Demo Data from SIGIR 2026 / reviewers in the wild / expert
Antonella Nonnis
dblp:239/7767
· DBLP profile ↗
4ranked-venue papers
4as first author
2since 2021 · last 2024
0000-0002-4752-0113ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 4 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Personal fabrication and tangible interfaces · 48% Accessibility and assistive technology · 30% Collaborative and social computing · 15% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces
tangible user interface |
1.6 | 3 | 2024 | Unmasking the Power of Play Through TUI Designs · ACM Trans. Comput. Hum. Interact. 2024 Olly: A tangible for togetherness · Int. J. Hum. Comput. Stud. 2021 Mazi: Tangible Technologies as a Channel for Collaborative Play · CHI 2019 |
Accessibility and assistive technology › autism
autistic children |
0.8 | 1 | 2024 | Unmasking the Power of Play Through TUI Designs · ACM Trans. Comput. Hum. Interact. 2024 |
Collaborative and social computing
social interaction |
0.5 | 1 | 2021 | Olly: A tangible for togetherness · Int. J. Hum. Comput. Stud. 2021 |
Games and playful interaction
social play |
0.2 | 1 | 2024 | Unmasking the Power of Play Through TUI Designs · ACM Trans. Comput. Hum. Interact. 2024 |
Accessibility and assistive technology
autism |
0.1 | 1 | 2021 | Olly: A tangible for togetherness · Int. J. Hum. Comput. Stud. 2021 |
Accessibility and assistive technology › autism
autism support |
0.1 | 1 | 2019 | Mazi: Tangible Technologies as a Channel for Collaborative Play · CHI 2019 |
Methods — techniques the papers use, named apart from their topics
design research · 1.3field study · 0.8qualitative study · 0.5user-centered design · 0.4haptic feedback · 0.4auditory feedback · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Unmasking the Power of Play Through TUI DesignsabstractResearch on the potential benefits of technology for autistic children is an emergent field in Human-Computer Interaction (HCI), especially within the Child-Computer Interaction Community. At the same time, there are concerns about what these interventions and technologies are for and who benefits. We present a research and design approach for Tangible User Interfaces (TUIs) for minimally verbal to nonverbal autistic children following a neurodiversity narrative through three field studies developed and evaluated with three groups of children within a semi-structured scholastic environment between 2018 and 2021 in the UK. We discuss our insights for research and TUI designs in the context of social play for nonverbal autistic children and critically reflect on the methods and approaches we used. We do this to disrupt the normalisation agenda that subtly permeates the field of HCI and to direct designers’ attention toward supporting autistic ways of being in the world. Antonella Nonnis, Nick Bryan-Kinns |
ACM Trans. Comput. Hum. Interact. | 1 |
| 2021 | Olly: A tangible for togethernessabstractABSTRACT This research explores how tangible interactive technology might offer opportunities for socialization and sensory regulation. We present a study carried out in an educational setting during leisure activities with a small group of children with autism who like music. We introduce Όλοι (pronounced Olly), a sonic textile Tangible User Interface (TUI) designed around the observations of five minimally verbal children with autism aged between 5-10 years. The TUI was tested for an average of 24 minutes once per week, over a period of five weeks in a specialized school based in North-East London, UK. We propose a methodological approach that embraces diversity and promotes designs that support repetitive movements and self-regulation to provide the children with a favorable environment and tools to socialize with peers. The findings show positive outcomes with regards to spontaneous social interactions between peers particularly when children interacted with or around Olly. These were observed in the form of eye-contact, turn-taking, sharing (of the space, the object and experience), and more complex social play dynamics like associative and cooperative play. We illustrate how the TUI was a positive stimulus of social behaviors and discuss design implications for novel technologies that aim to foster shared experiences between children with autism. Antonella Nonnis, Nick Bryan-Kinns |
Int. J. Hum. Comput. Stud. | 1 |
| 2019 | Mazi: a Tangible Toy for Collaborative Play between Children with AutismabstractPlaytime is an important activity for child development as it stimulates as well as predicts cognitive, motor, emotional and social skills. Children with autism may find it difficult to socialize, particularly initiating and maintaining human interactions. Consecutively, it is thought that playing with peers is often a challenge that many children avoid by simply playing in solitary mode. We present the design of Mazi, an e-textile sonic tangible user interface (TUI) designed with the aim of promoting basic social skills; stimulating spontaneous, independent and collaborative play; and providing sensory regulation opportunities. Mazi was tested in a Special Education Needs (SEN) School based in NorthEast London, with a group of five minimally verbal children with autism aged between 6 to 9. The results show great potentials for TUI implementation in educational settings as a way of promoting social skills through carefully designed playful and recreational activities. Antonella Nonnis, Nick Bryan-Kinns |
IDC | 1 |
| 2019 | Mazi: Tangible Technologies as a Channel for Collaborative PlayabstractThis paper investigates how haptic and auditory stimulation can be playfully implemented as an accessible and stimulating form of interaction for children. We present the design of Mazi, a sonic Tangible User Interface (TUI) designed to encourage spontaneous and collaborative play between children with high support needs autism. We report on a five week study of Mazi with five children aged between 6 and 9 years old at a Special Education Needs (SEN) school in London, UK. We found that collaborative play emerged from the interaction with the system especially in regards to socialization and engagement. Our study contributes to exploring the potential of user-centered TUI development as a channel to facilitate social interaction while providing sensory regulation for children with SENs. Antonella Nonnis, Nick Bryan-Kinns |
CHI | 1 |