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Kayla Carucci

dblp:239/7934 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 77% Personal fabrication and tangible interfaces · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies
long-term care
0.412019
Making Well-being: Exploring the Role of Makerspaces in Long Term Care Facilities · CHI 2019
Personal fabrication and tangible interfaces › maker culture
making practices
0.112019
Making Well-being: Exploring the Role of Makerspaces in Long Term Care Facilities · CHI 2019

Methods — techniques the papers use, named apart from their topics

observation · 0.4interviews · 0.4action research · 0.4
YearPublicationVenuePosition
2019 Making Well-being: Exploring the Role of Makerspaces in Long Term Care Facilities
abstract
Fourth-age residents in long-term care facilities (LTCF) are known to suffer declines in well-being due to their advanced age and resulting loss of independence. Using an action research approach, we set up a makerspace in a New Jersey LTCF for eight weeks to see whether it could improve well-being for residents. Based on engaged observation over 280 hours and semi-structured interviews with participants, we find that people aged 80-99 years will spend (sometimes significant) time in a makerspace for the purposes of making and companionship; that makerspaces can contribute to both autonomy and well-being for older residents; and participants produced not only decorative art, but novel artifacts that solved real challenges in their daily lives. We situate these findings in the literature on art and activity therapy for fourth-age people, and make recommendations for makerspaces in long-term care facilities.
Kayla Carucci, Kentaro Toyama
CHI1