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Andreas Köhn

dblp:228/5440 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-0844-842XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 61% Interaction techniques and input · 30% Wearable and physiological sensing · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
0.912025
Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments · CHI 2025
Immersive interaction
cross-reality interaction
0.912025
Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments · CHI 2025
Interaction techniques and input › spatial interaction › 3d interaction
object transition techniques
0.912025
Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments · CHI 2025
Wearable and physiological sensing › smart wearable
head-mounted devices
0.312025
Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments · CHI 2025

Methods — techniques the papers use, named apart from their topics

interaction technique design · 0.9
YearPublicationVenuePosition
2025 Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments
abstract
headworn devices to support 3D representations, visualizations, and CHI '25, Yokohama, Japan
Tobias Rau, Tobias Isenberg 0001, Andreas Köhn, Michael Sedlmair, Benjamin Lee 0001
CHI3
2022 MolecuSense: Using Force-Feedback Gloves for Creating and Interacting with Ball-and-Stick Molecules in VR
abstract
We contribute MolecuSense, a virtual version of a physical molecule construction kit, based on visualization in Virtual Reality (VR) and interaction with force-feedback gloves. Targeting at chemistry education, our goal is to make virtual molecule structures more tangible. Results of an initial user study indicate that the VR molecular construction kit was positively received. Compared to a physical construction kit, the VR molecular construction kit is on the same level in terms of natural interaction. Besides, it fosters the typical digital advantages though, such as saving, exporting, and sharing of molecules. Feedback from the study participants has also revealed potential future avenues for tangible molecule visualizations.
Patrick Gebhardt, Xingyao Yu, Andreas Köhn, Michael Sedlmair
VINCI3