Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Hiroshi Fujino

dblp:24/10485 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Wearable and physiological sensing · 23%
Computer networks
1 paper
Wireless sensing and localization · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › augmented reality
projected augmented reality
0.112011
Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector · UbiComp 2011
Wireless sensing and localization › optical sensing › optical localization
visible light communication localization
0.012011
Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector · UbiComp 2011

Methods — techniques the papers use, named apart from their topics

visible light communication · 0.2structured light projection · 0.2
YearPublicationVenuePosition
2017 An Approach Based on Structural Differences to Expedite Applying OSS Updates to Products
abstract
Open source software (OSS)-based product development takes advantage of feature updates and bug fixes from OSS communities. However, when we customize the OSS and do not return the changes back to the OSS communities, our customization and the updates sometimes conflict. That makes it difficult to apply forthcoming OSS updates since we need to grasp the software changes appropriately. We propose a method to visualize software's structural differences using call graph. We have applied the method to a product development process and found that our method helps developers to speed up the application of OSS updates and reduce update errors. We have also found that solely providing call graph is insufficient for them to check the differences. They need more detailed information, e.g. data flow, as well as a guide to utilize the difference information to resolve the conflicts.
Masahiro Fukuyori, Ryuichi Umekawa, Hiroshi Fujino, Junya Yamaguchi, Kota Ariyama
COMPSAC (2)3
2011 Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector
abstract
In this paper, we propose a ubiquitous augmented reality system that expands projected augmentations in wide area by using visible light communication and wireless tag. The system consists of wireless tags and a high-speed projector (DMD Discovery 3000), operating in 8kHz, attached on mobility platform. The projector transmits structured light patterns that contain different information in each pixel. Wireless tags can recognize their own locations in projected area by receiving structured light patterns projected from the projector. Since 3D coordinates of individual tag is stored in the system, projection point is estimated with 3D coordinates and pixel coordinates of each tag in projected area. According to the estimated position and orientation, augmented reality content is superimposed. The set of structured light patterns are projected in sufficient speed that human eye can only perceive the superimposed content. We have also evaluated the accuracy of superimposing augmented reality content on real world from moving projection points.
Atsushi Hiyama, Hiroshi Fujino, Go Kashiwagi, Michitaka Hirose
UbiComp2