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Rhys Newbury

dblp:239/5075 · DBLP profile ↗
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6ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0002-5791-6461ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
0.712023
Deep Learning Approaches to Grasp Synthesis: A Review · IEEE Trans. Robotics 2023
Robotics › Robot manipulation › grasping
6-dof grasping
0.212023
Deep Learning Approaches to Grasp Synthesis: A Review · IEEE Trans. Robotics 2023
Robotics › Robot manipulation › grasping › grasp planning
grasp synthesis
0.212023
Deep Learning Approaches to Grasp Synthesis: A Review · IEEE Trans. Robotics 2023

Methods — techniques the papers use, named apart from their topics

shape approximation · 0.7sampling-based approach · 0.7reinforcement learning · 0.7exemplar approaches · 0.7direct regression · 0.7affordances · 0.7
YearPublicationVenuePosition
2025 POSGGym: a library for decision-theoretic planning and learning in partially observable, multi-agent environments
abstract
Abstract Seamless integration of Planning Under Uncertainty and Reinforcement Learning (RL) promises to bring the best of both model-driven and data-driven worlds to multi-agent decision-making, resulting in an approach with assurances on performance that scales well to more complex problems. Despite this potential, progress in developing such methods has been hindered by the lack of adequate evaluation and simulation platforms. Researchers have had to rely on creating custom environments, which reduces efficiency and makes comparing new methods difficult. In this paper, we introduce POSGGym : a library for facilitating planning and RL research in partially observable, multi-agent domains. It provides a diverse collection of discrete and continuous environments, complete with their dynamics models and a reference set of policies that can be used to evaluate generalization to novel co-players. Leveraging POSGGym, we empirically investigate existing state-of-the-art planning methods and a method that combines planning and RL in the type-based reasoning setting. Our experiments corroborate that combining planning and RL can yield superior performance compared to planning or RL alone, given the model of the environment and other agents is correct. However, our particular setup also reveals that this integrated approach could result in worse performance when the model of other agents is incorrect. Our findings indicate the benefit of integrating planning and RL in partially observable, multi-agent domains, while serving to highlight several important directions for future research. Code available at: https://github.com/RDLLab/posggym .
Jonathon Schwartz, Rhys Newbury, Dana Kulic, Hanna Kurniawati
Auton. Agents Multi Agent Syst.2
2023 Deep Learning Approaches to Grasp Synthesis: A Review
abstract
Grasping is the process of picking up an object by applying forces and torques at a set of contacts. Recent advances in deep learning methods have allowed rapid progress in robotic object grasping. In this systematic review, we surveyed the publications over the last decade, with a particular interest in grasping an object using all six degrees of freedom of the end-effector pose. Our review found four common methodologies for robotic grasping: sampling-based approaches, direct regression, reinforcement learning, and exemplar approaches In addition, we found two “supporting methods” around grasping that use deep learning to support the grasping process, shape approximation, and affordances. We have distilled the publications found in this systematic review (85 papers) into ten key takeaways we consider crucial for future robotic grasping and manipulation research.
Rhys Newbury, Morris Gu, Lachlan Chumbley, Arsalan Mousavian, Clemens Eppner, Jürgen Leitner, Jeannette Bohg, Antonio Morales, Tamim Asfour, Danica Kragic, Dieter Fox, Akansel Cosgun
IEEE Trans. Robotics1
2022 Visualizing Robot Intent for Object Handovers with Augmented Reality
abstract
Humans are highly skilled in communicating their intent for when and where a handover would occur. However, even the state-of-the-art robotic implementations for handovers typically lack of such communication skills. This study investigates visualization of the robot’s internal state and intent for Human-to-Robot Handovers using Augmented Reality. Specifically, we explore the use of visualized 3D models of the object and the robotic gripper to communicate the robot’s estimation of where the object is and the pose in which the robot intends to grasp the object. We tested this design via a user study with 16 participants, in which each participant handed over a cube-shaped object to the robot 12 times. Results show communicating robot intent via augmented reality substantially improves the perceived experience of the users for handovers. Results also indicate that the effectiveness of augmented reality is even more pronounced for the perceived safety and fluency of the interaction when the robot makes errors in localizing the object.
