Demo Data from SIGIR 2026 / reviewers in the wild / expert
Oleg Sushkov
dblp:228/6636 · also Oleg Olegovich Sushkov
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 since 2021Systems, architecture and hardware · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 43% Robot manipulation · 43% Efficient and distributed learning · 8% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
dexterous manipulation |
0.6 | 1 | 2022 | Wish you were here: Hindsight Goal Selection for long-horizon dexterous manipulation · ICLR 2022 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.6 | 1 | 2022 | Wish you were here: Hindsight Goal Selection for long-horizon dexterous manipulation · ICLR 2022 |
Robotics › Robot manipulation › assembly
industrial insertion |
0.6 | 1 | 2022 | Offline Meta-Reinforcement Learning for Industrial Insertion · ICRA 2022 |
Robotics › Robot manipulation › assembly
insertion task |
0.6 | 1 | 2022 | Offline Meta-Reinforcement Learning for Industrial Insertion · ICRA 2022 |
Machine learning › Reinforcement learning
meta-reinforcement learning |
0.6 | 1 | 2022 | Offline Meta-Reinforcement Learning for Industrial Insertion · ICRA 2022 |
Machine learning › Reinforcement learning › meta-reinforcement learning
offline meta-reinforcement learning |
0.6 | 1 | 2022 | Offline Meta-Reinforcement Learning for Industrial Insertion · ICRA 2022 |
Machine learning › Efficient and distributed learning
data-efficient learning |
0.4 | 1 | 2019 | A Practical Approach to Insertion with Variable Socket Position Using Deep Reinforcement Learning · ICRA 2019 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.4 | 1 | 2019 | A Practical Approach to Insertion with Variable Socket Position Using Deep Reinforcement Learning · ICRA 2019 |
Robotics › Robot manipulation › assembly
peg insertion |
0.4 | 1 | 2019 | A Practical Approach to Insertion with Variable Socket Position Using Deep Reinforcement Learning · ICRA 2019 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
0.2 | 1 | 2022 | Offline Meta-Reinforcement Learning for Industrial Insertion · ICRA 2022 |
Robotics › Motion planning and robot control
robot learning |
0.2 | 1 | 2022 | Offline Meta-Reinforcement Learning for Industrial Insertion · ICRA 2022 |
Methods — techniques the papers use, named apart from their topics
online fine-tuning · 0.6offline reinforcement learning · 0.6hindsight relabeling · 0.6contextual meta-learning · 0.6human demonstration · 0.4DDPG · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Wish you were here: Hindsight Goal Selection for long-horizon dexterous manipulation
Todor Davchev, Oleg Sushkov, Jean-Baptiste Regli, Stefan Schaal, Yusuf Aytar, Markus Wulfmeier, Jonathan Scholz |
ICLR | 2 |
| 2022 | Offline Meta-Reinforcement Learning for Industrial InsertionabstractReinforcement learning (RL) can in principle let robots automatically adapt to new tasks, but current RL methods require a large number of trials to accomplish this. In this paper, we tackle rapid adaptation to new tasks through the framework of meta-learning, which utilizes past tasks to learn to adapt with a specific focus on industrial insertion tasks. Fast adaptation is crucial because prohibitively large number of on-robot trials will potentially damage hardware pieces. Additionally, effective adaptation is also feasible in that experience among different insertion applications can be largely leveraged by each other. In this setting, we address two specific challenges when applying meta-learning. First, conventional meta-RL algorithms require lengthy online meta-training. We show that this can be replaced with appropriately chosen offline data, resulting in an offline meta- RL method that only requires demonstrations and trials from each of the prior tasks, without the need to run costly meta-RL procedures online. Second, meta-RL methods can fail to generalize to new tasks that are too different from those seen at meta-training time, which poses a particular challenge in industrial applications, where high success rates are critical. We address this by combining contextual meta-learning with direct online finetuning: if the new task is similar to those seen in the prior data, then the contextual meta-learner adapts immediately, and if it is too different, it gradually adapts through finetuning. We show that our approach is able to quickly adapt to a variety of different insertion tasks, with a success rate of 100% using only a fraction of the samples needed for learning the tasks from scratch. Experiment videos and details are available at //sites.google.com/view/offline-metarl-insertion.https: Tony Z. Zhao, Jianlan Luo, Oleg Sushkov, Rugile Pevceviciute, Nicolas Heess, Jonathan Scholz, Stefan Schaal, Sergey Levine |
ICRA | 3 |
| 2019 | A Practical Approach to Insertion with Variable Socket Position Using Deep Reinforcement LearningabstractInsertion is a challenging haptic and visual control problem with significant practical value for manufacturing. Existing approaches in the model-based robotics community can be highly effective when task geometry is known, but are complex and cumbersome to implement, and must be tailored to each individual problem by a qualified engineer. Within the learning community there is a long history of insertion research, but existing approaches are either too sample-inefficient to run on real robots, or assume access to high-level object features, e.g. socket pose. In this paper we show that relatively minor modifications to an off-the-shelf Deep-RL algorithm (DDPG), combined with a small number of human demonstrations, allows the robot to quickly learn to solve these tasks efficiently and robustly. Our approach requires no modeling or simulation, no parameterized search or alignment behaviors, no vision system aside from raw images, and no reward shaping. We evaluate our approach on a narrow-clearance peg-insertion task and a deformable clip-insertion task, both of which include variability in the socket position. Our results show that these tasks can be solved reliably on the real robot in less than 10 minutes of interaction time, and that the resulting policies are robust to variance in the socket position and orientation. Mel Vecerík, Oleg Sushkov, David Barker, Thomas Rothörl, Todd Hester, Jonathan Scholz |
ICRA | 2 |