Demo Data from SIGIR 2026 / reviewers in the wild / expert
Janna Escur
dblp:238/0455
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.5 | 1 | 2021 | H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction · ICCV 2021 |
Computer vision › 3D vision › implicit neural representation
coordinate-based neural representations |
0.5 | 1 | 2021 | H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction · ICCV 2021 |
Computer vision › 3D vision
neural rendering |
0.5 | 1 | 2021 | H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction · ICCV 2021 |
Geometric modeling and processing
3d morphable model |
0.1 | 1 | 2021 | H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
two-stage optimization · 1.0shape prior · 1.0implicit differentiable rendering · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | H3D-Net: Few-Shot High-Fidelity 3D Head ReconstructionabstractRecent learning approaches that implicitly represent surface geometry using coordinate-based neural representations have shown impressive results in the problem of multi-view 3D reconstruction. The effectiveness of these techniques is, however, subject to the availability of a large number (several tens) of input views of the scene, and computationally demanding optimizations. In this paper, we tackle these limitations for the specific problem of few-shot full 3D head reconstruction, by endowing coordinate-based representations with a probabilistic shape prior that enables faster convergence and better generalization when using few input images (down to three). First, we learn a shape model of 3D heads from thousands of incomplete raw scans using implicit representations. At test time, we jointly overfit two coordinate-based neural networks to the scene, one modelling the geometry and another estimating the surface radiance, using implicit differentiable rendering. We devise a two-stage optimization strategy in which the learned prior is used to initialize and constrain the geometry during an initial optimization phase. Then, the prior is unfrozen and fine-tuned to the scene. By doing this, we achieve high-fidelity head reconstructions, including hair and shoulders, and with a high level of detail that consistently outperforms both state-of-the-art 3D Morphable Models methods in the few-shot scenario, and nonparametric methods when large sets of views are available. Eduard Ramon, Gil Triginer, Janna Escur, Albert Pumarola, Jaime García 0001, Xavier Giró-i-Nieto, Francesc Moreno-Noguer |
ICCV | 3 |
| 2019 | Wav2Pix: Speech-conditioned Face Generation Using Generative Adversarial NetworksabstractSpeech is a rich biometric signal that contains information about the identity, gender and emotional state of the speaker. In this work, we explore its potential to generate face images of a speaker by conditioning a Generative Adversarial Network (GAN) with raw speech input. We propose a deep neural network that is trained from scratch in an end-to-end fashion, generating a face directly from the raw speech waveform without any additional identity information (e.g reference image or one-hot encoding). Our model is trained in a self-supervised approach by exploiting the audio and visual signals naturally aligned in videos. With the purpose of training from video data, we present a novel dataset collected for this work, with high-quality videos of youtubers with notable expressiveness in both the speech and visual signals. Amanda Cardoso Duarte, Francisco Roldan, Miquel Tubau, Janna Escur, Santiago Pascual, Amaia Salvador, Eva Mohedano, Kevin McGuinness, Jordi Torres, Xavier Giró-i-Nieto |
ICASSP | 4 |