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Jordan Wirfs-Brock

dblp:239/7930 · DBLP profile ↗
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8ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0003-0446-9570ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 3 first-author · 4 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 46% User interface design and tools · 20% Human-AI interaction · 17%
Computer graphics and multimedia
2 papers
Audio and music processing · 54% Visualization and visual analytics · 46%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 67% Web and social media mining · 33%

Topics — the 9 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization
data physicalization
0.812024
Integrating Annotations for Sonifications and Physicalizations · IEEE VIS 2024
Audio and music processing
sonification
0.812024
Integrating Annotations for Sonifications and Physicalizations · IEEE VIS 2024
Interaction techniques and input › non-visual interaction › auditory interaction
auditory display
0.512021
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design · ACM Trans. Comput. Hum. Interact. 2021
Interaction techniques and input › non-visual interaction › auditory interaction › auditory display
sonification
0.512021
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design · ACM Trans. Comput. Hum. Interact. 2021
Human-AI interaction › voice assistants
voice assistant interaction
0.412020
Giving Voice to Silent Data: Designing with Personal Music Listening History · CHI 2020
Interaction techniques and input
voice interaction
0.112021
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design · ACM Trans. Comput. Hum. Interact. 2021
Information retrieval › document retrieval › domain-specific retrieval
news retrieval
0.112019
Understanding Online News Behaviors · CHI 2019
Web and social media mining
social media analysis
0.112019
Understanding Online News Behaviors · CHI 2019
Information retrieval
web search
0.112019
Understanding Online News Behaviors · CHI 2019

