Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Hironobu Uno

dblp:230/8280 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual reality
VR simulator
0.412019
Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies · VR 2019
Virtual and augmented reality › spatial perception › self-motion perception
vection
0.112019
Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies · VR 2019

Methods — techniques the papers use, named apart from their topics

motion feedback · 0.4head-mounted display · 0.4
YearPublicationVenuePosition
2019 Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies
abstract
Existing virtual reality (VR) based wheelchair simulators have difficulty providing both visual and motion feedback at low cost. To address this issue, we propose a VR-based wheelchair simulator using a combination of motions attainable by an electric-powered wheelchair and vection-inducing movies displayed on a head-mounted display. This approach enables the user to have a richer simulation experience, because the scenes of the movie change as if the wheelchair performs motions that are not actually performable. We developed a proof of concept using only consumer products and conducted evaluation tasks, confirming that our approach can provide a richer experience for barrier simulations.
Akihiro Miyata, Hironobu Uno, Kenro Go
VR2
2018 Study on VR-based wheelchair simulator using vection-inducing movies and limited-motion patterns
abstract
We propose a VR-based wheelchair simulator using a combination of vection-inducing movies displayed on a head-mounted display and motions performable by an electric-powered wheelchair. The scenes of the movie change as if the wheelchair performs motions that are not actually performable. We developed a prototype system and conducted an evaluation task, confirming that our simulator can provide a richer experience for barrier simulations.
Akihiro Miyata, Hironobu Uno, Kenro Go, Kyosuke Higuchi, Ryota Shinozaki
VRST2