Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hironobu Uno
dblp:230/8280
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual reality
VR simulator |
0.4 | 1 | 2019 | Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies · VR 2019 |
Virtual and augmented reality › spatial perception › self-motion perception
vection |
0.1 | 1 | 2019 | Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies · VR 2019 |
Methods — techniques the papers use, named apart from their topics
motion feedback · 0.4head-mounted display · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing MoviesabstractExisting virtual reality (VR) based wheelchair simulators have difficulty providing both visual and motion feedback at low cost. To address this issue, we propose a VR-based wheelchair simulator using a combination of motions attainable by an electric-powered wheelchair and vection-inducing movies displayed on a head-mounted display. This approach enables the user to have a richer simulation experience, because the scenes of the movie change as if the wheelchair performs motions that are not actually performable. We developed a proof of concept using only consumer products and conducted evaluation tasks, confirming that our approach can provide a richer experience for barrier simulations. Akihiro Miyata, Hironobu Uno, Kenro Go |
VR | 2 |
| 2018 | Study on VR-based wheelchair simulator using vection-inducing movies and limited-motion patternsabstractWe propose a VR-based wheelchair simulator using a combination of vection-inducing movies displayed on a head-mounted display and motions performable by an electric-powered wheelchair. The scenes of the movie change as if the wheelchair performs motions that are not actually performable. We developed a prototype system and conducted an evaluation task, confirming that our simulator can provide a richer experience for barrier simulations. Akihiro Miyata, Hironobu Uno, Kenro Go, Kyosuke Higuchi, Ryota Shinozaki |
VRST | 2 |