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Falcon Z. Dai

dblp:228/7969 · DBLP profile ↗
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5ranked-venue papers
3as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 78% Knowledge representation and reasoning · 15% Language models and text generation · 4%
Network and information security
1 paper
Digital forensics and information hiding · 100%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.812024
Subwords as Skills: Tokenization for Sparse-Reward Reinforcement Learning · NeurIPS 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge acquisition › knowledge extraction
skill extraction
0.812024
Subwords as Skills: Tokenization for Sparse-Reward Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning
0.812024
Subwords as Skills: Tokenization for Sparse-Reward Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning
sparse reward reinforcement learning
0.812024
Subwords as Skills: Tokenization for Sparse-Reward Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning
markov reward process
0.512021
Loop Estimator for Discounted Values in Markov Reward Processes · AAAI 2021
Machine learning › Reinforcement learning
markov decision process
0.412019
Maximum Expected Hitting Cost of a Markov Decision Process and Informativeness of Rewards · NeurIPS 2019
Machine learning › Reinforcement learning › reward design › reward shaping
potential-based reward shaping
0.412019
Maximum Expected Hitting Cost of a Markov Decision Process and Informativeness of Rewards · NeurIPS 2019
Machine learning › Reinforcement learning › reward design
reward shaping
0.412019
Maximum Expected Hitting Cost of a Markov Decision Process and Informativeness of Rewards · NeurIPS 2019
Digital forensics and information hiding › steganography
linguistic steganography
0.412019
Towards Near-imperceptible Steganographic Text · ACL (1) 2019
Digital forensics and information hiding
steganography
0.412019
Towards Near-imperceptible Steganographic Text · ACL (1) 2019
Natural language and speech › Language models and text generation
tokenization
0.212024
Subwords as Skills: Tokenization for Sparse-Reward Reinforcement Learning · NeurIPS 2024
Machine learning › Learning theory › online learning
regret bounds
0.112019
Maximum Expected Hitting Cost of a Markov Decision Process and Informativeness of Rewards · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

demonstration-based skill extraction · 0.8byte-pair encoding · 0.8statistical analysis · 0.4patient-huffman encoding · 0.4extreme value theory · 0.4
YearPublicationVenuePosition
2024 Subwords as Skills: Tokenization for Sparse-Reward Reinforcement Learning
abstract
Exploration in sparse-reward reinforcement learning (RL) is difficult due to the need for long, coordinated sequences of actions in order to achieve any reward. Skill learning, from demonstrations or interaction, is a promising approach to address this, but skill extraction and inference are expensive for current methods. We present a novel method to extract skills from demonstrations for use in sparse-reward RL, inspired by the popular Byte-Pair Encoding (BPE) algorithm in natural language processing. With these skills, we show strong performance in a variety of tasks, 1000$\times$ acceleration for skill-extraction and 100$\times$ acceleration for policy inference. Given the simplicity of our method, skills extracted from 1\% of the demonstrations in one task can be transferred to a new loosely related task. We also note that such a method yields a finite set of interpretable behaviors. Our code is available at https://github.com/dyunis/subwords_as_skills.
David Yunis, Justin Jung, Falcon Z. Dai, Matthew R. Walter
NeurIPS3
2021 Loop Estimator for Discounted Values in Markov Reward Processes
Falcon Z. Dai, Matthew R. Walter
AAAI1
2019 Towards Near-imperceptible Steganographic Text
abstract
We show that the imperceptibility of several existing linguistic steganographic systems (Fang et al., 2017;Yang et al., 2018) relies on implicit assumptions on statistical behaviors of fluent text.We formally analyze them and empirically evaluate these assumptions.Furthermore, based on these observations, we propose an encoding algorithm called patient-Huffman with improved near-imperceptible guarantees.
Falcon Z. Dai, Zheng Cai
ACL (1)1
2019 Maximum Expected Hitting Cost of a Markov Decision Process and Informativeness of Rewards
abstract
We propose a new complexity measure for Markov decision processes (MDPs), the maximum expected hitting cost (MEHC). This measure tightens the closely related notion of diameter [JOA10] by accounting for the reward structure. We show that this parameter replaces diameter in the upper bound on the optimal value span of an extended MDP, thus refining the associated upper bounds on the regret of several UCRL2-like algorithms. Furthermore, we show that potential-based reward shaping [NHR99] can induce equivalent reward functions with varying informativeness, as measured by MEHC. By analyzing the change in the maximum expected hitting cost, this work presents a formal understanding of the effect of potential-based reward shaping on regret (and sample complexity) in the undiscounted average reward setting. We further establish that shaping can reduce or increase MEHC by at most a factor of two in a large class of MDPs with finite MEHC and unsaturated optimal average rewards.
Falcon Z. Dai, Matthew R. Walter
NeurIPS1
2018 End-to-End Content and Plan Selection for Data-to-Text Generation
abstract
Learning to generate fluent natural language from structured data with neural networks has become an common approach for NLG.This problem can be challenging when the form of the structured data varies between examples.This paper presents a survey of several extensions to sequence-to-sequence models to account for the latent content selection process, particularly variants of copy attention and coverage decoding.We further propose a training method based on diverse ensembling to encourage models to learn distinct sentence templates during training.An empirical evaluation of these techniques shows an increase in the quality of generated text across five automated metrics, as well as human evaluation.
Sebastian Gehrmann, Falcon Z. Dai, Henry Elder, Alexander M. Rush
INLG2