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Alisa Burova

dblp:228/1404 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2021
0000-0002-3799-3662ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 60% Wearable and physiological sensing · 20% Usability and user experience research · 20%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › evaluation methodology
AR evaluation
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Immersive interaction
augmented reality
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Immersive interaction › augmented reality
augmented reality simulation
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Wearable and physiological sensing
eye tracking
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Immersive interaction
virtual reality
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020

Methods — techniques the papers use, named apart from their topics

survey · 0.4iterative design · 0.4
YearPublicationVenuePosition
2021 Challenges in Designing Inclusive Immersive Technologies
abstract
Immersive experiences – enabled by technologies such as VR, AR, 360° video and other highly immersive multimedia applications – have the potential to make interacting with various activities more inclusive for many people. This can be achieved by applying the principles of inclusive design. This panel will discuss the current challenges in designing inclusive immersive technologies, and how they should be addressed.
David Geerts, Radu-Daniel Vatavu, Alisa Burova, Vinoba Vinayagamoorthy, Martez E. Mott, Michael Crabb, Kathrin Maria Gerling
MUM3
2020 Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance
abstract
Augmented reality (AR) presents a variety of possibilities for industrial maintenance. However, the development of real-world AR solutions has been limited due to the technological capabilities and uncertainty with respect to safety at deployment. We introduce the approach of using AR simulation in virtual reality (VR) coupled with gaze tracking to enable resource-efficient AR development. We tested in-field AR guidance and safety awareness features in an iterative development-evaluation process with experts from the elevator maintenance industry. We further conducted a survey, utilizing actual gaze data from the evaluation to elicit comments from industry experts on the usefulness of AR simulation and gaze tracking. Our results show the potential of AR within VR approach combined with gaze tracking. With this framework, AR solutions can be iteratively and safely tested without actual implementation, while gaze data provide advanced objective means to evaluate the designed AR content, documentation usage, and safety awareness.
Alisa Burova, John Mäkelä, Jaakko Hakulinen, Tuuli Keskinen, Hanna Heinonen, Sanni Siltanen, Markku Turunen
CHI1
2019 Promoting local culture and enriching airport experiences through interactive storytelling
abstract
Experiences in airports may shape future travel plans and contribute to tourism destination development. However, a chaotic environment and time-consuming procedural routines in airports may result in negative associations towards the host country and its culture. Despite the existence of assistive airport applications, little attention is given to facilitating travelers' engagement with cultural exploration.
Alisa Burova, Chelsea Kelling, Tuuli Keskinen, Jaakko Hakulinen, Pekka Kallioniemi, Heli Väätäjä, Markku Turunen
MUM1