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Xingguang Yan

dblp:234/6114 · DBLP profile ↗
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6ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 52% Image and video processing · 23% Visual content generation and editing · 20%
Artificial intelligence
4 papers
Generative modeling · 40% Transfer learning and domain adaptation · 37% 3D vision · 22%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
3d generative model
0.712023
CC3D: Layout-Conditioned Generation of Compositional 3D Scenes · ICCV 2023
Visual content generation and editing
3d scene generation
0.712023
CC3D: Layout-Conditioned Generation of Compositional 3D Scenes · ICCV 2023
Machine learning › Generative modeling › 3d generative model
conditional 3d generation
0.612022
ShapeFormer: Transformer-based Shape Completion via Sparse Representation · CVPR 2022
Computer vision › 3D vision › 3d shape reconstruction
shape completion
0.612022
ShapeFormer: Transformer-based Shape Completion via Sparse Representation · CVPR 2022
Geometric modeling and processing
3d reconstruction
0.612022
Capturing, Reconstructing, and Simulating: The UrbanScene3D Dataset · ECCV (8) 2022
Geometric modeling and processing › 3d reconstruction › urban reconstruction
urban scene reconstruction
0.612022
Capturing, Reconstructing, and Simulating: The UrbanScene3D Dataset · ECCV (8) 2022
Machine learning › Transfer learning and domain adaptation
domain shift
0.412019
Transductive Zero-Shot Learning with Visual Structure Constraint · NeurIPS 2019
Machine learning › Transfer learning and domain adaptation › zero-shot learning
transductive zero-shot learning
0.412019
Transductive Zero-Shot Learning with Visual Structure Constraint · NeurIPS 2019
Machine learning › Transfer learning and domain adaptation
zero-shot learning
0.412019
Transductive Zero-Shot Learning with Visual Structure Constraint · NeurIPS 2019
Image and video processing › video segmentation
motion segmentation
0.412019
RPM-Net: recurrent prediction of motion and parts from point cloud · ACM Trans. Graph. 2019
Geometric modeling and processing
shape analysis
0.412019
RPM-Net: recurrent prediction of motion and parts from point cloud · ACM Trans. Graph. 2019
Image and video processing › image segmentation
shape segmentation
0.412019
RPM-Net: recurrent prediction of motion and parts from point cloud · ACM Trans. Graph. 2019
Geometric modeling and processing › shape modeling › implicit modeling
implicit shape representation
0.212022
ShapeFormer: Transformer-based Shape Completion via Sparse Representation · CVPR 2022
Computer vision › 3D vision
point cloud analysis
0.112019
RPM-Net: recurrent prediction of motion and parts from point cloud · ACM Trans. Graph. 2019

