Demo Data from SIGIR 2026 / reviewers in the wild / expert
William G. Morrel
dblp:239/1789
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Learning and educational technologies › medical education
anatomy education |
0.4 | 1 | 2019 | Play it by Ear: An Immersive Ear Anatomy Tutorial · VR 2019 |
Virtual and augmented reality
immersive interaction |
0.1 | 1 | 2019 | Play it by Ear: An Immersive Ear Anatomy Tutorial · VR 2019 |
Methods — techniques the papers use, named apart from their topics
stereoscopic visualization · 0.8patient data reconstruction · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Play it by Ear: An Immersive Ear Anatomy TutorialabstractThe anatomy of the ear and the bones surrounding it are intricate yet critical for medical professionals to know. Current best practices teach ear anatomy through two-dimensional representations, which poorly characterize the three-dimensional (3D), spatial nature of the anatomy and make it difficult to learn and visualize. In this work, we describe an immersive, stereoscopic visualization tool for the anatomy of the ear based on real patient data. We describe the interface and its construction. And we compare how well medical students learn ear anatomy in the simulation compared with more traditional learning methods. Our preliminary results suggest that virtual reality may be an effective tool for anatomy education in this context. Haley Adams, Jack H. Noble, William G. Morrel, Alejandro Rivas, Justin R. Shinn, Robert F. Labadie, Bobby Bodenheimer |
VR | 3 |