Demo Data from SIGIR 2026 / reviewers in the wild / expert
Gilad Ostrin
dblp:231/3685
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Wearable and physiological sensing · 77% Games and playful interaction · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Wearable and physiological sensing
physiological computing |
0.4 | 1 | 2020 | Physiologically Driven Storytelling: Concept and Software Tool · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
eye tracking · 0.4electrodermal activity · 0.4breathing sensing · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Physiologically Driven Storytelling: Concept and Software ToolabstractWe put forth Physiologically Driven Storytelling, a new approach to interactive storytelling where narratives adaptively unfold based on the reader's physiological state. We first describe a taxonomy framing how physiological signals can be used to drive interactive systems both as input and output. We then propose applications to interactive storytelling and describe the implementation of a software tool to create Physiological Interactive Fiction (PIF). The results of an online study (N=140) provided guidelines towards augmenting the reading experience. PIF was then evaluated in a lab study (N=14) to determine how physiological signals can be used to infer a reader's state. Our results show that breathing, electrodermal activity, and eye tracking can help differentiate positive from negative tones, and monotonous from exciting events. This work demonstrates how PIF can support storytelling in creating engaging content and experience tailored to the reader. Moreover, it opens the space to future physiologically driven systems within broader application areas. Jérémy Frey, Gilad Ostrin, May Grabli, Jessica R. Cauchard |
CHI | 2 |
| 2018 | Interactive Narrative in Virtual RealityabstractInteractive fiction is a literary genre that is rapidly gaining popularity. In this genre, readers are able to explicitly take actions in order to guide the course of the story. With the recent popularity of narrative focused games, we propose to design and develop an interactive narrative tool for content creators. In this extended abstract, we show how we leverage this interactive medium to present a tool for interactive storytelling in virtual reality. Using a simple markup language, content creators and researchers are now able to create interactive narratives in a virtual reality environment. We further discuss the potential future directions for a virtual reality storytelling engine. Gilad Ostrin, Jérémy Frey, Jessica R. Cauchard |
MUM | 1 |