Demo Data from SIGIR 2026 / reviewers in the wild / expert
Andreas Köhn
dblp:228/5440
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-0844-842XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 61% Interaction techniques and input · 30% Wearable and physiological sensing · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
augmented reality interaction |
0.9 | 1 | 2025 | Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments · CHI 2025 |
Immersive interaction
cross-reality interaction |
0.9 | 1 | 2025 | Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments · CHI 2025 |
Interaction techniques and input › spatial interaction › 3d interaction
object transition techniques |
0.9 | 1 | 2025 | Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments · CHI 2025 |
Wearable and physiological sensing › smart wearable
head-mounted devices |
0.3 | 1 | 2025 | Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
interaction technique design · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environmentsabstractheadworn devices to support 3D representations, visualizations, and CHI '25, Yokohama, Japan Tobias Rau, Tobias Isenberg 0001, Andreas Köhn, Michael Sedlmair, Benjamin Lee 0001 |
CHI | 3 |
| 2022 | MolecuSense: Using Force-Feedback Gloves for Creating and Interacting with Ball-and-Stick Molecules in VRabstractWe contribute MolecuSense, a virtual version of a physical molecule construction kit, based on visualization in Virtual Reality (VR) and interaction with force-feedback gloves. Targeting at chemistry education, our goal is to make virtual molecule structures more tangible. Results of an initial user study indicate that the VR molecular construction kit was positively received. Compared to a physical construction kit, the VR molecular construction kit is on the same level in terms of natural interaction. Besides, it fosters the typical digital advantages though, such as saving, exporting, and sharing of molecules. Feedback from the study participants has also revealed potential future avenues for tangible molecule visualizations. Patrick Gebhardt, Xingyao Yu, Andreas Köhn, Michael Sedlmair |
VINCI | 3 |