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Yingtian Liu

dblp:232/1673 · DBLP profile ↗
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4ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 77% 3D vision · 23%
Computer graphics and multimedia
1 paper
Computational fabrication · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › autoregressive model
autoregressive 3d generation
0.912025
LegoACE: Autoregressive Construction Engine for Expressive LEGO® Assemblies · SIGGRAPH Asia 2025
Machine learning › Generative modeling
autoregressive model
0.912025
LegoACE: Autoregressive Construction Engine for Expressive LEGO® Assemblies · SIGGRAPH Asia 2025
Immersive interaction
augmented reality
0.412020
Scale-aware Insertion of Virtual Objects in Monocular Videos · ISMAR 2020
Computer vision › 3D vision
3d shape representation
0.312025
LegoACE: Autoregressive Construction Engine for Expressive LEGO® Assemblies · SIGGRAPH Asia 2025
Computer vision › 3D vision › 3d reconstruction
geometric reconstruction
0.112020
Scale-aware Insertion of Virtual Objects in Monocular Videos · ISMAR 2020
Computer vision › 3D vision
monocular video
0.112020
Scale-aware Insertion of Virtual Objects in Monocular Videos · ISMAR 2020

Methods — techniques the papers use, named apart from their topics

language model · 1.7autoregressive model · 1.7scale optimization · 0.9bayesian approach · 0.9
YearPublicationVenuePosition
2026 Encoder-Inverter framework for seismic acoustic impedance inversion
Junheng Peng, Yingtian Liu, Wen Feng
Eng. Appl. Artif. Intell.2
2025 LegoACE: Autoregressive Construction Engine for Expressive LEGO® Assemblies
abstract
Automated LEGO® design is challenging due to the extensive variety of LEGO® brick types and the necessity of constructing semantically meaningful models from individually meaningless components. Current automatic LEGO® generation methods face two key challenges: i) They typically rely on explicit modeling of brick connectivity to ensure structural validity. However, this requires extensive manual annotation, which is labor-intensive as the variety of LEGO® primitives increases. This limits training data diversity, restricting the variety of LEGO® bricks that can be effectively utilized. ii) To facilitate learning within neural networks, current methods often employ either volume or text-based descriptions to represent LEGO® models. However, volumetric representations are computationally expensive and hamper large-scale generative training, while text-based approaches rely on large language models and dedicated text-to-brick mapping rules, introducing a semantic gap between language tokens and 3D brick structures.
Hao Xu 0049, Yuqing Zhang 0005, Xinyang Zheng, Xiangjun Tang, Yunhan Yang, Ding Liang, Yingtian Liu, Yan-Pei Cao 0001, Xiaogang Jin 0001
SIGGRAPH Asia9
2023 A Twice Denoising Autoencoder Framework for Random Seismic Noise Attenuation
abstract
Many seismic denoising algorithms are easily trapped in the dilemma of signal leaking and noise remaining. However, between the two situations, more complex and common situations happen that both signal leaking and noise remaining exist. We have presented a denoising framework for random seismic noise attenuation to mitigate the dilemma and achieve a better denoising performance. The framework consists of a denoising autoencoder (DAE) and data generator. The DAE attenuates random noise without ground truth and works with a vectoring patching technique to reduce time complexity. In the data generator, local correlation (LC) is first developed to nonlinear LC to detect and extract the signal leakage with noise components suppressed. Then, the extracted signal leakage is compensated back to the DAE output in a supersaturated way to generate a new record. After that, DAE is used again to suppress the remaining noise in the new record. The supersaturated compensation of the first signal leakage counteracts the signal leakage of the second DAE noise attenuation. Formally, the proposed framework can be implemented like a nonlinear geological inversion by thinking of the data generator as the forward operator. Four 2-D/3-D synthetic and field examples test the performance of the proposed framework. Experiments demonstrate that the proposed method is effective in random noise attenuation and signal leakage compensation and thus significantly mitigates the mentioned dilemma.
Zhangquan Liao, En Xia, Yingtian Liu
IEEE Trans. Geosci. Remote. Sens.4
2020 Scale-aware Insertion of Virtual Objects in Monocular Videos
abstract
In this paper, we propose a scale-aware method for inserting virtual objects with proper sizes into monocular videos. To tackle the scale ambiguity problem of geometry recovery from monocular videos, we estimate the global scale objects in a video with a Bayesian approach incorporating the size priors of objects, where the scene objects sizes should strictly conform to the same global scale and the possibilities of global scales are maximized according to the size distribution of object categories. To do so, we propose a dataset of sizes of object categories: Metric-Tree, a hierarchical representation of sizes of more than 900 object categories with the corresponding images. To handle the incompleteness of objects recovered from videos, we propose a novel scale estimation method that extracts plausible dimensions of objects for scale optimization. Experiments have shown that our method for scale estimation performs better than the state-of-the-art methods, and has considerable validity and robustness for different video scenes. Metric-Tree has been made available at: https://metric-tree.github.io
Songhai Zhang, Yingtian Liu, Hongbo Fu 0001
ISMAR3