Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yanhao Ge
dblp:238/8561
· DBLP profile ↗
15ranked-venue papers
0as first author
12since 2021 · last 2026
0000-0002-5650-5118ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 9 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
10 papers |
Visual content generation and editing · 68% Geometric modeling and processing · 14% Computer animation and physical simulation · 8% | |
| Artificial intelligence
12 papers |
Generative modeling · 63% 3D vision · 11% Face, body and person analysis · 11% |
Topics — the 29 heaviest of 29, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
2.8 | 4 | 2026 | PostEdit: Posterior Sampling for Efficient Zero-Shot Image Editing · ICLR 2025 Toward Better Out-Painting: Improving the Image Composition With Initialization Policy Model · ICCV 2025 HybridBooth: Hybrid Prompt Inversion for Efficient Subject-Driven Generation · ECCV (9) 2024 |
Visual content generation and editing
image editing |
1.7 | 2 | 2025 | PostEdit: Posterior Sampling for Efficient Zero-Shot Image Editing · ICLR 2025 Describe, Don't Dictate: Semantic Image Editing with Natural Language Intent · ICCV 2025 |
Geometric modeling and processing
3d face modeling |
1.6 | 3 | 2022 | Learning to Restore 3D Face from In-the-Wild Degraded Images · CVPR 2022 Physically-guided Disentangled Implicit Rendering for 3D Face Modeling · CVPR 2022 Learning To Aggregate and Personalize 3D Face From In-the-Wild Photo Collection · CVPR 2021 |
Visual content generation and editing
3d content generation |
1.0 | 1 | 2026 | AgonicDreamer: Enhancing Multi-View Consistency in Text-to-3D Generation via Rectified Score Distillation · IEEE Trans. Image Process. 2026 |
Visual content generation and editing
multi-view consistency |
1.0 | 1 | 2026 | AgonicDreamer: Enhancing Multi-View Consistency in Text-to-3D Generation via Rectified Score Distillation · IEEE Trans. Image Process. 2026 |
Visual content generation and editing › 3d content generation
text-to-3d generation |
1.0 | 1 | 2026 | AgonicDreamer: Enhancing Multi-View Consistency in Text-to-3D Generation via Rectified Score Distillation · IEEE Trans. Image Process. 2026 |
Machine learning › Generative modeling › diffusion model › image restoration
image inpainting |
0.9 | 1 | 2025 | Toward Better Out-Painting: Improving the Image Composition With Initialization Policy Model · ICCV 2025 |
Machine learning › Probabilistic and Bayesian machine learning › sampling
posterior sampling |
0.9 | 1 | 2025 | PostEdit: Posterior Sampling for Efficient Zero-Shot Image Editing · ICLR 2025 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.9 | 1 | 2025 | Describe, Don't Dictate: Semantic Image Editing with Natural Language Intent · ICCV 2025 |
Visual content generation and editing › image editing
image compositing |
0.9 | 1 | 2025 | Toward Better Out-Painting: Improving the Image Composition With Initialization Policy Model · ICCV 2025 |
Visual content generation and editing › image editing
semantic image editing |
0.9 | 1 | 2025 | Describe, Don't Dictate: Semantic Image Editing with Natural Language Intent · ICCV 2025 |
Visual content generation and editing › image editing
zero-shot image editing |
0.9 | 1 | 2025 | PostEdit: Posterior Sampling for Efficient Zero-Shot Image Editing · ICLR 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.8 | 1 | 2024 | NeuMA: Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics · NeurIPS 2024 |
Machine learning › Generative modeling › face synthesis
identity-preserving face synthesis |
0.8 | 1 | 2024 | Face-Adapter for Pre-trained Diffusion Models with Fine-Grained ID and Attribute Control · ECCV (50) 2024 |
Machine learning › Generative modeling › diffusion model › diffusion model adaptation
personalized diffusion model |
0.8 | 1 | 2024 | Face-Adapter for Pre-trained Diffusion Models with Fine-Grained ID and Attribute Control · ECCV (50) 2024 |
Natural language and speech › Language models and text generation › large language model › large language model adaptation › personalization
subject-driven generation |
0.8 | 1 | 2024 | HybridBooth: Hybrid Prompt Inversion for Efficient Subject-Driven Generation · ECCV (9) 2024 |
Computer animation and physical simulation › gesture generation
co-speech gesture generation |
0.8 | 1 | 2024 | MambaGesture: Enhancing Co-Speech Gesture Generation with Mamba and Disentangled Multi-Modality Fusion · ACM Multimedia 2024 |
