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Jonathan Lim

dblp:230/3960 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0000-4987-4399ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 61% Immersive interaction · 30% Interaction techniques and input · 9%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › digital fabrication
augmented fabrication
1.012026
Dispray: The Design of an AR-Augmented Airbrush for Electroluminescent Display Fabrication · CHI 2026
Immersive interaction
augmented reality interaction
1.012026
Dispray: The Design of an AR-Augmented Airbrush for Electroluminescent Display Fabrication · CHI 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.0participatory design · 1.0iterative prototyping · 1.0
YearPublicationVenuePosition
2026 Dispray: The Design of an AR-Augmented Airbrush for Electroluminescent Display Fabrication
abstract
Recent advances in material-centric personal fabrication have enabled the use of custom inks and paints with functional properties to create free-form displays. However, working with these materials, such as through airbrushing, remains a skill-intensive process that limits non-specialist access, adoption, and further development. To address these challenges, we developed Dispray, an AR-augmented airbrush tool for fabricating electroluminescent displays. The tool was shaped by insights from a study with artists and engineers and refined through iterative prototyping. We evaluated Dispray by re-engaging with the original artists and engineers and conducting a follow-up study with novice users, demonstrating its effectiveness in supporting both skill acquisition and functional fabrication. This work contributes a novel approach to connecting emerging material fabrication with accessible, user-centered tools, advancing the democratisation of interactive device creation.
Ollie Hanton, Jonathan Lim, Tanvi Kotian, Torin Clark, Mike Fraser 0001, Anne Roudaut
CHI2