Methods — techniques the papers use, named apart from their topics

design workshop · 0.9survey · 0.8exploratory study · 0.8browser log analysis · 0.8first-person retrospection · 0.5design account · 0.5
YearPublicationVenuePosition
2025 "Make your voice high and squeak": Engaging Students with Visual Impairments in Collaborative, Participatory Sonic Interaction Design
Varsha Koushik, Jordan Wirfs-Brock, Kathleen Shea, Alana Ermeus
Conference on Designing Interactive Systems2
2024 Open Sonifications: A Manifesto for Many Ecologies of Data and Sound
abstract
Open Sonifications is a manifesto for a more inclusive approach to data sonification. The practice of turning data into sound is dominated by approaches that prioritise analysis and algorithmic sound synthesis. This pictorial expands the boundaries of what is considered sonification by challenging existing conventions around what we can do with sonification, who gets to use sonification, why we sonify, what counts as valid data or valid sound, and the tools used to make sonifications. Alongside conventional sonification values such as insight and accuracy, we also value raw energy, expressiveness, polyphony, participation, decentralisation, performance, accessibility, approachability, community, and plurality of perspectives. The approaches we describe do not seek to replace established methods, but to enrich them. We contribute a set of values, examples and instructions for joining this movement, and reflections on how people working beyond sonification might benefit from these ideas.
Jordan Wirfs-Brock, Jamie Perera, Duncan Geere
Conference on Designing Interactive Systems1
2024 Discovering Your Software Umwelt
abstract
We apply the biological-behavioral concept of an umwelt, which is how an organism perceives and acts within its environment, to the practice of software development. By writing narrative descriptions of our own software umwelts and iteratively discussing and analyzing them, we develop prompts that can elicit reflection on how and why we relate to software in the ways that we do.
Rebecca Wirfs-Brock, Allen Wirfs-Brock, Jordan Wirfs-Brock
Onward!3
2024 Integrating Annotations for Sonifications and Physicalizations
abstract
Annotations are a critical component of visualizations, helping viewers interpret the visual representation and highlighting critical data insights. Despite their significant role, we lack an understanding of how annotations can be incorporated into other data representations, such as physicalizations and sonifications. Given the emergent nature of these representations, sonifications, and physicalizations lack formalized conventions (e.g., design space, vocabulary) that can introduce challenges for audiences to interpret the intended data encoding. To address this challenge, this work focuses on how annotations can be more tightly integrated into the design process of creating sonifications and physicalizations. In an exploratory study with 13 designers, we explore how visualization annotation techniques can be adapted to sonic and physical modalities. Our work highlights how annotations for sonification and physicalizations are inseparable from their data encodings.
Rhys Sorenson-Graff, Sandra Bae, Jordan Wirfs-Brock
IEEE VIS3
2021 Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design
abstract
We present a first-person, retrospective exploration of two radio sonification pieces that employ narrative scaffolding to teach audiences how to listen to data. To decelerate and articulate design processes that occurred at the rapid pace of radio production, the sound designer and producer wrote retrospective design accounts. We then revisited the radio pieces through principles drawn from guidance design, data storytelling, visualization literacy, and sound studies. Finally, we speculated how these principles might be applied through interactive, voice-based technologies. First-person methods enabled us to access the implicit knowledge embedded in radio production and translate it to technologies of interest to the human–computer-interaction community, such as voice user interfaces that rely on auditory display. Traditionally, sonification practitioners have focused more on generating sounds than on teaching people how to listen; our process, however, treated sound and narrative as a holistic, sonic-narrative experience. Our first-person retrospection illuminated the role of narrative in designing to support people as they learn to listen to data.
Jordan Wirfs-Brock, Alli Fam, Laura Devendorf, Brian Keegan
ACM Trans. Comput. Hum. Interact.1
2020 Entangling the Roles of Maker and Interpreter in Interpersonal Data Narratives: Explorations in Yarn and Sound
abstract
To explore how materials, data, and humans collaborate to produce physical data representations, we created a series of artefacts from personal data we collected (about commuting, forgetting, and busy-ness) in different media---yarn and sound. We exchanged these artefacts without providing guidelines for how to interpret them in order to study where the boundary between maker and interpreter emerges. Through creating hand-crafted physicalizations and sonifications, we present three themes on making personal data narratives: matching data to the materials (and vice versa), accepting the materials' will to co-author, and negotiating between the experience of the data and data of the experience. In exchanging the artefacts, we explored the role of the interpreter as a re-maker and how multiple narratives can productively co-exist. We conclude with a discussion about how reimagining the roles of maker and interpreter might lead to new interactions with personal data narratives.
Mikhaila Friske, Jordan Wirfs-Brock, Laura Devendorf
Conference on Designing Interactive Systems2
2020 Giving Voice to Silent Data: Designing with Personal Music Listening History
abstract
Music streaming services collect listener data to support personalization and discovery of their extensive catalogs. Yet this data is typically used in ways that are not immediately apparent to listeners. We conducted design workshops with ten Spotify listeners to imagine future voice assistant (VA) interactions leveraging logged music data. We provided participants with detailed personal music listening data, such as play-counts and temporal patterns, which grounded their design ideas in their current behaviors. In the interactions participants designed, VAs did not simply speak their data out loud; instead, participants envisioned how data could implicitly support introspection, behavior change, and exploration. We present reflections on how VAs could evolve from voice-activated remote controls to intelligent music coaches and how personal data can be leveraged as a design resource.
Jordan Wirfs-Brock, Sarah Mennicken, Jennifer Thom-Santelli
CHI1
2019 Understanding Online News Behaviors
abstract
The news landscape has been changing dramatically over the past few years. Whereas news once came from a small set of highly edited sources, now people can find news from thousands of news sites online, through a variety of channels such as web search, social media, email newsletters, or direct browsing. We set out to understand how Americans read news online using web browser logs collected from 174 diverse participants. We found that 20% of all news sessions started with a web search, that 16% started from social media, that 61% of news sessions only involved a single news domain, and that 47% of our participants read news from both sides of the political spectrum. We conclude with key implications for online news, social media, and search sites to encourage more balanced news browsing.
Frank Bentley, Katie Quehl, Jordan Wirfs-Brock, Melissa Bica
CHI3