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Eva Licht

dblp:232/0020 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0001-2655-0444ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 62% Collaborative and social computing · 38%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › avatar
avatar realism
0.912025
Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-Disclosure · CHI 2025
Collaborative and social computing
remote collaboration
0.312025
Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-Disclosure · CHI 2025
Collaborative and social computing
social presence
0.312025
Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-Disclosure · CHI 2025
YearPublicationVenuePosition
2025 Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-Disclosure
abstract
Figure 1: Illustration of a remote social interaction between two users waving each other in an augmented environment.The users wearing a head-mounted display are represented by a realistic avatar, with additional progressively abstract avatars displayed to showcase the varying levels of realism used in the experiment.
Jonah-Noël Kaiser, Simon Kimmel, Eva Licht, Eric Landwehr, Fabian Hemmert, Wilko Heuten
CHI3