Demo Data from SIGIR 2026 / reviewers in the wild / expert
Emily Shaw
dblp:236/4879
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 77% Learning and educational technologies · 23% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual reality
multisensory VR |
0.4 | 1 | 2019 | The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation · CHI 2019 |
Immersive interaction › virtual reality
virtual reality user behavior |
0.4 | 1 | 2019 | The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation · CHI 2019 |
Learning and educational technologies › skill training
safety training |
0.1 | 1 | 2019 | The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation · CHI 2019 |
Methods — techniques the papers use, named apart from their topics
quantitative analysis · 0.8qualitative analysis · 0.8comparative study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire EvacuationabstractUnderstanding validity of user behaviour in Virtual Environments (VEs) is critical as they are increasingly being used for serious Health and Safety applications such as predicting human behaviour and training in hazardous situations. This paper presents a comparative study exploring user behaviour in VE-based fire evacuation and investigates whether this is affected by the addition of thermal and olfactory simulation. Participants (N=43) were exposed to a virtual fire in an office building. Quantitative and qualitative analyses of participant attitudes and behaviours found deviations from those we would expect in real life (e.g. pre-evacuation actions), but also valid behaviours like fire avoidance. Potentially important differences were found between multisensory and audiovisual-only conditions (e.g. perceived urgency). We conclude VEs have significant potential in safety-related applications, and that multimodality may afford additional uses in this context, but the identified limitations of behavioural validity must be carefully considered to avoid misapplication of the technology. Emily Shaw, Tess Roper, Tommy Nilsson, Glyn Lawson, Sue Cobb |
CHI | 1 |