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Changuk Sohn

dblp:24/4779 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 33% Ubiquitous computing and smart environments · 28% Wearable and physiological sensing · 22%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › attention management
attention-aware systems
0.112005
eyeLook: using attention to facilitate mobile media consumption · UIST 2005
Interaction techniques and input
eye contact detection
0.112005
ViewPointer: lightweight calibration-free eye tracking for ubiquitous handsfree deixis · UIST 2005
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.112005
eyeLook: using attention to facilitate mobile media consumption · UIST 2005
Collaborative and social computing
video conferencing
0.012003
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction · CHI 2003
Interaction techniques and input
mobile interaction
0.012005
eyeLook: using attention to facilitate mobile media consumption · UIST 2005

Methods — techniques the papers use, named apart from their topics

infrared tag encoding · 0.1eyeCONTACT sensor · 0.1eye tracking · 0.1corneal reflection detection · 0.1system design · 0.0empirical evaluation · 0.0
YearPublicationVenuePosition
2009 The Attentive Hearing Aid: Eye Selection of Auditory Sources for Hearing Impaired Users
Jamie Hart, Dumitru Onceanu, Changuk Sohn, Doug Wightman, Roel Vertegaal
INTERACT (1)3
2005 eyeLook: using attention to facilitate mobile media consumption
abstract
One of the problems with mobile media devices is that they may distract users during critical everyday tasks, such as navigating the streets of a busy city. We addressed this issue in the design of eyeLook: a platform for attention sensitive mobile computing. eyeLook appliances use embedded low cost eyeCONTACT sensors (ECS) to detect when the user looks at the display. We discuss two eyeLook applications, seeTV and seeTXT, that facilitate courteous media consumption in mobile contexts by using the ECS to respond to user attention. seeTV is an attentive mobile video player that automatically pauses content when the user is not looking. seeTXT is an attentive speed reading application that flashes words on the display, advancing text only when the user is looking. By making mobile media devices sensitive to actual user attention, eyeLook allows applications to gracefully transition users between consuming media, and managing life.
Connor Dickie, Roel Vertegaal, Changuk Sohn, Daniel Cheng
UIST3
2005 ViewPointer: lightweight calibration-free eye tracking for ubiquitous handsfree deixis
abstract
We introduce ViewPointer, a wearable eye contact sensor that detects deixis towards ubiquitous computers embedded in real world objects. ViewPointer consists of a small wearable camera no more obtrusive than a common Bluetooth headset. ViewPointer allows any real-world object to be augmented with eye contact sensing capabilities, simply by embedding a small infrared (IR) tag. The headset camera detects when a user is looking at an infrared tag by determining whether the reflection of the tag on the cornea of the user's eye appears sufficiently central to the pupil. ViewPointer not only allows any object to become an eye contact sensing appliance, it also allows identification of users and transmission of data to the user through the object. We present a novel encoding scheme used to uniquely identify ViewPointer tags, as well as a method for transmitting URLs over tags. We present a number of scenarios of application as well as an analysis of design principles. We conclude eye contact sensing input is best utilized to provide context to action.
John D. Smith, Roel Vertegaal, Changuk Sohn
UIST3
2004 ECSGlasses and EyePliances: using attention to open sociable windows of interaction
abstract
We present ECSGlasses: wearable eye contact sensing glasses that detect human eye contact. ECSGlasses report eye contact to digital devices, appliances and EyePliances in the user's attention space. Devices use this attentional cue to engage in a more sociable process of turn taking with users. This has the potential to reduce inappropriate intrusions, and limit their disruptiveness. We describe new prototype systems, including the Attentive Messaging Service (AMS), the Attentive Hit Counter, the first person attentive camcorder eyeBlog, and an updated Attentive Cell Phone. We also discuss the potential of these devices to open new windows of interaction using attention as a communication modality. Further, we present a novel signal-encoding scheme to uniquely identify EyePliances and users wearing ECSGlasses in multiparty scenarios.
Jeffrey S. Shell, Roel Vertegaal, Daniel Cheng, Alexander W. Skaburskis, Changuk Sohn, A. James Stewart, Omar Aoudeh, Connor Dickie
ETRA5
2003 GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
abstract
GAZE-2 is a novel group video conferencing system that uses eye-controlled camera direction to ensure parallax-free transmission of eye contact. To convey eye contact, GAZE-2 employs a video tunnel that allows placement of cameras behind participant images on the screen. To avoid parallax, GAZE-2 automatically directs the cameras in this video tunnel using an eye tracker, selecting a single camera closest to where the user is looking for broadcast. Images of users are displayed in a virtual meeting room, and rotated towards the participant each user looks at. This way, eye contact can be conveyed to any number of users with only a single video stream per user. We empirically evaluated whether eye contact perception is affected by automated camera direction, which causes angular shifts in the transmitted images. Findings suggest camera shifts do not affect eye contact perception, and are not considered highly distractive.
Roel Vertegaal, Ivo Weevers, Changuk Sohn, Chris Cheung
CHI3