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Linda Ohrn-McDaniel

dblp:237/8722 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0006-4786-9821ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Human-robot interaction · 62% Immersive interaction · 30% Health and well-being technologies · 4%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
telepresence
0.822019
Telesuit: design and implementation of an immersive user-centric telepresence control suit · UbiComp 2019
Telesuit: An Immersive User-Centric Telepresence Control Suit · HRI 2019
Human-robot interaction › teleoperation
telepresence control
0.412019
Telesuit: design and implementation of an immersive user-centric telepresence control suit · UbiComp 2019
Human-robot interaction › human behavior modeling
social perception
0.312026
Robot Fashion: The Social Psychology of Robot Clothing · HRI 2026
Health and well-being technologies
health monitoring
0.112019
Telesuit: An Immersive User-Centric Telepresence Control Suit · HRI 2019
Human-robot interaction › teleoperation
humanoid teleoperation
0.112019
Telesuit: An Immersive User-Centric Telepresence Control Suit · HRI 2019
Wearable and physiological sensing
physiological monitoring
0.112019
Telesuit: design and implementation of an immersive user-centric telepresence control suit · UbiComp 2019

Methods — techniques the papers use, named apart from their topics

research through design · 1.0physiological sensing · 0.4motion capture · 0.4immersive control · 0.4heart rate sensing · 0.4galvanic skin response sensing · 0.4
YearPublicationVenuePosition
2026 Robot Fashion: The Social Psychology of Robot Clothing
abstract
Most robots today are naked, and nobody seems to mind! We argue they should. Robot attire is not cosmetic: clothing systematically shapes social cognition, cueing role expectations, warmth and competence inferences, touch norms, and trust. We introduce the Robot Fashion Psychology Model (RFPM), a mid-level theory linking what robots wear to how people interact with them, moderated by morphology and context. Grounded in fashion-led research-through-design that triangulates in-the-wild exemplars, a capsule collection spanning humanoids to drones, and reflexive critique - we translate RFPM into morphology aware garment guidelines and ethical guardrails against "trust-washing" and capability deception. We then ask: What happens when robots dress for each other? When fashion becomes visible only to machines? Robot wardrobes are coming. With them come new forms of designed influence. We offer foundations for designing them with intention rather than improvisation, while norms are still forming.
Irvin Steve Cardenas, Linda Ohrn-McDaniel, Krissi Riewe Stevenson, J. R. Campbell, Natalie Yeo
HRI3
2019 Telesuit: An Immersive User-Centric Telepresence Control Suit
abstract
Telepresence takes place when a user is afforded with the experience of being in a remote environment or virtual world, through the use of immersive technologies. A humanoid robot and a control apparatus that correlates the operator's movements whilst providing sufficient sensory feedback, encompass such immersive technologies. This paper considers the control mechanisms that afford telepresence, the requirements for continuous or extended telepresence control, and the health implications of engaging in complex time-constrained tasks. We present Telesuit - a full-body telepresence control system for operating a humanoid telepresence robot. The suit is part of a broader system that considers the constraints of controlling a dexterous bimanual robotic torso, and the need for modular hardware and software that allows for high-fidelity immersiveness. It incorporates a health-monitoring system that collects information such as respiratory effort, galvanic skin response, and heart rate. This information is consequently leveraged by the platform to adjust the telepresence experience and apply control modalities for autonomy. Furthermore, the design of the Telesuit garment considers both functionality and aesthetics.
Irvin Steve Cardenas, Kelsey A. Vitullo, Michelle Park, Margarita Benitez, Chanjuan Chen, Linda Ohrn-McDaniel
HRI7
2019 Telesuit: design and implementation of an immersive user-centric telepresence control suit
abstract
Telepresence takes place when a user is afforded the experience of being in a remote environment or a virtual world, through the use of immersive technologies. The development of a humanoid robot and a control apparatus that correlates the operator's movements, and provides sufficient sensory feedback, encompass efforts to create such immersive technologies. This paper considers the control mechanisms that afford telepresence, the requirements for continuous or extended telepresence control, and the health implications of engaging in complex time-constrained tasks. We present the Telesuit - a full-body telepresence control system used to operate a humanoid telepresence robot. The suit is part of a larger system that considers the physical constraints of controlling a dexterous bimanual robotic torso, and the need for modular hardware and software that allow for high-fidelity immserviness. It incorporates a health-monitoring system that allows the robotic platform to leverage information such as respiratory effort, galvanic skin response, and heart rate, to adjust the telepresence experience and apply control modalities that automate manipulation tasks. Furthermore, the design of the garment considers both functionality and aesthetics, and sets preface for future implementations of wearable telepresence control systems that integrate into the Internet of Actions (IoA) - allowing operators to interchangeably transition between the physical world and mixed-reality or virtual worlds.
Irvin Steve Cardenas, Margarita Benitez, Kelsey A. Vitullo, Michelle Park, Chanjuan Chen, Linda Ohrn-McDaniel
UbiComp7