Demo Data from SIGIR 2026 / reviewers in the wild / expert
Gaurav Chaurasia
dblp:24/9919
· DBLP profile ↗
10ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-authorArtificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
7 papers |
Rendering · 31% Image and video processing · 27% Computational photography and imaging · 12% | |
| Artificial intelligence
3 papers |
3D vision · 100% |
Topics — the 18 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
image-based rendering |
0.7 | 4 | 2015 | Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting · ACM Trans. Graph. 2015 Reminiscence Therapy using Image-Based Rendering in VR · VR 2014 Perception of perspective distortions in image-based rendering · ACM Trans. Graph. 2013 |
Visual content generation and editing
3d content creation |
0.3 | 1 | 2017 | Editable Parametric Dense Foliage from 3D Capture · ICCV 2017 |
Geometric modeling and processing
surface reconstruction |
0.3 | 1 | 2017 | Editable Parametric Dense Foliage from 3D Capture · ICCV 2017 |
Image and video processing › image restoration
demosaicing |
0.2 | 1 | 2016 | Deep joint demosaicking and denoising · ACM Trans. Graph. 2016 |
Image and video processing › image restoration
denoising |
0.2 | 1 | 2016 | Deep joint demosaicking and denoising · ACM Trans. Graph. 2016 |
Image and video processing
image restoration |
0.2 | 1 | 2016 | Deep joint demosaicking and denoising · ACM Trans. Graph. 2016 |
Image and video processing
image enhancement |
0.2 | 1 | 2015 | Transform recipes for efficient cloud photo enhancement · ACM Trans. Graph. 2015 |
Computational photography and imaging
image signal processing |
0.2 | 1 | 2015 | Transform recipes for efficient cloud photo enhancement · ACM Trans. Graph. 2015 |
Computational photography and imaging
intrinsic image decomposition |
0.2 | 1 | 2015 | Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting · ACM Trans. Graph. 2015 |
Rendering
relighting |
0.2 | 1 | 2015 | Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting · ACM Trans. Graph. 2015 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.2 | 1 | 2014 | Reminiscence Therapy using Image-Based Rendering in VR · VR 2014 |
Computer vision › 3D vision
depth estimation |
0.2 | 1 | 2013 | Depth synthesis and local warps for plausible image-based navigation · ACM Trans. Graph. 2013 |
Computer vision › 3D vision › depth estimation › depth reconstruction
depth map generation |
0.2 | 1 | 2013 | Depth synthesis and local warps for plausible image-based navigation · ACM Trans. Graph. 2013 |
Virtual and augmented reality › navigation
free-viewpoint navigation |
0.2 | 1 | 2013 | Depth synthesis and local warps for plausible image-based navigation · ACM Trans. Graph. 2013 |
Rendering
novel view synthesis |
0.2 | 1 | 2013 | Depth synthesis and local warps for plausible image-based navigation · ACM Trans. Graph. 2013 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.1 | 1 | 2015 | Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting · ACM Trans. Graph. 2015 |
Cloud and datacenter computing › computation offloading
cloud offloading |
0.1 | 1 | 2015 | Transform recipes for efficient cloud photo enhancement · ACM Trans. Graph. 2015 |
Health and well-being technologies
dementia care |
0.1 | 1 | 2014 | Reminiscence Therapy using Image-Based Rendering in VR · VR 2014 |
Methods — techniques the papers use, named apart from their topics
point cloud segmentation · 0.6nonlinear optimization · 0.6bezier patches · 0.6visibility classification · 0.4image compression · 0.43d lighting simulation · 0.42d image optimization · 0.4patch mining · 0.2deep neural network · 0.2data-driven training · 0.2transform representation · 0.2user study · 0.2autobiographical fluency protocol · 0.2superpixel over-segmentation · 0.2local shape-preserving warp · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Editable Parametric Dense Foliage from 3D CaptureabstractWe present an algorithm to compute parametric models of dense foliage. The guiding principles of our work are automatic reconstruction and compact artist friendly representation. We use Bezier patches to model leaf surface, which we compute from images and point clouds of dense foliage. We present an algorithm to segment individual leaves from colour and depth data. We then reconstruct the Bezier representation from segmented leaf points clouds using non-linear optimisation. Unlike previous work, we do not require laboratory scanned exemplars or user intervention. We also demonstrate intuitive manipulators to edit the reconstructed parametric models. We believe our work is a step towards making captured data more accessible to artists for foliage modelling. Paul A. Beardsley, Gaurav Chaurasia |
ICCV | 2 |
| 2016 | Underwater 3D capture using a low-cost commercial depth cameraabstractThis paper presents underwater 3D capture using a commercial depth camera. Previous underwater capture systems use ordinary cameras, and it is well-known that a calibration procedure is needed to handle refraction. The same is true for a depth camera being used underwater. We describe a calibration method that corrects the depth maps of refraction effects. Another challenge is that depth cameras use infrared light (IR) which is heavily attenuated in water. We demonstrate scanning is possible with commercial depth cameras for ranges up to 20 cm in water. The motivation for using a depth camera under water is the same as in air — it provides dense depth data and higher quality 3D reconstruction than multi-view stereo. Underwater 3D capture is being increasingly used in marine biology and oceanology; our approach offers exciting prospects for such applications. To the best of our knowledge, ours is the first approach that successfully demonstrates underwater 3D capture using low cost depth cameras like Intel RealSense. We describe a complete system, including protective housing for the depth camera which is suitable for handheld use by a diver. Our main contribution is an easy-to-use calibration method, which we evaluate on exemplar data as well as 3D reconstructions in a lab aquarium. We also present initial results of ocean deployment. Sundara Tejaswi Digumarti, Gaurav Chaurasia, Aparna Taneja, Roland Siegwart, Amber Thomas, Paul A. Beardsley |