Methods — techniques the papers use, named apart from their topics

neural field representation · 1.3layout-conditioned generation · 1.33D GAN · 1.3vector quantized deep implicit function · 1.1transformer · 1.1sparse representation · 1.1encoder-decoder · 0.8wasserstein distance · 0.4recurrent neural network · 0.4chamfer distance · 0.4bipartite matching · 0.4LSTM · 0.4
YearPublicationVenuePosition
2025 An Object is Worth 64×64 Pixels: Generating 3D Object via Image Diffusion
abstract
We introduce a new approach for generating realistic 3D models with UV maps through a representation termed “Object Images.” This approach encapsulates surface geometry, appearance, and patch structures within a 64×64 pixel image, effectively converting complex 3D shapes into a more manageable 2D format. By doing so, we address the challenges of both geometric and semantic irregularity inherent in polygonal meshes. This method allows us to use image generation models, such as Diffusion Transformers, directly for 3D shape generation. Evaluated on the ABO dataset, our generated shapes with patch structures achieve point cloud FID comparable to recent 3D generative models, while naturally supporting PBR material generation.
Xingguang Yan, Han-Hung Lee, Ziyu Wan, Angel X. Chang
3DV1
2023 CC3D: Layout-Conditioned Generation of Compositional 3D Scenes
abstract
In this work, we introduce CC3D, a conditional generative model that synthesizes complex 3D scenes conditioned on 2D semantic scene layouts, trained using single-view images. Different from most existing 3D GANs that limit their applicability to aligned single objects, we focus on generating complex scenes with multiple objects, by modeling the compositional nature of 3D scenes. By devising a 2D layout-based approach for 3D synthesis and implementing a new 3D field representation with a stronger geometric inductive bias, we have created a 3D GAN that is both efficient and of high quality, while allowing for a more controllable generation process. Our evaluations on synthetic 3D-FRONT and real-world KITTI-360 datasets demonstrate that our model generates scenes of improved visual and geometric quality in comparison to previous works.
Sherwin Bahmani, Jeong Joon Park, Despoina Paschalidou, Xingguang Yan, Gordon Wetzstein, Leonidas J. Guibas, Andrea Tagliasacchi
ICCV4
2022 ShapeFormer: Transformer-based Shape Completion via Sparse Representation
abstract
We present ShapeFormer, a transformer-based network that produces a distribution of object completions, conditioned on incomplete, and possibly noisy, point clouds. The resultant distribution can then be sampled to generate likely completions, each exhibiting plausible shape details while being faithful to the input. To facilitate the use of transformers for 3D, we introduce a compact 3D representation, vector quantized deep implicit function (VQDIF), that utilizes spatial sparsity to represent a close approximation of a 3D shape by a short sequence of discrete variables. Experiments demonstrate that ShapeFormer outperforms prior art for shape completion from ambiguous partial inputs in terms of both completion quality and diversity. We also show that our approach effectively handles a variety of shape types, incomplete patterns, and real-world scans.
Xingguang Yan, Liqiang Lin, Niloy J. Mitra, Dani Lischinski, Daniel Cohen-Or, Hui Huang 0004
CVPR1
2022 Capturing, Reconstructing, and Simulating: The UrbanScene3D Dataset
Liqiang Lin, Xingguang Yan, Ke Xie 0001, Hui Huang 0004
ECCV (8)4
2019 Transductive Zero-Shot Learning with Visual Structure Constraint
abstract
To recognize objects of the unseen classes, most existing Zero-Shot Learning (ZSL) methods first learn a compatible projection function between the common semantic space and the visual space based on the data of source seen classes, then directly apply it to the target unseen classes. However, in real scenarios, the data distribution between the source and target domain might not match well, thus causing the well-known domain shift problem. Based on the observation that visual features of test instances can be separated into different clusters, we propose a new visual structure constraint on class centers for transductive ZSL, to improve the generality of the projection function (\ie alleviate the above domain shift problem). Specifically, three different strategies (symmetric Chamfer-distance,Bipartite matching distance, and Wasserstein distance) are adopted to align the projected unseen semantic centers and visual cluster centers of test instances. We also propose a new training strategy to handle the real cases where many unrelated images exist in the test dataset, which is not considered in previous methods. Experiments on many widely used datasets demonstrate that the proposed visual structure constraint can bring substantial performance gain consistently and achieve state-of-the-art results.
Ziyu Wan, Dongdong Chen 0001, Yan Li 0043, Xingguang Yan, Junge Zhang, Yizhou Yu, Jing Liao 0001
NeurIPS4
2019 RPM-Net: recurrent prediction of motion and parts from point cloud
abstract
We introduce RPM-Net, a deep learning-based approach which simultaneously infers movable parts and hallucinates their motions from a single, un-segmented, and possibly partial, 3D point cloud shape. RPM-Net is a novel Recurrent Neural Network (RNN), composed of an encoder-decoder pair with interleaved Long Short-Term Memory (LSTM) components, which together predict a temporal sequence of pointwise displacements for the input point cloud. At the same time, the displacements allow the network to learn movable parts, resulting in a motion-based shape segmentation. Recursive applications of RPM-Net on the obtained parts can predict finer-level part motions, resulting in a hierarchical object segmentation. Furthermore, we develop a separate network to estimate part mobilities, e.g., per-part motion parameters, from the segmented motion sequence. Both networks learn deep predictive models from a training set that exemplifies a variety of mobilities for diverse objects. We show results of simultaneous motion and part predictions from synthetic and real scans of 3D objects exhibiting a variety of part mobilities, possibly involving multiple movable parts.
Zihao Yan, Ruizhen Hu, Xingguang Yan, Luanmin Chen, Oliver van Kaick, Hao (Richard) Zhang, Hui Huang 0004
ACM Trans. Graph.3