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Lingzhe Zhao

dblp:234/8463 · DBLP profile ↗
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8ranked-venue papers
1as first author
8since 2021 · last 2025
0009-0005-8000-1525ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 77% Robot navigation and mapping · 23%
Computer graphics and multimedia
6 papers
Rendering · 59% Computational photography and imaging · 23% Image and video processing · 15%

Topics — the 21 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural radiance fields
1.622025
MBA-SLAM: Motion Blur Aware Dense Visual SLAM With Radiance Fields Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2025
USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fields · ICLR 2024
Computer vision › 3D vision
camera pose estimation
1.422024
USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fields · ICLR 2024
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields · CVPR 2023
Computer vision › 3D vision
3d reconstruction
1.122025
SIU3R: Simultaneous Scene Understanding and 3D Reconstruction Beyond Feature Alignment · NeurIPS 2025
MBA-SLAM: Motion Blur Aware Dense Visual SLAM With Radiance Fields Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › 3D vision
3d scene understanding
0.912025
SIU3R: Simultaneous Scene Understanding and 3D Reconstruction Beyond Feature Alignment · NeurIPS 2025
Robotics › Robot navigation and mapping › SLAM › visual SLAM
dense visual SLAM
0.912025
MBA-SLAM: Motion Blur Aware Dense Visual SLAM With Radiance Fields Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Robotics › Robot navigation and mapping
SLAM
0.912025
MBA-SLAM: Motion Blur Aware Dense Visual SLAM With Radiance Fields Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos · ACM Multimedia 2025
Computational photography and imaging › high dynamic range imaging
HDR reconstruction
0.912025
Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos · ACM Multimedia 2025
Computer vision › 3D vision › structure from motion
bundle adjustment
0.812024
USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fields · ICLR 2024
Computer vision › 3D vision
neural radiance field
0.812024
DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop Removal · ICRA 2024
Rendering
gaussian splatting
0.812024
BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting · ECCV (25) 2024
Rendering
neural rendering
0.812024
BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting · ECCV (25) 2024
Computational photography and imaging › image signal processing
rolling shutter correction
0.812024
USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fields · ICLR 2024
Computer vision › 3D vision › neural radiance field
neural radiance field reconstruction
0.712023
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields · CVPR 2023
Image and video processing › image restoration
image deblurring
0.422024
BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting · ECCV (25) 2024
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields · CVPR 2023
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.312025
MBA-SLAM: Motion Blur Aware Dense Visual SLAM With Radiance Fields Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Visual content generation and editing › camera control
camera path optimization
0.312025
Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos · ACM Multimedia 2025
Image and video processing › image restoration
image deraining
0.212024
DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop Removal · ICRA 2024
Image and video processing
image restoration
0.212024
DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop Removal · ICRA 2024
Rendering
novel view synthesis
0.212024
USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fields · ICLR 2024
Image and video processing › image restoration › image deblurring
motion deblurring
0.212023
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields · CVPR 2023

Methods — techniques the papers use, named apart from their topics

neural radiance field · 4.8bundle adjustment · 3.6motion blur modeling · 1.73d gaussian splatting · 1.7unrolling shutter · 1.5attention network · 1.5physical image formation modeling · 1.3pixel-aligned 3d representation · 0.9physical imaging model · 0.9learnable queries · 0.9exposure time optimization · 0.9camera response function estimation · 0.9
YearPublicationVenuePosition
2025 Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting
abstract
While text-to-3D and image-to-3D generation tasks have received considerable attention, one important but under-explored field between them is controllable text-to-3D generation, which we mainly focus on in this work. To address this task, 1) we introduce Multi-view ControlNet (MVControl), a novel neural network architecture designed to enhance existing pre-trained multi-view diffusion models by integrating additional input conditions, such as edge, depth, normal, and scribble maps. Our innovation lies in the introduction of a conditioning module that controls the base diffusion model using both local and global embeddings, which are computed from the input condition images and camera poses. Once trained, MVControl is able to offer 3D diffusion guidance for optimization-based 3D generation. And, 2) we propose an efficient multi-stage 3D generation pipeline that leverages the benefits of recent large reconstruction models and score distillation algorithm. Building upon our MVControl architecture, we employ a unique hybrid diffusion guidance method to direct the optimization process. In pursuit of efficiency, we adopt 3D Gaussians as our representation instead of the commonly used implicit representations. We also pioneer the use of SuGaR, a hybrid representation that binds Gaussians to mesh triangle faces. This approach alleviates the issue of poor geometry in 3D Gaussians and enables the direct sculpting of fine-grained geometry on the mesh. Extensive experiments demonstrate that our method achieves robust generalization and enables the controllable generation of high-quality 3D content. The source code is available at our website: https://lizhiqi49.github.io/MVControl.
