Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jeroen Wauters
dblp:234/4153
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0003-2312-667XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 87% Design research and methods · 13% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › game design
inclusive game design |
0.8 | 1 | 2024 | Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design · ACM Trans. Comput. Hum. Interact. 2024 |
Methods — techniques the papers use, named apart from their topics
interviews · 0.8game concept evaluation · 0.8design guidelines · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with ADHD to Inform Game DesignabstractRepresentation of disability in games is important to facilitate inclusive experiences. In our work, we address this issue through an exploration of the representation of ADHD in games. First, we engage in interviews with 15 young people with ADHD to understand their lived experience of ADHD and their perspective on its integration in games. Second, we formulate considerations for the design of games that include ADHD in a way that aligns with their experience. Finally, we apply the guidelines to develop three game concepts and evaluate them with the initial group of young people to critically appraise our design considerations. The results show that nuanced representation of ADHD requires careful deliberation, that lived experience should be leveraged with care, and that game design must be mindful of the challenges associated with identifying the fine line between disability simulation and adequate representation. Kathrin Maria Gerling, Arno Depoortere, Jeroen Wauters, Katta Spiel, Dmitry Alexandrovsky, Marina Danckaerts, Dieter Baeyens, Saskia van der Oord |
ACM Trans. Comput. Hum. Interact. | 3 |