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Hai-Dang Kieu

dblp:234/1197 · DBLP profile ↗
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8ranked-venue papers
2as first author
6since 2021 · last 2026
0000-0001-6743-088XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 5 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 75% Virtual and augmented reality · 25%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction › multimodal interaction
cross-modal interaction
0.712023
Conversation Understanding using Relational Temporal Graph Neural Networks with Auxiliary Cross-Modality Interaction · EMNLP 2023
Multimedia analysis and retrieval › multimodal emotion recognition
emotion recognition in conversation
0.712023
Conversation Understanding using Relational Temporal Graph Neural Networks with Auxiliary Cross-Modality Interaction · EMNLP 2023
Multimedia analysis and retrieval
multimodal emotion recognition
0.712023
Conversation Understanding using Relational Temporal Graph Neural Networks with Auxiliary Cross-Modality Interaction · EMNLP 2023
Multimedia analysis and retrieval
multimodal fusion
0.712023
Conversation Understanding using Relational Temporal Graph Neural Networks with Auxiliary Cross-Modality Interaction · EMNLP 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning
experience sharing
0.412019
Sharing Experience in Multitask Reinforcement Learning · IJCAI 2019
Machine learning › Reinforcement learning
multi-task reinforcement learning
0.412019
Sharing Experience in Multitask Reinforcement Learning · IJCAI 2019

Methods — techniques the papers use, named apart from their topics

temporal modeling · 0.7graph neural network · 0.7confidence sharing agent · 0.4
YearPublicationVenuePosition
2026 PromptHG: Prompt-Enhanced Heterogeneous Graph for Personalized News Recommendation
Hai-Dang Kieu, Delvin Ce Zhang, Qiang Wu 0001, Min Xu 0001, Dung D. Le
ECIR (1)1
2026 KALM4Rec: Keyword-Driven Retrieval-Augmented Large Language Models for Cold-Start User Recommendations
Hai-Dang Kieu, Wray Buntine, Thanh-Son Nguyen 0001, Dung D. Le
Mach. Learn.1
2025 Mi-CGA: Cross-modal Graph Attention Network for robust emotion recognition in the presence of incomplete modalities
Cam-Van Thi Nguyen, Hai-Dang Kieu, Quang-Thuy Ha, Xuan-Hieu Phan, Duc-Trong Le
Neurocomputing2
2025 Attention detection: an EEG and eye tracking features fusion approach in eye-based interaction systems
Duc Duy Le, Hai-Dang Kieu, Thi Duyen Ngo
Neural Comput. Appl.2
2023 Structural and Compact Latent Representation Learning on Sparse Reward Environments
Bang Giang Le, Thi Linh Hoang, Hai-Dang Kieu, Viet Cuong Ta
ACIIDS (2)3
2023 Conversation Understanding using Relational Temporal Graph Neural Networks with Auxiliary Cross-Modality Interaction
abstract
Emotion recognition is a crucial task for human conversation understanding.It becomes more challenging with the notion of multimodal data, e.g., language, voice, and facial expressions.As a typical solution, the globaland the local context information are exploited to predict the emotional label for every single sentence, i.e., utterance, in the dialogue.Specifically, the global representation could be captured via modeling of cross-modal interactions at the conversation level.The local one is often inferred using the temporal information of speakers or emotional shifts, which neglects vital factors at the utterance level.Additionally, most existing approaches take fused features of multiple modalities in an unified input without leveraging modalityspecific representations.Motivating from these problems, we propose the Relational Temporal Graph Neural Network with Auxiliary Cross-Modality Interaction (CORECT), an novel neural network framework that effectively captures conversation-level cross-modality interactions and utterance-level temporal dependencies with the modality-specific manner for conversation understanding.Extensive experiments demonstrate the effectiveness of CORECT via its stateof-the-art results on the IEMOCAP and CMU-MOSEI datasets for the multimodal ERC task.
Cam-Van Thi Nguyen, Anh-Tuan Mai, The-Son Le, Hai-Dang Kieu, Duc-Trong Le
EMNLP4
2019 Sharing Experience in Multitask Reinforcement Learning
abstract
In multitask reinforcement learning, tasks often have sub-tasks that share the same solution, even though the overall tasks are different. If the shared-portions could be effectively identified, then the learning process could be improved since all the samples between tasks in the shared space could be used. In this paper, we propose a Sharing Experience Framework (SEF) for simultaneously training of multiple tasks. In SEF, a confidence sharing agent uses task-specific rewards from the environment to identify similar parts that should be shared across tasks and defines those parts as shared-regions between tasks. The shared-regions are expected to guide task-policies sharing their experience during the learning process. The experiments highlight that our framework improves the performance and the stability of learning task-policies, and is possible to help task-policies avoid local optimums.
Tung Long Vuong, Do-Van Nguyen, Tai-Long Nguyen, Cong-Minh Bui, Hai-Dang Kieu, Viet Cuong Ta, Quoc-Long Tran
IJCAI5
2018 Vision Memory for Target Object Navigation Using Deep Reinforcement Learning: An Empirical Study
abstract
Recently, a number of methods have been conducted by combining deep neural network and reinforcement learning to solve problems. Neural networks have strong ability to deal with high dimensional data and a good mean to learn features while reinforcement learning allows a system to learn by experience optimal action control and adjust its behavior to new environments. It thus may be used in mobile robot navigation tasks with perceptron as deep neural network and learning to control by reinforcement learning. We first investigate some issues in agents learning to navigate in indoor environments such as how robot memorize vision information and how it discovers the environments. We show that agents can rely on some position with vision information in navigation task such as reduce training time and locating object efficiently. Some approaches based on deep reinforcement learning are step by step discussed and proposed to deal with each problem in target object navigation task. The key ideas include adding checking point as vision memory and using auxiliary learning task to enhance agents to discover the environment.
Do-Van Nguyen, Tung Long Vuong, Hai-Dang Kieu
SMC3