Zhiqi Li 0005, Yiming Chen 0011, Lingzhe Zhao, Peidong Liu 0001
3DV3
2025 Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos
abstract
Photo-realistic novel view synthesis from multi-view images, such as neural radiance field (NeRF) and 3D Gaussian Splatting (3DGS), has gained significant attention for its superior performance. However, most existing methods rely on low dynamic range (LDR) images, limiting their ability to capture detailed scenes in high-contrast environments. While some prior works address high dynamic range (HDR) scene reconstruction, they typically require multi-view sharp images with varying exposure times captured at fixed camera positions-a process that is time-consuming and impractical. To make data acquisition more flexible, we propose Casual3DHDR, a robust one-stage method that reconstructs 3D HDR scenes from casually-captured auto-exposure (AE) videos, even under severe motion blur and unknown, varying exposure times. Our approach integrates a continuous camera trajectory into a unified physical imaging model, jointly optimizing exposure times, camera poses, and the camera response function (CRF). Extensive experiments on synthetic and real-world datasets demonstrate that Casual3DHDR outperforms existing methods in robustness and rendering quality.
Shucheng Gong, Lingzhe Zhao, Wenpu Li, Hong Xie 0002, Shiyu Zhao 0002, Peidong Liu 0001
ACM Multimedia2
2025 SIU3R: Simultaneous Scene Understanding and 3D Reconstruction Beyond Feature Alignment
abstract
Simultaneous understanding and 3D reconstruction plays an important role in developing end-to-end embodied intelligent systems. To achieve this, recent approaches resort to 2D-to-3D feature alignment paradigm, which leads to limited 3D understanding capability and potential semantic information loss. In light of this, we propose SIU3R, the first alignment-free framework for generalizable simultaneous understanding and 3D reconstruction from unposed images. Specifically, SIU3R bridges reconstruction and understanding tasks via pixel-aligned 3D representation, and unifies multiple understanding tasks into a set of unified learnable queries, enabling native 3D understanding without the need of alignment with 2D models. To encourage collaboration between the two tasks with shared representation, we further conduct in-depth analyses of their mutual benefits, and propose two lightweight modules to facilitate their interaction. Extensive experiments demonstrate that our method achieves state-of-the-art performance not only on the individual tasks of 3D reconstruction and understanding, but also on the task of simultaneous understanding and 3D reconstruction, highlighting the advantages of our alignment-free framework and the effectiveness of the mutual benefit designs.
