development of virtual breadboard circuits using software prototyping tools. With our system, a user inserts a component into the virtual breadboard, and it automatically provides a user with a list of suggested components. These suggestions complete or ex- tend the electronic functionality of the inserted component to save the user's time and reduce circuit error. To demon- strate the effectiveness of autocomplete, we implemented our system on Fritzing, a popular open source breadboard circuit prototyping software, used by novice makers. Our autocomplete suggestions were implemented based upon schematics from datasheets for standard components, as well as how components are used together from over 4000 circuit projects from the Fritzing community. We report the results of a controlled study with 16 participants, evaluating the effectiveness of autocomplete in the creation of virtual breadboard circuits, and conclude by sharing insights and directions for future research.
Jo-Yu Lo, Da-Yuan Huang, Tzu-Sheng Kuo, Chen-Kuo Sun, Jun Gong 0002, Teddy Seyed, Xing-Dong Yang, Bing-Yu Chen 0004
CHI4
2018 RollingStone: Using Single Slip Taxel for Enhancing Active Finger Exploration with a Virtual Reality Controller
abstract
We propose using a single slip tactile pixel on virtual reality controllers to produce sensations of finger sliding and textures. When a user moves the controller on a virtual surface, we add a slip opposite to the movement, creating an illusion of a finger that is sliding on the surface, while varying the slip feedback changes lateral forces on fingertip. When coupled with hand motion the lateral forces can be used to create perceptions of artificial textures. RollingStone has been implemented as a prototype VR controller consisting of a ball-based slip display positioned under the user's fingertip. Within the slip display, a pair of motors actuates the ball, which is capable of gener- ating both short- and long-term two-degree-of-freedom slip feedback. An exploratory study was conducted to ensure that changing the relative motion between the finger and the ball could alter the perceptions conveying the properties of a tex- ture. The following two perception-based studies examined the minimum changes in speed of slip and angle of slip that are detectable by users. The results help us to design haptic patterns as well as our prototype applications. Finally, our preliminary user evaluation indicated that participants wel- comed RollingStone as a useful addition to the range of VR controllers.
Jo-Yu Lo, Da-Yuan Huang, Chen-Kuo Sun, Chu-En Hou, Bing-Yu Chen 0004
UIST3