Demo Data from SIGIR 2026 / reviewers in the wild / expert
Rodrigo Pérez-Dattari
dblp:228/6704
· DBLP profile ↗
4ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0002-9503-7783ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Motion planning and robot control · 42% Reinforcement learning · 40% Representation and self-supervised learning · 14% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
imitation learning |
1.2 | 2 | 2023 | Stable Motion Primitives via Imitation and Contrastive Learning · IEEE Trans. Robotics 2023 Imitation Learning with Inconsistent Demonstrations through Uncertainty-based Data Manipulation · ICRA 2021 |
Robotics › Motion planning and robot control
robot learning |
0.7 | 2 | 2023 | Imitation Learning with Inconsistent Demonstrations through Uncertainty-based Data Manipulation · ICRA 2021 Stable Motion Primitives via Imitation and Contrastive Learning · IEEE Trans. Robotics 2023 |
Machine learning › Representation and self-supervised learning
contrastive learning |
0.7 | 1 | 2023 | Stable Motion Primitives via Imitation and Contrastive Learning · IEEE Trans. Robotics 2023 |
Robotics › Motion planning and robot control › motion planning
motion primitives |
0.7 | 1 | 2023 | Stable Motion Primitives via Imitation and Contrastive Learning · IEEE Trans. Robotics 2023 |
Robotics › Motion planning and robot control › robot control
stable dynamical systems |
0.7 | 1 | 2023 | Stable Motion Primitives via Imitation and Contrastive Learning · IEEE Trans. Robotics 2023 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.4 | 1 | 2019 | Continuous Control for High-Dimensional State Spaces: An Interactive Learning Approach · ICRA 2019 |
Machine learning › Reinforcement learning › human-in-the-loop reinforcement learning
interactive reinforcement learning |
0.4 | 1 | 2019 | Continuous Control for High-Dimensional State Spaces: An Interactive Learning Approach · ICRA 2019 |
Robotics › Robot manipulation
learning from demonstration |
0.1 | 1 | 2021 | Imitation Learning with Inconsistent Demonstrations through Uncertainty-based Data Manipulation · ICRA 2021 |
Methods — techniques the papers use, named apart from their topics
imitation learning · 0.7deep neural network · 0.7contrastive learning · 0.7neural network policy learning · 0.5aleatoric uncertainty estimation · 0.5human corrective feedback · 0.4deep learning · 0.4D-COACH · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Stable Motion Primitives via Imitation and Contrastive LearningabstractLearning from humans allows nonexperts to program robots with ease, lowering the resources required to build complex robotic solutions. Nevertheless, such data-driven approaches often lack the ability to provide guarantees regarding their learned behaviors, which is critical for avoiding failures and/or accidents. In this work, we focus on reaching/point-to-point motions, where robots must always reach their goal, independently of their initial state. This can be achieved by modeling motions as dynamical systems and ensuring that they are globally asymptotically stable. Hence, we introduce a novel Contrastive Learning loss for training deep neural networks (DNN) that, when used together with an Imitation Learning loss, enforces the aforementioned stability in the learned motions. Differently from previous work, our method does not restrict the structure of its function approximator, enabling its use with arbitrary DNNs and allowing it to learn complex motions with high accuracy. We validate it using datasets and a real robot. In the former case, motions are two- and four-dimensional, modeled as first- and second-order dynamical systems. In the latter, motions are three, four, and six-dimensional, of first and second order, and are used to control a 7-DoF robot manipulator in its end effector space and joint space. Rodrigo Pérez-Dattari, Jens Kober |
IEEE Trans. Robotics | 1 |
| 2021 | Imitation Learning with Inconsistent Demonstrations through Uncertainty-based Data ManipulationabstractAleatoric uncertainty estimation, based on the observed training data, is applied for the detection of conflicts in a demonstration data set. The particular focus of this paper is the resolution of conflicting data resulting from scenarios with equivalent action choices, such as obstacle avoidance, path planning or multiple joint configurations. In terms of the estimated uncertainty, the proposed algorithm aims to decrease this otherwise irreducible value through direct alteration of the accrued data set and to provide data that a policy-learning neural network is able to fit appropriately. The proposed algorithm was validated with real robot scenarios while learning from inconsistent demonstrations, where the resulting policies consistently achieved their prescribed objectives. A video showing our method and experiments can be found at: https://youtu.be/oGYnzlW9Ncw. Peter Valletta, Rodrigo Pérez-Dattari, Jens Kober |
ICRA | 2 |
| 2019 | Continuous Control for High-Dimensional State Spaces: An Interactive Learning ApproachabstractDeep Reinforcement Learning (DRL) has become a powerful methodology to solve complex decision-making problems. However, DRL has several limitations when used in real-world problems (e.g., robotics applications). For instance, long training times are required and cannot be accelerated in contrast to simulated environments, and reward functions may be hard to specify/model and/or to compute. Moreover, the transfer of policies learned in a simulator to the real-world has limitations (reality gap). On the other hand, machine learning methods that rely on the transfer of human knowledge to an agent have shown to be time efficient for obtaining well performing policies and do not require a reward function. In this context, we analyze the use of human corrective feedback during task execution to learn policies with high-dimensional state spaces, by using the D-COACH framework, and we propose new variants of this framework. D-COACH is a Deep Learning based extension of COACH (COrrective Advice Communicated by Humans), where humans are able to shape policies through corrective advice. The enhanced version of DCOACH, which is proposed in this paper, largely reduces the time and effort of a human for training a policy. Experimental results validate the efficiency of the D-COACH framework in three different problems (simulated and with real robots), and show that its enhanced version reduces the human training effort considerably, and makes it feasible to learn policies within periods of time in which a DRL agent do not reach any improvement. Rodrigo Pérez-Dattari, Carlos Celemin, Javier Ruiz-del-Solar, Jens Kober |
ICRA | 1 |
| 2017 | Interactive Machine Learning Applied to Dribble a Ball in Soccer with Biped Robots
Carlos Celemin, Rodrigo Pérez-Dattari, Javier Ruiz-del-Solar, Manuela M. Veloso |
RoboCup | 2 |