Demo Data from SIGIR 2026 / reviewers in the wild / expert
Nitin Gautam
dblp:23/10025
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Information extraction and text analysis · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Information extraction and text analysis
user profiling |
0.2 | 1 | 2016 | Predicting Gaming Related Properties from Twitter Accounts · AAAI 2016 |
Computational social science and digital humanities
social media analysis |
0.2 | 1 | 2016 | Predicting Gaming Related Properties from Twitter Accounts · AAAI 2016 |
Methods — techniques the papers use, named apart from their topics
machine learning · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Predicting Gaming Related Properties from Twitter AccountsabstractWe demonstrate a system for predicting gaming related properties from Twitter accounts. Our system predicts various traits of users based on the tweets publicly available in their profiles. Such inferred traits include degrees of tech-savviness and knowledge on computer games, actual gaming performance, preferred platform, degree of originality, humor and influence on others. Our system is based on machine learning models trained on crowd-sourced data. It allows people to select Twitter accounts of their fellow gamers, examine the trait predictions made by our system, and the main drivers of these predictions. We present empirical results on the performance of our system based on its accuracy on our crowd-sourced dataset. Maria I. Gorinova 0001, Yoad Lewenberg, Yoram Bachrach, Freddie Kalaitzis, Michael Fagan 0002, Dean Carignan, Nitin Gautam |
AAAI | 7 |
| 2008 | The Trident Scientific Workflow WorkbenchabstractIn our demonstration we present Trident, a scientific workflow workbench built on top of a commercial workflow system to leverage existing functionality to the extent possible. Trident is being developed in collaboration with the scientific computing community for use in a number of ongoing eScience projects that make use of scientific workflows, in particular the Pan-STARRS sky survey project and the Ocean Observatory Initiative. In our demonstration of Trident we will illustrate the ability to utilize both local and cloud resources for storage and execution, as well as services such as provenance, monitoring, logging and scheduling workflows over clusters. Our goal is to release Trident in early 2009 as an open source accelerator for others to use for eScience projects and to continue extending with support for new workflow features and services. Roger S. Barga, Jared Jackson, Nelson Araujo, Dean Guo, Nitin Gautam, Yogesh L. Simmhan |
eScience | 5 |