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Yulu Pan

dblp:238/1003 · DBLP profile ↗
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5ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Language models and text generation · 100%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › evaluation of language models
skill estimation
0.912025
BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation · CVPR 2025
Multimedia analysis and retrieval
video dataset
0.312025
BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation · CVPR 2025

Methods — techniques the papers use, named apart from their topics

video recognition models · 1.7
YearPublicationVenuePosition
2025 BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation
abstract
We present Basket, a large-scale basketball video dataset for fine-grained skill estimation. Basket contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our dataset includes a massive number of skilled participants with unprecedented diversity in terms of gender, age, skill level, geographical location, etc. Basket includes 20 fine-grained basketball skills, challenging modern video recognition models to capture the intricate nuances of player skill through in-depth video analysis. Given a long highlight video (8-10 minutes) of a particular player, the model needs to predict the skill level (e.g., excellent, good, average, fair, poor) for each of the 20 basketball skills. Our empirical analysis reveals that the current state-of-the-art video models struggle with this task, significantly lagging behind the human baseline. We believe that Basket could be a useful resource for developing new video models with advanced long-range, fine-grained recognition capabilities. In addition, we hope that our dataset will be useful for domain-specific applications such as fair basketball scouting, personalized player development, and many others. Dataset and code are available at https://github.com/yulupan00/BASKET.
Yulu Pan, Ce Zhang 0010, Gedas Bertasius
CVPR1
2025 ExAct: A Video-Language Benchmark for Expert Action Analysis
abstract
We present ExAct, a new video-language benchmark for expert-level understanding of skilled physical human activities. Our new benchmark contains 3,521 expert-curated video question-answer pairs spanning 11 physical activities in 6 domains: Sports, Bike Repair, Cooking, Health, Music, and Dance. ExAct requires the correct answer to be selected from five carefully designed candidate options, thus necessitating a nuanced, fine-grained, expert-level understanding of physical human skills. Evaluating the recent state-of-the-art VLMs on ExAct reveals a substantial performance gap relative to human expert performance. Specifically, the best-performing Gemini 2.5 Pro model achieves only 55.35% accuracy, well below the 82.02% attained by trained human experts. We believe that ExAct will be beneficial for developing and evaluating VLMs capable of precise understanding of human skills in various physical and procedural domains. Dataset and code are available at https://texaser.github.io/exactprojectpage/.
Han Yi, Yulu Pan, Feihong He, Benjamin J. Zhang, Oluwatumininu Oguntola, Gedas Bertasius
NeurIPS2
2024 Motion Matters: Neural Motion Transfer for Better Camera Physiological Measurement
abstract
Machine learning models for camera-based physiological measurement can have weak generalization due to a lack of representative training data. Body motion is one of the most significant sources of noise when attempting to recover the subtle cardiac pulse from a video. We explore motion transfer as a form of data augmentation to introduce motion variation while preserving physiological changes of interest. We adapt a neural video synthesis approach to augment videos for the task of remote photoplethysmography (rPPG) and study the effects of motion augmentation with respect to 1) the magnitude and 2) the type of motion. After training on motion-augmented versions of publicly available datasets, we demonstrate a 47% improvement over existing inter-dataset results using various state-of-the-art methods on the PURE dataset. We also present inter-dataset results on five benchmark datasets to show improvements of up to 79% using TS-CAN, a neural rPPG estimation method. Our findings illustrate the usefulness of motion transfer as a data augmentation technique for improving the generalization of models for camera-based physiological sensing. We release our code for using motion transfer as a data augmentation technique on three publicly available datasets, UBFC-rPPG, PURE, and SCAMPS, and models pre-trained on motion-augmented data here: https://motion-matters.github.io/
Akshay Paruchuri, Xin Liu 0034, Yulu Pan, Shwetak N. Patel, Daniel McDuff, Roni Sengupta
WACV3
2023 Semi-supervised semantic segmentation with multi-reliability and multi-level feature augmentation
Jianjian Yin, Zhichao Zheng 0006, Yulu Pan, Yanhui Gu, Yi Chen 0023
Expert Syst. Appl.3
2020 Extracting Success from IBM's 20-Qubit Machines Using Error-Aware Compilation
abstract
NISQ (Noisy, Intermediate-Scale Quantum) computing requires error mitigation to achieve meaningful computation. Our compilation tool development focuses on the fact that the error rates of individual qubits are not equal, with a goal of maximizing the success probability of real-world subroutines such as an adder circuit. We begin by establishing a metric for choosing among possible paths and circuit alternatives for executing gates between variables placed far apart within the processor, and test our approach on two IBM 20-qubit systems named Tokyo and Poughkeepsie. We find that a single-number metric describing the fidelity of individual gates is a useful but imperfect guide. Our compiler uses this subsystem and maps complete circuits onto the machine using a beam search-based heuristic that will scale as processor and program sizes grow. To evaluate the whole compilation process, we compiled and executed adder circuits, then calculated the Kullback–Leibler divergence (KL-divergence, a measure of the distance between two probability distributions). For a circuit within the capabilities of the hardware, our compilation increases estimated success probability and reduces KL-divergence relative to an error-oblivious placement.
Shin Nishio, Yulu Pan, Takahiko Satoh, Hideharu Amano, Rodney Van Meter
ACM J. Emerg. Technol. Comput. Syst.2