Rhys Newbury, Akansel Cosgun, Tysha Crowley-Davis, Wesley P. Chan, Tom Drummond, Elizabeth A. Croft
RO-MAN1
2021 Demonstrating Cloth Folding to Robots: Design and Evaluation of a 2D and a 3D User Interface
abstract
An appropriate user interface to collect human demonstration data for deformable object manipulation has been mostly overlooked in the literature. We present an inter-action design for demonstrating cloth folding to robots. Users choose pick and place points on the cloth and can preview a visualization of a simulated cloth before real-robot execution. Two interfaces are proposed: A 2D display-and-mouse interface where points are placed by clicking on an image of the cloth, and a 3D Augmented Reality interface where the chosen points are placed by hand gestures. We conduct a user study with 18 participants, in which each user completed two sequential folds to achieve a cloth goal shape. Results show that while both interfaces were acceptable, the 3D interface was more suitable for understanding the task, and the 2D interface was suitable for repetition. Results also found that fold previews improve three key metrics: task efficiency, the ability to predict the final shape of the cloth, and overall user satisfaction.
Benjamin Waymouth, Akansel Cosgun, Rhys Newbury, Tin Tran, Wesley P. Chan, Tom Drummond, Elizabeth A. Croft
RO-MAN3
2020 Supportive Actions for Manipulation in Human-Robot Coworker Teams
abstract
The increasing presence of robots alongside humans, such as in human-robot teams in manufacturing, gives rise to research questions about the kind of behaviors people prefer in their robot counterparts. We term actions that support interaction by reducing future interference with others as supportive robot actions and investigate their utility in a co-located manipulation scenario. We compare two robot modes in a shared table pick-and-place task: (1) Task-oriented: the robot only takes actions to further its task objective and (2) Supportive: the robot sometimes prefers supportive actions to task-oriented ones when they reduce future goal-conflicts. Our experiments in simulation, using a simplified human model, reveal that supportive actions reduce the interference between agents, especially in more difficult tasks, but also cause the robot to take longer to complete the task. We implemented these modes on a physical robot in a user study where a human and a robot perform object placement on a shared table. Our results show that a supportive robot was perceived more favorably as a coworker and also reduced interference with the human in one of two scenarios. However, it also took longer to complete the task highlighting an interesting trade-off between task-efficiency and human-preference that needs to be considered before designing robot behavior for close-proximity manipulation scenarios.
Shray Bansal, Rhys Newbury, Wesley P. Chan, Akansel Cosgun, Aimee Allen, Dana Kulic, Tom Drummond, Charles L. Isbell Jr.
IROS2
2020 Learning to Take Good Pictures of People with a Robot Photographer
abstract
We present a robotic system capable of navigating autonomously by following a line and taking good quality pictures of people. When a group of people is detected, the robot rotates towards them and then back to line while continuously taking pictures from different angles. Each picture is processed in the cloud where its quality is estimated in a two-stage algorithm. First, features such as the face orientation and likelihood of facial emotions are input to a fully connected neural network to assign a quality score to each face. Second, a representation is extracted by abstracting faces from the image and it is input to a Convolutional Neural Network (CNN) to classify the quality of the overall picture. We collected a dataset in which a picture was labeled as good quality if subjects are well-positioned in the image and oriented towards the camera with a pleasant expression. Our approach detected the quality of pictures with 78.4% accuracy in this dataset and received a better mean user rating (3.71/5) than a heuristic method that uses photographic composition procedures in a study where 97 human judges rated each picture. Statistical analysis against the state-of-the-art verified the quality of the resulting pictures.
Rhys Newbury, Akansel Cosgun, Tom Drummond
IROS1