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Göran Rune

dblp:234/9639 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Cellular and mobile networks · 91% Edge and fog computing · 9%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cellular and mobile networks
5g
0.412019
Adaptive 5G Low-Latency Communication for Tactile InternEt Services · Proc. IEEE 2019
Cellular and mobile networks › ultra-low latency services
tactile internet
0.412019
Adaptive 5G Low-Latency Communication for Tactile InternEt Services · Proc. IEEE 2019
Cellular and mobile networks › low-latency communication
ultra-reliable low-latency communication
0.412019
Adaptive 5G Low-Latency Communication for Tactile InternEt Services · Proc. IEEE 2019
Haptics and multimodal interaction
haptic communication
0.112019
Adaptive 5G Low-Latency Communication for Tactile InternEt Services · Proc. IEEE 2019

Methods — techniques the papers use, named apart from their topics

new radio · 0.8LTE · 0.8
YearPublicationVenuePosition
2019 Adaptive 5G Low-Latency Communication for Tactile InternEt Services
abstract
The tactile internet will enable a new range of capabilities to enable immersive remote operations and interactions with a physical world. Tactile internet use cases span over many fields, from remote operation of industrial applications in, e.g., hazardous environments, via remote-controlled driving in a fully automated intelligent transport system, to remote surgery where the unique expert skills can be delivered to different locations in the world. Fifth-generation (5G) communication will play a fundamental part in this tactile internet vision, as it will provide necessary capabilities for the demanding communication needs in terms of reliability and low latency, for operators or teleoperated systems that are connected wirelessly. This paper provides an overview of tactile internet services and haptic interactions and communication. The 5G functionality for ultrareliable and low-latency services is described in depth and it is shown how 5G new radio (NR) and the evolved long-term evolution (LTE) radio interface can achieve guaranteed low-latency wireless transmission. The costs for providing reliable and low-latency wireless transmission in terms of reduced spectral efficiency and coverage are discussed. The 5G system architecture with a software-based network design based on a distributed cloud platform is presented. It is shown how the 5G network is configured for tactile internet services via multidomain orchestration.
Joachim Sachs, Lars A. A. Andersson, José Araújo, Calin Curescu, Johan Lundsjö, Göran Rune, Eckehard G. Steinbach, Gustav Wikström
Proc. IEEE6