Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Saeed Hadadan

dblp:236/4926 · DBLP profile ↗
← Back
2ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0003-1614-9531ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
global illumination
0.512021
Neural radiosity · ACM Trans. Graph. 2021
Rendering › global illumination
neural radiosity
0.512021
Neural radiosity · ACM Trans. Graph. 2021
Rendering › global illumination
radiosity
0.512021
Neural radiosity · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

neural network radiance representation · 0.5geometric learnable features · 0.5
YearPublicationVenuePosition
2023 Neural Differential Radiance Field: Learning the Differential Space Using a Neural Network
Saeed Hadadan, Matthias Zwicker
CGI (1)1
2021 Neural radiosity
abstract
We introduce Neural Radiosity, an algorithm to solve the rendering equation by minimizing the norm of its residual, similar as in classical radiosity techniques. Traditional basis functions used in radiosity, such as piecewise polynomials or meshless basis functions are typically limited to representing isotropic scattering from diffuse surfaces. Instead, we propose to leverage neural networks to represent the full four-dimensional radiance distribution, directly optimizing network parameters to minimize the norm of the residual. Our approach decouples solving the rendering equation from rendering (perspective) images similar as in traditional radiosity techniques, and allows us to efficiently synthesize arbitrary views of a scene. In addition, we propose a network architecture using geometric learnable features that improves convergence of our solver compared to previous techniques. Our approach leads to an algorithm that is simple to implement, and we demonstrate its effectiveness on a variety of scenes with diffuse and non-diffuse surfaces.
Saeed Hadadan, Shuhong Chen, Matthias Zwicker
ACM Trans. Graph.1