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Benjamin Kane

dblp:234/2907 · DBLP profile ↗
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10ranked-venue papers
4as first author
6since 2021 · last 2024
0000-0002-7002-1654ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Question answering and dialogue systems · 50% Knowledge representation and reasoning · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Question answering and dialogue systems › personalized dialogue
persona-grounded dialogue
0.712023
We Are What We Repeatedly Do: Inducing and Deploying Habitual Schemas in Persona-Based Responses · EMNLP 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge acquisition
schema acquisition
0.712023
We Are What We Repeatedly Do: Inducing and Deploying Habitual Schemas in Persona-Based Responses · EMNLP 2023

Methods — techniques the papers use, named apart from their topics

schema bootstrapping · 0.7large language model · 0.7
YearPublicationVenuePosition
2024 Managing Emotional Dialogue for a Virtual Cancer Patient: A Schema-Guided Approach
abstract
In this paper, we describe a general-purpose dialogue management framework used to design SOPHIE (Standardized Online Patient for Healthcare Interaction Education). SOPHIE simulates a virtual standardized cancer patient that allows physicians to practice skills such as empathy and patient empowerment in end-of-life communication. To provide the user with an opportunity to practice these skills, SOPHIE must produce a natural, emotionally appropriate conversation, yet handle topic shifts and open-ended questions from the user. To accomplish this, our approach to dialogue management loosely followsschemas– explicit representations of thetypicalflows of dialogue in end-of-life communication – while also using flexible pattern-driven methods for interpretation and generation. We conduct a crowdsourced evaluation of conversations between medical students and SOPHIE. Our agent is judged to produce responses that are natural, emotionally appropriate, and consistent with her role as a cancer patient. Furthermore, it significantly outperforms an end-to-end neural model fine-tuned on a human standardized patient corpus, attesting to the advantages of a schema-guided approach in this domain. However, the system is currently limited in its ability to generate responses that are judged to demonstrate deep understanding of the user, suggesting that future work should place focus on integrating this framework with robust natural language understanding and commonsense reasoning methods.
Benjamin Kane, Catherine Giugno, Lenhart K. Schubert, Kurtis Haut, Caleb Wohn, Mohammed E. Hoque 0001
IEEE Trans. Affect. Comput.1
2023 Validating a virtual human and automated feedback system for training doctor-patient communication skills
abstract
Effective communication between a clinician and their patient is critical for delivering healthcare maximizing outcomes. Unfortunately, traditional communication training approaches that use human standardized patients and expert coaches are difficult to scale. Here, we present the development and validation of a scalable, easily accessible, digital tool known as the Standardized Online Patient for Health Interaction Education (SOPHIE) for practicing and receiving feedback on doctor-patient communication skills. SOPHIE was validated by conducting an experiment with 30 medical professionals. We found that participants who underwent SOPHIE condition performed significantly better than the control in overall communication, aggregate scores, empowering the patient, and showing empathy (p < 0.05 in all cases). The results presented in this paper provide early evidence of scalable and accessible virtual humans, chatbot technologies, and automated feedback generation being transformative for medical communication training by supplementing existing resources.
Kurtis Haut, Caleb Wohn, Benjamin Kane, Thomas Carroll, Catherine Giugno, Ronald M. Epstein, Lenhart K. Schubert, Mohammed E. Hoque 0001
ACII3
2023 We Are What We Repeatedly Do: Inducing and Deploying Habitual Schemas in Persona-Based Responses
abstract
Many practical applications of dialogue technology require the generation of responses according to a particular developer-specified persona.While a variety of personas can be elicited from recent large language models, the opaqueness and unpredictability of these models make it desirable to be able to specify personas in an explicit form.In previous work, personas have typically been represented as sets of one-off pieces of self-knowledge that are retrieved by the dialogue system for use in generation.However, in realistic human conversations, personas are often revealed through story-like narratives that involve rich habitual knowledge -knowledge about kinds of events that an agent often participates in (e.g., work activities, hobbies, sporting activities, favorite entertainments, etc.), including typical goals, subevents, preconditions, and postconditions of those events.We capture such habitual knowledge using an explicit schema representation, and propose an approach to dialogue generation that retrieves relevant schemas to condition a large language model to generate personabased responses.Furthermore, we demonstrate a method for bootstrapping the creation of such schemas by first generating generic passages from a set of simple facts, and then inducing schemas from the generated passages.
