Demo Data from SIGIR 2026 / reviewers in the wild / expert
Nathan Renney
dblp:233/0678
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 100% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › music technology
digital musical instruments |
0.2 | 1 | 2022 | Studying How Digital Luthiers Choose Their Tools · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
semi-structured interviews · 1.1reflexive thematic analysis · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Studying How Digital Luthiers Choose Their ToolsabstractDigital lutherie is a sub-domain of digital craft focused on creating digital musical instruments: high-performance devices for musical expression. It represents a nuanced and challenging area of human-computer interaction that is well established and mature, offering the opportunity to observe designers’ work on highly demanding human-computer interfaces. This paper explores how and why digital luthiers choose their tools and how these tools relate to the challenges they face. Findings from 27 standardised open-ended interviews with prominent digital luthiers from commercial, research, independent and artistic backgrounds are analysed through reflexive thematic analysis. Our discussion explores their perspectives, finding that a process of pragmatic rationalisation and environmental influences play a significant role in tool selection. We also present how challenges faced by digital luthiers relate to social creativity and meta-design. These findings build upon the existing literature that examines the designer-tool relationship. Nathan Renney, Benedict R. Gaster, Tom Mitchell 0001, Harri Renney |
CHI | 1 |