Visual content generation and editing › image generation
personalized image generation |
0.8 | 1 | 2024 | HybridBooth: Hybrid Prompt Inversion for Efficient Subject-Driven Generation · ECCV (9) 2024 |
Machine learning › Generative modeling
generative adversarial network |
0.6 | 1 | 2022 | Learning to Restore 3D Face from In-the-Wild Degraded Images · CVPR 2022 |
Computer vision › 3D vision
neural radiance field |
0.6 | 1 | 2022 | Physically-guided Disentangled Implicit Rendering for 3D Face Modeling · CVPR 2022 |
Image and video processing
image restoration |
0.6 | 1 | 2022 | Learning to Restore 3D Face from In-the-Wild Degraded Images · CVPR 2022 |
Rendering
neural rendering |
0.6 | 1 | 2022 | Physically-guided Disentangled Implicit Rendering for 3D Face Modeling · CVPR 2022 |
Machine learning › Generative modeling › face synthesis
generative 3d face model |
0.5 | 1 | 2021 | Learning To Aggregate and Personalize 3D Face From In-the-Wild Photo Collection · CVPR 2021 |
Computer vision › Face, body and person analysis › face manipulation
face swapping |
0.4 | 1 | 2020 | SimSwap: An Efficient Framework For High Fidelity Face Swapping · ACM Multimedia 2020 |
Computer vision › Face, body and person analysis
human pose estimation |
0.4 | 1 | 2020 | Adversarial Semantic Data Augmentation for Human Pose Estimation · ECCV (19) 2020 |
Computer vision › Face, body and person analysis › face modeling
identity-attribute disentanglement |
0.4 | 1 | 2020 | SimSwap: An Efficient Framework For High Fidelity Face Swapping · ACM Multimedia 2020 |
Machine learning › Generative modeling › diffusion model
score distillation sampling |
0.3 | 1 | 2026 | AgonicDreamer: Enhancing Multi-View Consistency in Text-to-3D Generation via Rectified Score Distillation · IEEE Trans. Image Process. 2026 |
Computer animation and physical simulation › audio-driven animation
speech-driven animation |
0.2 | 1 | 2024 | MambaGesture: Enhancing Co-Speech Gesture Generation with Mamba and Disentangled Multi-Modality Fusion · ACM Multimedia 2024 |
Machine learning › Trustworthy machine learning › robustness
adversarial robustness |
0.1 | 1 | 2020 | Adversarial Semantic Data Augmentation for Human Pose Estimation · ECCV (19) 2020 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 2.5view-conditioned score · 2.0score distillation · 2.0reverse ODE · 2.0u-net · 1.7langevin dynamics · 1.7initialization policy · 1.7cross-attention · 1.7controlnet · 1.7IP-Adapter · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | AgonicDreamer: Enhancing Multi-View Consistency in Text-to-3D Generation via Rectified Score DistillationabstractScore Distillation Sampling and its variants have shown strong potential in text-to-3D generation by leveraging scores estimated from pretrained text-to-image diffusion models to optimize 3D representations. However, due to the view-agnostic nature of these scores, existing methods often suffer from the multi-face Janus problem, leading to inconsistencies across different views. In this work, we propose Rectified Score Distillation, which addresses this issue by incorporating view-conditioned scores as priors. Specifically, we formulate a reverse ordinary differential equation (ODE) that is additionally conditioned on camera poses. Then we rectify the standard, view-irrelevant scores to approximate the desired gradients along this ODE. Building on these rectified scores, our full framework, named AgonicDreamer, enables the generation of photorealistic and multi-view consistent 3D content with fine-grained details, as validated by extensive experimental results. Shanyan Guan, Yanhao Ge, Wei Li 0112, Yichao Yan, Chao Ma 0004, Xiaokang Yang 0001 |
IEEE Trans. Image Process. | 4 |
| 2025 | Describe, Don't Dictate: Semantic Image Editing with Natural Language IntentabstractDespite the progress in text-to-image generation, semantic image editing remains a challenge. Inversion-based algorithms unavoidably introduce reconstruction errors, while instruction-based models mainly suffer from limited dataset quality and scale. To address these problems, we propose a descriptive-prompt-based editing framework, named DescriptiveEdit. The core idea is to re-frame `instruction-based image editing' as `reference-image-based text-to-image generation', which preserves the generative power of well-trained Text-to-Image models without architectural modifications or inversion. Specifically, taking the reference image and a prompt as input, we introduce a Cross-Attentive UNet, which newly adds attention bridges to inject reference image features into the prompt-to-edit-image generation process. Owing to its text-to-image nature, DescriptiveEdit overcomes limitations in instruction dataset quality, integrates seamlessly with ControlNet, IP-Adapter, and other extensions, and is more scalable. Experiments on the Emu Edit benchmark show it improves editing accuracy and consistency. En Ci, Shanyan Guan, Yanhao Ge, Zhenyu Zhang 0005, Jian Yang 0003, Ying Tai |
