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Wangyiteng Zhou

dblp:228/7818 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Image and video coding · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human reconstruction
0.312018
4D Human Body Correspondences From Panoramic Depth Maps · CVPR 2018
Computer vision › 3D vision › shape matching
dense shape correspondence
0.312018
4D Human Body Correspondences From Panoramic Depth Maps · CVPR 2018
Image and video coding
point cloud compression
0.312018
4D Human Body Correspondences From Panoramic Depth Maps · CVPR 2018

Methods — techniques the papers use, named apart from their topics

panoramic depth maps · 0.7autoencoder · 0.7
YearPublicationVenuePosition
2019 Pose2Body: Pose-Guided Human Parts Segmentation
abstract
Reliable human parts segmentation on 2D images plays an important role in many human-centric computer vision tasks. While significant achievements have been made on human pose estimation, the performance on human parts segmentation remains low. In this paper, we present a novel technique that we call Pose2Body that robustly conducts human parts segmentation based on the pose estimation results. We partition an image into superpixels and set out to assign a segment label to each superpixel most consistent with the pose. We design special feature vectors for every superpixel-label assignment as well as superpixel-superpixel pairs and model optimal labeling as to solve for a conditional random field (CRF). Comprehensive experiments show that our technique achieves substantial improvements over the state-of-the-art solutions.
Zhong Li 0007, Xin Chen 0040, Wangyiteng Zhou, Yingliang Zhang, Jingyi Yu 0001
ICME3
2018 4D Human Body Correspondences From Panoramic Depth Maps
abstract
The availability of affordable 3D full body reconstruction systems has given rise to free-viewpoint video (FVV) of human shapes. Most existing solutions produce temporally uncorrelated point clouds or meshes with unknown point/vertex correspondences. Individually compressing each frame is ineffective and still yields to ultra-large data sizes. We present an end-to-end deep learning scheme to establish dense shape correspondences and subsequently compress the data. Our approach uses sparse set of "panoramic" depth maps or PDMs, each emulating an inward-viewing concentric mosaics (CM) [45]. We then develop a learning-based technique to learn pixel-wise feature descriptors on PDMs. The results are fed into an autoencoder-based network for compression. Comprehensive experiments demonstrate our solution is robust and effective on both public and our newly captured datasets.
Zhong Li 0007, Minye Wu, Wangyiteng Zhou, Jingyi Yu 0001
CVPR3