Benjamin Kane, Lenhart K. Schubert
EMNLP1
2023 Novel Computational Linguistic Measures, Dialogue System and the Development of SOPHIE: Standardized Online Patient for Healthcare Interaction Education
abstract
In this article, we describe the iterative participatory design of SOPHIE, an online virtual patient for feedback-based practice of sensitive patient-physician conversations, and discuss an initial qualitative evaluation of the system by professional end users. The design of SOPHIE was motivated from a computational linguistic analysis of the transcripts of 383 patient-physician conversations from an essential office visit of late stage cancer patients with their oncologists. We developed methods for the automatic detection of two behavioral paradigms, lecturing and positive language usage patterns (sentiment trajectory of conversation), that are shown to be significantly associated with patient prognosis understanding. These automated metrics associated with effective communication were incorporated into SOPHIE, and a pilot user study identified that SOPHIE was favorably reviewed by a user group of practicing physicians.
Mohammad Rafayet Ali, Taylan K. Sen, Benjamin Kane, Shagun Bose, Thomas M. Carroll, Ronald M. Epstein, Lenhart K. Schubert, Mohammed E. Hoque 0001
IEEE Trans. Affect. Comput.3
2022 A System For Robot Concept Learning Through Situated Dialogue
abstract
Robots operating in unexplored environments with human teammates will need to learn unknown concepts on the fly.To this end, we demonstrate a novel system that combines a computational model of question generation with a cognitive robotic architecture.The model supports dynamic production of backand-forth dialogue for concept learning given observations of an environment, while the architecture supports symbolic reasoning, action representation, one-shot learning and other capabilities for situated interaction.The system is able to learn about new concepts including objects, locations, and actions, using an underlying approach that is generalizable and scalable.We evaluate the system by comparing learning efficiency to a human baseline in a collaborative reference resolution task and show that the system is effective and efficient in learning new concepts, and that it can informatively generate explanations about its behavior. * Work performed during a summer position at the Army Research Laboratory.1 The term 'concept' in this paper refers to any entity in the task domain, including objects, locations, and actions.. . .
Benjamin Kane, Felix Gervits, Matthias Scheutz, Matthew Marge
SIGDIAL1
2022 Discourse Behavior of Older Adults Interacting with a Dialogue Agent Competent in Multiple Topics
abstract
We present a conversational agent designed to provide realistic conversational practice to older adults at risk of isolation or social anxiety, and show the results of a content analysis on a corpus of data collected from experiments with elderly patients interacting with our system. The conversational agent, represented by a virtual avatar, is designed to hold multiple sessions of casual conversation with older adults. Throughout each interaction, the system analyzes the prosodic and nonverbal behavior of users and provides feedback to the user in the form of periodic comments and suggestions on how to improve. Our avatar is unique in its ability to hold natural dialogues on a wide range of everyday topics—27 topics in three groups, developed in collaboration with a team of gerontologists. The three groups vary in “degrees of intimacy,” and as such in degrees of cognitive difficulty for the user. After collecting data from nine participants who interacted with the avatar for seven to nine sessions over a period of 3 to 4 weeks, we present results concerning dialogue behavior and inferred sentiment of the users. Analysis of the dialogues reveals correlations such as greater elaborateness for more difficult topics, increasing elaborateness with successive sessions, stronger sentiments in topics concerned with life goals rather than routine activities, and stronger self-disclosure for more intimate topics. In addition to their intrinsic interest, these results also reflect positively on the sophistication and practical applicability of our dialogue system.
