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Xiao-Lu Liu 0002

dblp:232/7583-2 · DBLP profile ↗
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6ranked-venue papers
0as first author
5since 2021 · last 2026
0000-0001-5167-1814ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 since 2021Security and privacy · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Vehicular, aerial and satellite networks · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Vehicular, aerial and satellite networks
satellite networks
1.012026
A Distributed Multi-Agent Deep Reinforcement Learning-Based Anti-Jamming Approach for Mega LEO Constellations · IEEE Trans. Inf. Forensics Secur. 2026
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.312026
A Distributed Multi-Agent Deep Reinforcement Learning-Based Anti-Jamming Approach for Mega LEO Constellations · IEEE Trans. Inf. Forensics Secur. 2026
Algorithmic game theory and mechanism design › non-cooperative game
potential game
0.312026
A Distributed Multi-Agent Deep Reinforcement Learning-Based Anti-Jamming Approach for Mega LEO Constellations · IEEE Trans. Inf. Forensics Secur. 2026

Methods — techniques the papers use, named apart from their topics

potential game modeling · 2.0multi-agent deep reinforcement learning · 2.0
YearPublicationVenuePosition
2026 A Distributed Multi-Agent Deep Reinforcement Learning-Based Anti-Jamming Approach for Mega LEO Constellations
abstract
This paper focuses on the research of anti-jamming issues for Low Earth Orbit (LEO) satellite constellations. Initially, the anti-jamming problem is modeled as a Local Interaction Markov Game (LIMG) and proven to be an Exact Potential Game (EPG), with at least one pure strategy Nash Equilibrium (NE) existing. Secondly, based on the theoretical analysis and the ”offline training and online execution” architecture, a Distributed Multi-Agent Deep Reinforcement Learning-based anti-jamming (DMDRLA) scheme is proposed, and its convergence and asymptotic optimality are theoretically analyzed. Finally, simulations validate that the proposed DM-DRLA scheme can effectively balance the training costs and performance optimization of the anti-jamming model, making it suitable for anti-jamming issues in resource-constrained LEO satellite networks.
Wei Li 0256, Xiao-Lu Liu 0002, Luliang Jia, Jian Wu 0020, Quan Chen 0008, Wenting Cao
IEEE Trans. Inf. Forensics Secur.3
2025 RCM: A Neural Policy Model With Reconstruction Mechanism to Construct a Solution for the Agile Satellite Scheduling Problem
abstract
The agile Earth observation satellite scheduling problem (AEOSSP) with time-dependent transition time is a combinatorial optimization challenge. Due to its NP-hardness, problem-tailored methods are sensitive to instances and require massive computational overhead. Recently, deep reinforcement learning (DRL) models have shown promise in efficiently addressing the AEOSSP. However, these models may make decision mistakes in specific scenarios due to prioritizing maximizing average reward expectation over individual decision accuracy during DRL training, directly leading to resource wastage. To address these issues, we propose a reconstruction model (RCM), which is a DRL-based two-stage construction model (CM), including a CM and a reconstruction mechanism (RM). RCM constructs solutions initially using a DRL-trained CM, which are subsequently refined by RM. CM utilizes a more efficient network for policy representation to make decisions. RM applies two operators, "repair" and "removal," with a "repair-removal-repair" solution reconstruction process to identify and rectify decision mistakes from CM, offering a modular component to enhance the stability and solution quality. Experimental results demonstrate that the proposed RCM outperforms the state-of-the-art AEOSSP iterative search method, achieving such performance within a computational time of 0.1 s. Additionally, CM surpasses the state-of-the-art DRL policy model and RM can effectively rectify decision errors or suboptimalities, underscoring its effectiveness in enhancing DRL outcomes.
Jie Chun, Witold Pedrycz, Yongming He, Xiao-Lu Liu 0002, Guohua Wu 0001
IEEE Trans. Cybern.5
2024 Solving many-objective delivery and pickup vehicle routing problem with time windows with a constrained evolutionary optimization algorithm
Junwei Ou, Xiao-Lu Liu 0002, Lining Xing 0001, Jimin Lv, Yaru Hu, Jinhua Zheng
Expert Syst. Appl.2
2024 Game-theoretic distributed approach for heterogeneous-cost task allocation with budget constraints
Xiao-Lu Liu 0002, Lei He 0009, Yonghao Du, Quoc Bao Vo, Ying-Wu Chen 0001
Expert Syst. Appl.2
2024 Learning to construct a solution for UAV path planning problem with positioning error correction
Jie Chun, Xiao-Lu Liu 0002, Shang Xiang, Yonghao Du, Guohua Wu 0001, Lining Xing 0001
Knowl. Based Syst.3
2018 Multi-Satellite Scheduling Framework and Algorithm for Very Large Area Observation
abstract
This paper presents a multi-satellite scheduling problem for very large area observation in response to various requests. It is assumed that the profit was proportional to the coverage of the acquired area, and the objective is therefore to maximize the total profits of generated observation schedule. To address the satellite scheduling problem, we first demonstrate a detailed problem description and then transform the problem into set covering problem within several criteria and constraints. Based on that, a mathematical model is established. To solve the problem, a new three-phase solving framework is proposed. In the discretizing phase, an area discretization method is adopted to establish the evaluation system. In the target decomposing phase, area target is decomposed into strips and corresponding visible time windows are calculated. In the scheduling phase, with crossover, mutation and feasibility operators, a genetic algorithm is introduced to generate an optimal observation schedule. Through extensive computational experiments on realistically generated problems in various scenarios including real-world data from China's satellite platform, the effectiveness and reliability of the proposed solving framework are verified.
Xiao-Lu Liu 0002, Yingguo Chen, Yuning Chen
CEC2