Demo Data from SIGIR 2026 / reviewers in the wild / expert
Martin Deubzer
dblp:234/0960
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › virtual reality locomotion
redirected walking |
0.8 | 2 | 2020 | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality · CHI 2020 Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains · ISMAR 2018 |
Immersive interaction
virtual reality locomotion |
0.8 | 2 | 2020 | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality · CHI 2020 Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains · ISMAR 2018 |
Immersive interaction
presence and immersion |
0.4 | 1 | 2020 | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality · CHI 2020 |
Immersive interaction › virtual reality locomotion › redirected walking
curvature gains |
0.3 | 1 | 2018 | Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains · ISMAR 2018 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual RealityabstractNatural navigation in VR is challenging due to spatial limitations. While Teleportation enables navigation within very small physical spaces and without causing motion sickness symptoms, it may reduce the feeling of presence and spacial awareness. Redirected walking (RDW), in contrast, allows users to naturally walk while staying inside a finite, but still very large, physical space. We present Telewalk, a novel locomotion approach that combines curvature and translation gains known from RDW research in a perceivable way. This combination enables Telewalk to be applied even within a physical space of 3m x 3m. Utilizing the head rotation as input device enables directional changes without any physical turns to keep the user always on an optimal circular path inside the real world while freely walking inside the virtual one. In a user study we found that even though motion sickness susceptible participants reported respective symptoms, Telewalk did result in stronger feelings of presence and immersion and was seen as more natural then Teleportation. Michael Rietzler, Martin Deubzer, Thomas Dreja, Enrico Rukzio |
CHI | 2 |
| 2018 | Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending GainsabstractRedirected walking (RDW) allows virtual reality (VR) users to walk infinitely while staying inside a finite physical space through subtle shifts (gains) of the scene to redirect them back inside the volume. All prior approaches measure the feasibility of RDW techniques based on if the user perceives the manipulation, leading to rather small applicable gains. However, we treat RDW as an interaction technique and therefore use visually perceivable gains instead of using the perception of manipulation. We revisited prior experiments with focus on applied gains and additionally tested higher gains on the basis of applicability in a user study. We found that users accept curvature gains up to 20°/m, which reduces the necessary physical volume down to approximately 6x6m for virtually walking infinitely straight ahead. Our findings strife to rethink the usage of redirection from being unperceived to being applicable and natural. Michael Rietzler, Jan Gugenheimer, Teresa Hirzle, Martin Deubzer, Eike Langbehn, Enrico Rukzio |
ISMAR | 4 |