Demo Data from SIGIR 2026 / reviewers in the wild / expert
Tim Warr
dblp:228/8111
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › multi-agent reinforcement learning › multi-agent communication
implicit communication |
0.4 | 1 | 2020 | Learning to Communicate Implicitly by Actions · AAAI 2020 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.4 | 1 | 2020 | Learning to Communicate Implicitly by Actions · AAAI 2020 |
Machine learning › Reinforcement learning › reward design › reward shaping
auxiliary reward |
0.1 | 1 | 2020 | Learning to Communicate Implicitly by Actions · AAAI 2020 |
Methods — techniques the papers use, named apart from their topics
policy belief learning · 0.4belief modeling · 0.4auxiliary reward · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Learning to Communicate Implicitly by ActionsabstractIn situations where explicit communication is limited, human collaborators act by learning to: (i) infer meaning behind their partner's actions, and (ii) convey private information about the state to their partner implicitly through actions. The first component of this learning process has been well-studied in multi-agent systems, whereas the second — which is equally crucial for successful collaboration — has not. To mimic both components mentioned above, thereby completing the learning process, we introduce a novel algorithm: Policy Belief Learning (PBL). PBL uses a belief module to model the other agent's private information and a policy module to form a distribution over actions informed by the belief module. Furthermore, to encourage communication by actions, we propose a novel auxiliary reward which incentivizes one agent to help its partner to make correct inferences about its private information. The auxiliary reward for communication is integrated into the learning of the policy module. We evaluate our approach on a set of environments including a matrix game, particle environment and the non-competitive bidding problem from contract bridge. We show empirically that this auxiliary reward is effective and easy to generalize. These results demonstrate that our PBL algorithm can produce strong pairs of agents in collaborative games where explicit communication is disabled. Zheng Tian 0002, Shihao Zou, Ian Davies, Tim Warr, Lisheng Wu, Haitham Bou-Ammar, Jun Wang 0012 |
AAAI | 4 |