Seyedeh Zahra Razavi, Lenhart K. Schubert, Kimberly Van Orden, Mohammad Rafayet Ali, Benjamin Kane, Mohammed E. Hoque 0001
ACM Trans. Interact. Intell. Syst.5
2020 A Virtual Conversational Agent for Teens with Autism Spectrum Disorder: Experimental Results and Design Lessons
abstract
We present the design of an online social skills development interface for teenagers with autism spectrum disorder (ASD). The interface is intended to enable private conversation practice anywhere, anytime using a web-browser. Users converse informally with a virtual agent, receiving feedback on nonverbal cues in realtime, and summary feedback. The prototype was developed in consultation with an expert UX designer, two psychologists, and a pediatrician. Using the data from 47 individuals, feedback and dialogue generation were automated using a hidden Markov model and a schema-driven dialogue manager capable of handling multi-topic conversations. We conducted a study with nine high-functioning ASD teenagers. Through a thematic analysis of post-experiment interviews, identified several key design considerations, notably:
Mohammad Rafayet Ali, Seyedeh Zahra Razavi, Raina Langevin, Abdullah Al Mamun 0002, Benjamin Kane, Reza Rawassizadeh, Lenhart K. Schubert, Mohammed E. Hoque 0001
IVA5
2020 A Spoken Dialogue System for Spatial Question Answering in a Physical Blocks World
abstract
A physical blocks world, despite its relative simplicity, requires (in fully interactive form) a rich set of functional capabilities, ranging from vision to natural language understanding.In this work we tackle spatial question answering in a holistic way, using a vision system, speech input and output mediated by an animated avatar, a dialogue system that robustly interprets spatial queries, and a constraint solver that derives answers based on 3-D spatial modeling.The contributions of this work include a semantic parser that maps spatial questions into logical forms consistent with a general approach to meaning representation, a dialogue manager based on a schema representation, and a constraint solver for spatial questions that provides answers in agreement with human perception.These and other components are integrated into a multi-modal human-computer interaction pipeline.
Georgiy Platonov, Lenhart K. Schubert, Benjamin Kane, Aaron Gindi
SIGdial3
2019 Investigating Linguistic and Semantic Features for Turn-Taking Prediction in Open-Domain Human-Computer Conversation
Seyedeh Zahra Razavi, Benjamin Kane, Lenhart K. Schubert
INTERSPEECH2
2018 Do the Communities We Choose Shape our Political Beliefs? A Study of the Politicization of Topics in Online Social Groups
abstract
Social media has become a ubiquitous part of the lives of many people, and provides a channel for ordinary people to voice and to hear political opinions. However, many believe that the rise of social media has lead to an increasing polarization of political views, with political bias becoming intertwined with seemingly non-political interests and behavior. In this paper, we aim to use natural language processing techniques to analyze the political bias of online social groups and the degree to which this bias correlates with non-political topics. Whereas this phenomenon has been studied extensively on networks such as Twitter, the popular social media domain Reddit has been relatively unexplored despite the structure of the platform allowing users to easily create their own interest-based subcommunities, thus providing an important and unique data source relevant to the topic at hand. This paper analyzes comment data from approximately 3,300 message boards on Reddit, with the goal of providing novel empirical knowledge about how group topic informs political bias in Reddit sub-communities. Topics of Reddit subcommunities are determined using a Latent Dirichlet Allocation model, and political bias of subcommunities is measured through direct comparison with external corpora of politically biased vocabulary; results are discussed within. Furthermore, to test the politicization of topics, we train a classifier on topic features to obtain a high accuracy of 85.2% (compared to a random-guessing baseline of 64.8%), suggesting fairly strong correlations between group topic and politically biased language in communities.
Benjamin Kane, Jiebo Luo 0001
IEEE BigData1