ICCV | 3 |
| 2025 | Toward Better Out-Painting: Improving the Image Composition With Initialization Policy Model
Yanhao Ge, Mingyu You |
ICCV | 3 |
| 2025 | PostEdit: Posterior Sampling for Efficient Zero-Shot Image EditingabstractIn the field of image editing, three core challenges persist: controllability, background preservation, and efficiency. Inversion-based methods rely on time-consuming optimization to preserve the features of the initial images, which results in low efficiency due to the requirement for extensive network inference. Conversely, inversion-free methods lack theoretical support for background similarity, as they circumvent the issue of maintaining initial features to achieve efficiency. As a consequence, none of these methods can achieve both high efficiency and background consistency. To tackle the challenges and the aforementioned disadvantages, we introduce PostEdit, a method that incorporates a posterior scheme to govern the diffusion sampling process. Specifically, a corresponding measurement term related to both the initial features and Langevin dynamics is introduced to optimize the estimated image generated by the given target prompt. Extensive experimental results indicate that the proposed PostEdit achieves state-of-the-art editing performance while accurately preserving unedited regions. Furthermore, the method is both inversion- and training-free, necessitating approximately 1.5 seconds and 18 GB of GPU memory to generate high-quality results. Yichao Yan, Shanyan Guan, Yanhao Ge, Xiaokang Yang 0001 |
ICLR | 5 |
| 2025 | UltraHR-100K: Enhancing UHR Image Synthesis with A Large-Scale High-Quality DatasetabstractUltra-high-resolution (UHR) text-to-image (T2I) generation has seen notable progress. However, two key challenges remain : 1) the absence of a large-scale high-quality UHR T2I dataset, and (2) the neglect of tailored training strategies for fine-grained detail synthesis in UHR scenarios. To tackle the first challenge, we introduce \textbf{UltraHR-100K}, a high-quality dataset of 100K UHR images with rich captions, offering diverse content and strong visual fidelity. Each image exceeds 3K resolution and is rigorously curated based on detail richness, content complexity, and aesthetic quality. To tackle the second challenge, we propose a frequency-aware post-training method that enhances fine-detail generation in T2I diffusion models. Specifically, we design (i) \textit{Detail-Oriented Timestep Sampling (DOTS)} to focus learning on detail-critical denoising steps, and (ii) \textit{Soft-Weighting Frequency Regularization (SWFR)}, which leverages Discrete Fourier Transform (DFT) to softly constrain frequency components, encouraging high-frequency detail preservation. Extensive experiments on our proposed UltraHR-eval4K benchmarks demonstrate that our approach significantly improves the fine-grained detail quality and overall fidelity of UHR image generation. The code is available at \href{https://github.com/NJU-PCALab/UltraHR-100k}{here}. Chen Zhao 0002, En Ci, Yunzhe Xu, Tiehan Fan, Shanyan Guan, Yanhao Ge, Jian Yang 0003, Ying Tai |
NeurIPS | 6 |
| 2024 | HybridBooth: Hybrid Prompt Inversion for Efficient Subject-Driven Generation
Shanyan Guan, Yanhao Ge, Ying Tai, Jian Yang 0003, Mingyu You |
ECCV (9) | 2 |
| 2024 | Face-Adapter for Pre-trained Diffusion Models with Fine-Grained ID and Attribute Control
Keke He, Xu Chen 0024, Yanhao Ge, Wei Li 0281, Xiangtai Li, Jiangning Zhang, Chengjie Wang 0001, Yong Liu 0007 |
ECCV (50) | 5 |
