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Zoé Lambert

dblp:239/7057 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
0000-0002-2095-9206ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 56% Design research and methods · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › design practice
craft practice
0.412019
Designing for the Infrastructure of the Supply Chain of Malay Handwoven Songket in Terengganu · CHI 2019
Collaborative and social computing › socio-technical systems
sociotechnical infrastructure
0.412019
Designing for the Infrastructure of the Supply Chain of Malay Handwoven Songket in Terengganu · CHI 2019

Methods — techniques the papers use, named apart from their topics

contextual interviews · 0.4
YearPublicationVenuePosition
2019 Designing for the Infrastructure of the Supply Chain of Malay Handwoven Songket in Terengganu
abstract
The growing HCI interest in developing contexts and cultural craft practices is ripe to focus on their under-explored homegrown sociotechnical infrastructures. This paper explores the creative infrastructural actions embedded within the practices of songket's supply chain in Terengganu, Malaysia. We report on contextual interviews with 92 participants including preparation workers, weavers, designers, merchants, and customers. Findings indicate that increased creative infrastructural actions are reflected in these actors' resourcefulness for mobilizing information, materials, and equipment, and for making creative artifacts through new technologies weaved within traditional practices. We propose two novel approaches to design in this craft-based infrastructure. First, we explore designing for the social layer of infrastructure and its mutually advantageous exploitative relationships rooted in culture and traditions. Second, we suggest designing for roaming value-creation artifacts, which blend physical and digital materializations of songket textile design. Developed through a collaborative and asynchronous process, we argue that these artifacts represent less-explored vehicles for value co-creation, and that sociotechnical infrastructures as emerging sites of innovation could benefit from HCI research.
Min Zhang 0027, Corina Sas, Zoé Lambert, Masitah Ahmad
CHI3