Dongxu Wei, Lingzhe Zhao, Wenpu Li, Zhangchi Huang, Shunping Ji, Peidong Liu 0001
NeurIPS3
2025 MBA-SLAM: Motion Blur Aware Dense Visual SLAM With Radiance Fields Representation
abstract
Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly when using high-quality video sequences as input. However, existing methods struggle with motion-blurred frames, which are common in real-world scenarios like low-light or long-exposure conditions. This often results in a significant reduction in both camera localization accuracy and map reconstruction quality. To address this challenge, we propose a dense visual SLAM pipeline (i.e., MBA-SLAM) to handle severe motion-blurred inputs. Our approach integrates an efficient motion blur-aware tracker with either neural radiance fields or Gaussian Splatting based mapper. By accurately modeling the physical image formation process of motion-blurred images, our method simultaneously learns 3D scene representation and estimates the cameras' local trajectory during exposure time, enabling proactive compensation for motion blur caused by camera movement. In our experiments, we demonstrate that MBA-SLAM surpasses previous state-of-the-art methods in both camera localization and map reconstruction, showcasing superior performance across a range of datasets, including synthetic and real datasets featuring sharp images as well as those affected by motion blur, highlighting the versatility and robustness of our approach.
Peng Wang 0141, Lingzhe Zhao, Shiyu Zhao 0002, Peidong Liu 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2024 BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
Lingzhe Zhao, Peng Wang 0141, Peidong Liu 0001
ECCV (25)1
2024 USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fields
abstract
Neural Radiance Fields (NeRF) has received much attention recently due to its impressive capability to represent 3D scene and synthesize novel view images. Existing works usually assume that the input images are captured by a global shutter camera. Thus, rolling shutter (RS) images cannot be trivially applied to an off-the-shelf NeRF algorithm for novel view synthesis. Rolling shutter effect would also affect the accuracy of the camera pose estimation (e.g. via COLMAP), which further prevents the success of NeRF algorithm with RS images. In this paper, we propose Unrolling Shutter Bundle Adjusted Neural Radiance Fields (USB-NeRF). USB-NeRF is able to correct rolling shutter distortions and recover accurate camera motion trajectory simultaneously under the framework of NeRF, by modeling the physical image formation process of a RS camera. Experimental results demonstrate that USB-NeRF achieves better performance compared to prior works, in terms of RS effect removal, novel view image synthesis as well as camera motion estimation. Furthermore, our algorithm can also be used to recover high-fidelity high frame-rate global shutter video from a sequence of RS images.
Moyang Li, Peng Wang 0141, Lingzhe Zhao, Bangyan Liao, Peidong Liu 0001
ICLR3
2024 DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop Removal
abstract
When capturing images through the glass during rainy or snowy weather conditions, the resulting images often contain waterdrops adhered on the glass surface, and these waterdrops significantly degrade the image quality and performance of many computer vision algorithms. To tackle these limitations, we propose a method to reconstruct the clear 3D scene implicitly from multi-view images degraded by water-drops. Our method exploits an attention network to predict the location of waterdrops and then train a Neural Radiance Fields to recover the 3D scene implicitly. By leveraging the strong scene representation capabilities of NeRF, our method can render high-quality novel-view images with waterdrops removed. Extensive experimental results on both synthetic and real datasets show that our method is able to generate clear 3D scenes and outperforms existing state-of-the-art (SOTA) image adhesive waterdrop removal methods.
Lingzhe Zhao, Peidong Liu 0001
ICRA3
2023 BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields
abstract
Neural Radiance Fields (NeRF) have received considerable attention recently, due to its impressive capability in photo-realistic 3D reconstruction and novel view synthesis, given a set of posed camera images. Earlier work usually assumes the input images are of good quality. However, image degradation (e.g. image motion blur in low-light conditions) can easily happen in real-world scenarios, which would further affect the rendering quality of NeRF. In this paper, we present a novel bundle adjusted deblur Neural Radiance Fields (BAD-NeRF), which can be robust to severe motion blurred images and inaccurate camera poses. Our approach models the physical image formation process of a motion blurred image, and jointly learns the parameters of NeRF and recovers the camera motion trajectories during exposure time. In experiments, we show that by directly modeling the real physical image formation process, BADNeRF achieves superior performance over prior works on both synthetic and real datasets. Code and data are available at https://github.com/WU-CVGL/BAD-NeRF.
Peng Wang 0141, Lingzhe Zhao, Peidong Liu 0001
CVPR2