| 2024 | MambaGesture: Enhancing Co-Speech Gesture Generation with Mamba and Disentangled Multi-Modality FusionabstractCo-speech gesture generation is crucial for producing synchronized and realistic human gestures that accompany speech, enhancing the animation of lifelike avatars in virtual environments. While diffusion models have shown impressive capabilities, current approaches often overlook a wide range of modalities and their interactions, resulting in less dynamic and contextually varied gestures. To address these challenges, we present MambaGesture, a novel framework integrating a Mamba-based attention block, MambaAttn, with a multi-modality feature fusion module, SEAD. The MambaAttn block combines the sequential data processing strengths of the Mamba model with the contextual richness of attention mechanisms, enhancing the temporal coherence of generated gestures. SEAD adeptly fuses audio, text, style, and emotion modalities, employing disentanglement to deepen the fusion process and yield gestures with greater realism and diversity. Our approach, rigorously evaluated on the multi-modal BEAT dataset, demonstrates significant improvements in Fréchet Gesture Distance (FGD), diversity scores, and beat alignment, achieving state-of-the-art performance in co-speech gesture generation. Chencan Fu, Yabiao Wang, Jiangning Zhang, Zhengkai Jiang 0001, Xiaofeng Mao, Jiafu Wu, Weijian Cao, Chengjie Wang 0001, Yanhao Ge, Yong Liu 0007 |
ACM Multimedia | 9 |
| 2024 | NeuMA: Neural Material Adaptor for Visual Grounding of Intrinsic DynamicsabstractWhile humans effortlessly discern intrinsic dynamics and adapt to new scenarios, modern AI systems often struggle. Current methods for visual grounding of dynamics either use pure neural-network-based simulators (black box), which may violate physical laws, or traditional physical simulators (white box), which rely on expert-defined equations that may not fully capture actual dynamics. We propose the Neural Material Adaptor (NeuMA), which integrates existing physical laws with learned corrections, facilitating accurate learning of actual dynamics while maintaining the generalizability and interpretability of physical priors. Additionally, we propose Particle-GS, a particle-driven 3D Gaussian Splatting variant that bridges simulation and observed images, allowing back-propagate image gradients to optimize the simulator. Comprehensive experiments on various dynamics in terms of grounded particle accuracy, dynamic rendering quality, and generalization ability demonstrate that NeuMA can accurately capture intrinsic dynamics. Project Page: https://xjay18.github.io/projects/neuma.html. Junyi Cao, Shanyan Guan, Yanhao Ge, Wei Li 0112, Xiaokang Yang 0001, Chao Ma 0004 |
NeurIPS | 3 |
| 2022 | Physically-guided Disentangled Implicit Rendering for 3D Face ModelingabstractThis paper presents a novel Physically-guided Disentangled Implicit Rendering (PhyDIR) framework for highfidelity 3D face modeling. The motivation comes from two observations: Widely-used graphics renderers yield excessive approximations against photo-realistic imaging, while neural rendering methods produce superior appearances but are highly entangled to perceive 3D-aware operations. Hence, we learn to disentangle the implicit rendering via explicit physical guidance, while guaranteeing the properties of: (1) 3D-aware comprehension and (2) high-reality image formation. For the former one, PhyDIR explicitly adopts 3D shading and rasterizing modules to control the renderer, which disentangles the light, facial shape, and viewpoint from neural reasoning. Specifically, PhyDIR proposes a novel multi-image shading strategy to compensate for the monocular limitation, so that the lighting variations are accessible to the neural renderer. For the latter, PhyDIR learns the face-collection implicit texture to avoid ill-posed intrinsic factorization, then leverages a series of consistency losses to constrain the rendering robustness. With the disentangled method, we make 3D face modeling benefit from both kinds of rendering strategies. Extensive experiments on benchmarks show that PhyDIR obtains superior performance than state-of-the-art explicit/implicit methods on geometry/texture modeling. Zhenyu Zhang 0005, Yanhao Ge, Ying Tai, Weijian Cao, Renwang Chen, Kunlin Liu, Hao Tang 0005, Chengjie Wang 0001, Dongjin Huang |
CVPR | 2 |
