Demo Data from SIGIR 2026 / reviewers in the wild / expert
Carl C. Udora
dblp:237/8387
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0002-8332-1891ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Multimedia systems and quality of experience · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia systems and quality of experience
content adaptation |
1.0 | 1 | 2026 | A Multidimensional Media Adaptation Framework for Live Holographic Communication · IEEE Trans. Multim. 2026 |
Methods — techniques the papers use, named apart from their topics
machine learning-based adaptation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A Multidimensional Media Adaptation Framework for Live Holographic CommunicationabstractThe rapidly increasing popularity of immersive multimedia services such as live holographic communication represents the future trend of extended reality (XR) applications. However, the realization of such immersive and interactive experiences is limited by the lack of fundamental understanding of how different user behaviours and environmental factors jointly affect the overall quality of experience (QoE). In particular, compared with the media adaptation mechanisms applied in conventional video applications, considerably more independent factors may influence user QoE in these applications, including both human- and network-related factors. In this paper, we investigate the fundamental design principles of dynamic media adaptation methods for live holographic communication by holistically considering these factors. Specifically, a machine learning-based scheme is introduced to facilitate intelligent adaptation of both the frame quality (resolution level) and frame rate according to specific contexts, such as the user intent/behaviour (including object motion patterns and user movements) and real-time network conditions. Extensive real-world experiments are conducted to assess the feasibility and performance of the proposed method, and comparisons with state-of-the-art methods are performed. The results indicate that the proposed approach can effectively satisfy user intent, with increased user QoE. Carl C. Udora, Jingxuan Men, Ning Wang 0001 |
IEEE Trans. Multim. | 1 |
| 2025 | Enabling Haptic-Integrated Interactive Holographic Video Streaming Powered by 5G Edge ComputingabstractDriven by the rapid advancement of XR technologies, an increasing demand has emerged for enabling interactive holographic real-time applications of multiple users. However, in wireless systems, the challenges of practically delivering a satisfactory experience for such applications arise not only from the high bandwidth and computational demands of holographic content but also from the need to effectively integrate and transmit additional sensory data, such as haptic feedback, to convey accurate and human-perceivable semantics. In this paper, we propose an architecture that leverages the computational capabilities of 5G edge computing to collaborate with multi-user haptic-integrated holographic video applications. We detail the components of this solution architecture, including haptic-integrated holographic video capture and streaming, and a simple reinforcement learning algorithm to synchronise multiuser frames at the MEC server. A prototype of a representative hand-touch social interaction application was designed, implemented, and measured to exemplify the potential of human-perceivable, haptic-integrated holographic video applications. Ning Wang 0001, Carl C. Udora, Carlos Velez Redondo, Jingxuan Men, Rahim Tafazolli |
ICME | 3 |
| 2024 | Spatial-temporal Semantic Communications for Point Cloud-based Volumetric MediaabstractAs a representative application paradigm for supporting volumetric video, point cloud is able to capture three-dimensional spatial information of objects, offering dynamic and immersive experiences to end users. Compared to the conventional bit-to-bit communication principle, the design of semantic communication ingeniously utilizes joint source and channel coding to transmit semantic features instead. By taking into account the common content delivery requirements of low bandwidth consumptions and low latency, while maintaining high resolutions, we present in this paper a novel framework called Spatial-Temporal Semantic Point Cloud Transmission (ST-SPCT). Compared to the existing point cloud compression and semantic communication methods that extract and reconstruct features only in the spatial dimension, the ST-SPCT simultaneously extracts and reconstructs spatial-temporal semantic features more deeply, thus significantly reducing computational time and data volume, while ensuring negligible compromises in peak signal-to-noise ratio (PSNR), chamfer distance (CD) metrics, and frame continuity according to our systematic experiment results. Jingxuan Men, Ning Wang 0001, Yi Ma 0002, Carl C. Udora, Mike Nilsson |
ICC | 5 |
| 2024 | Enabling eBPF-based packet duplication for robust volumetric video streamingabstractVolumetric video streaming, an innovative media application, facilitates the real-time and immersive teleportation of individuals or objects into the virtual environment of the audience. Unlike conventional video streaming applications, volumetric content is particularly vulnerable to network fluctuations, which can lead to performance degradation such as reduced FPS, delayed frame delivery. In this research, we introduce an eBPF-based network function that duplicates packets along the pathways between network nodes, ensuring timely packet delivery amid network instability. Furthermore, we propose a path elimination algorithm to discard paths incapable of delivering frames within the target latency. Our implementation and evaluation validate the rapid and robust performance achieved across various resolution levels. Ning Wang 0001, Chuan Heng Foh, Jia Zhang 0010, Carl C. Udora, Rahim Tafazolli |
ISCC | 5 |