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Emily Shaw

dblp:236/4879 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Learning and educational technologies · 23%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual reality
multisensory VR
0.412019
The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation · CHI 2019
Immersive interaction › virtual reality
virtual reality user behavior
0.412019
The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation · CHI 2019
Learning and educational technologies › skill training
safety training
0.112019
The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation · CHI 2019

Methods — techniques the papers use, named apart from their topics

quantitative analysis · 0.8qualitative analysis · 0.8comparative study · 0.8
YearPublicationVenuePosition
2019 The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation
abstract
Understanding validity of user behaviour in Virtual Environments (VEs) is critical as they are increasingly being used for serious Health and Safety applications such as predicting human behaviour and training in hazardous situations. This paper presents a comparative study exploring user behaviour in VE-based fire evacuation and investigates whether this is affected by the addition of thermal and olfactory simulation. Participants (N=43) were exposed to a virtual fire in an office building. Quantitative and qualitative analyses of participant attitudes and behaviours found deviations from those we would expect in real life (e.g. pre-evacuation actions), but also valid behaviours like fire avoidance. Potentially important differences were found between multisensory and audiovisual-only conditions (e.g. perceived urgency). We conclude VEs have significant potential in safety-related applications, and that multimodality may afford additional uses in this context, but the identified limitations of behavioural validity must be carefully considered to avoid misapplication of the technology.
Emily Shaw, Tess Roper, Tommy Nilsson, Glyn Lawson, Sue Cobb
CHI1