| 2022 | Learning to Restore 3D Face from In-the-Wild Degraded ImagesabstractIn-the-wild 3D face modelling is a challenging problem as the predicted facial geometry and texture suffer from a lack of reliable clues or priors, when the input images are degraded. To address such a problem, in this paper we propose a novel Learning to Restore (L2R) 3D face framework for unsupervised high-quality face reconstruction from low-resolution images. Rather than directly refining 2D image appearance, L2R learns to recover fine-grained 3D details on the proxy against degradation via extracting generative facial priors. Concretely, L2R proposes a novel albedo restoration network to model high-quality 3D facial texture, in which the diverse guidance from the pre-trained Generative Adversarial Networks (GANs) is leveraged to complement the lack of input facial clues. With the finer details of the restored 3D texture, L2R then learns displacement maps from scratch to enhance the significant facial structure and geometry. Both of the procedures are mutually optimized with a novel 3D-aware adversarial loss, which further improves the modelling performance and suppresses the potential uncertainty. Extensive experiments on benchmarks show that L2R outperforms state-of-the-art methods under the condition of low-quality inputs, and obtains superior performances than 2D pre-processed modelling approaches with limited 3D proxy. Zhenyu Zhang 0005, Yanhao Ge, Ying Tai, Chengjie Wang 0001, Hao Tang 0005, Dongjin Huang |
CVPR | 2 |
| 2021 | Learning To Aggregate and Personalize 3D Face From In-the-Wild Photo CollectionabstractNon-parametric face modeling aims to reconstruct 3D face only from images without shape assumptions. While plausible facial details are predicted, the models tend to over-depend on local color appearance and suffer from ambiguous noise. To address such problem, this paper presents a novel Learning to Aggregate and Personalize (LAP) framework for unsupervised robust 3D face modeling. Instead of using controlled environment, the proposed method implicitly disentangles ID-consistent and scene-specific face from unconstrained photo set. Specifically, to learn ID-consistent face, LAP adaptively aggregates intrinsic face factors of an identity based on a novel curriculum learning approach with relaxed consistency loss. To adapt the face for a personalized scene, we propose a novel attribute-refining network to modify ID-consistent face with target attribute and details. Based on the proposed method, we make unsupervised 3D face modeling benefit from meaningful image facial structure and possibly higher resolutions. Extensive experiments on benchmarks show LAP recovers superior or competitive face shape and texture, compared with state-of-the-art (SOTA) methods with or without prior and supervision. Zhenyu Zhang 0005, Yanhao Ge, Renwang Chen, Ying Tai, Yan Yan 0002, Jian Yang 0003, Chengjie Wang 0001, Feiyue Huang |
CVPR | 2 |
| 2020 | Adversarial Refinement Network for Human Motion Prediction
Xianjin Chao, Yanrui Bin, Wenqing Chu, Xuan Cao, Yanhao Ge, Chengjie Wang 0001, Feiyue Huang, Howard Leung |
ACCV (2) | 5 |
| 2020 | Adversarial Semantic Data Augmentation for Human Pose Estimation
Yanrui Bin, Xuan Cao, Xinya Chen, Yanhao Ge, Ying Tai, Chengjie Wang 0001, Feiyue Huang, Changxin Gao, Nong Sang |
ECCV (19) | 4 |
| 2020 | SimSwap: An Efficient Framework For High Fidelity Face SwappingabstractWe propose an efficient framework, called Simple Swap (SimSwap), aiming for generalized and high fidelity face swapping. In contrast to previous approaches that either lack the ability to generalize to arbitrary identity or fail to preserve attributes like facial expression and gaze direction, our framework is capable of transferring the identity of an arbitrary source face into an arbitrary target face while preserving the attributes of the target face. We overcome the above defects in the following two ways. First, we present the ID Injection Module (IIM) which transfers the identity information of the source face into the target face at feature level. By using this module, we extend the architecture of an identity-specific face swapping algorithm to a framework for arbitrary face swapping. Second, we propose the Weak Feature Matching Loss which efficiently helps our framework to preserve the facial attributes in an implicit way. Extensive experiments on wild faces demonstrate that our SimSwap is able to achieve competitive identity performance while preserving attributes better than previous state-of-the-art methods. Renwang Chen, Xuanhong Chen, Bingbing Ni, Yanhao Ge |
ACM Multimedia | 4 |