WACV | 2 |
| 2016 | Deep joint demosaicking and denoisingabstractDemosaicking and denoising are the key first stages of the digital imaging pipeline but they are also a severely ill-posed problem that infers three color values per pixel from a single noisy measurement. Earlier methods rely on hand-crafted filters or priors and still exhibit disturbing visual artifacts in hard cases such as moiré or thin edges. We introduce a new data-driven approach for these challenges: we train a deep neural network on a large corpus of images instead of using hand-tuned filters. While deep learning has shown great success, its naive application using existing training datasets does not give satisfactory results for our problem because these datasets lack hard cases. To create a better training set, we present metrics to identify difficult patches and techniques for mining community photographs for such patches. Our experiments show that this network and training procedure outperform state-of-the-art both on noisy and noise-free data. Furthermore, our algorithm is an order of magnitude faster than the previous best performing techniques. Michaël Gharbi, Gaurav Chaurasia, Sylvain Paris, Frédo Durand |
ACM Trans. Graph. | 2 |
| 2015 | Multiview Intrinsic Images of Outdoors Scenes with an Application to RelightingabstractWe introduce a method to compute intrinsic images for a multiview set of outdoor photos with cast shadows, taken under the same lighting. We use an automatic 3D reconstruction from these photos and the sun direction as input and decompose each image into reflectance and shading layers, despite the inaccuracies and missing data of the 3D model. Our approach is based on two key ideas. First, we progressively improve the accuracy of the parameters of our image formation model by performing iterative estimation and combining 3D lighting simulation with 2D image optimization methods. Second, we use the image formation model to express reflectance as a function of discrete visibility values for shadow and light, which allows to introduce a robust visibility classifier for pairs of points in a scene. This classifier is used for shadow labeling, allowing to compute high-quality reflectance and shading layers. Our multiview intrinsic decomposition is of sufficient quality to allow relighting of the input images. We create shadow-caster geometry which preserves shadow silhouettes and, using the intrinsic layers, we can perform multiview relighting with moving cast shadows. We present results on several multiview datasets, and show how it is now possible to perform image-based rendering with changing illumination conditions. Sylvain Duchêne, Clément Riant, Gaurav Chaurasia, Jorge Lopez-Moreno, Pierre-Yves Laffont, Stefan Popov, Adrien Bousseau, George Drettakis |
ACM Trans. Graph. | 3 |
| 2015 | Transform recipes for efficient cloud photo enhancementabstractCloud image processing is often proposed as a solution to the limited computing power and battery life of mobile devices: it allows complex algorithms to run on powerful servers with virtually unlimited energy supply. Unfortunately, this overlooks the time and energy cost of uploading the input and downloading the output images. When transfer overhead is accounted for, processing images on a remote server becomes less attractive and many applications do not benefit from cloud offloading. We aim to change this in the case of image enhancements that preserve the overall content of an image. Our key insight is that, in this case, the server can compute and transmit a description of the transformation from input to output, which we call a transform recipe. At equivalent quality, our recipes are much more compact than JPEG images: this reduces the client's download. Furthermore, recipes can be computed from highly compressed inputs which significantly reduces the data uploaded to the server. The client reconstructs a high-fidelity approximation of the output by applying the recipe to its local high-quality input. We demonstrate our results on 168 images and 10 image processing applications, showing that our recipes form a compact representation for a diverse set of image filters. With an equivalent transmission budget, they provide higher-quality results than JPEG-compressed input/output images, with a gain of the order of 10 dB in many cases. We demonstrate the utility of recipes on a mobile phone by profiling the energy consumption and latency for both local and cloud computation: a transform recipe-based pipeline runs 2--4x faster and uses 2--7x less energy than local or naive cloud computation. Michaël Gharbi, Gaurav Chaurasia, Jonathan Ragan-Kelley, Sylvain Paris, Frédo Durand |
ACM Trans. Graph. | 3 |
| 2014 | Reminiscence Therapy using Image-Based Rendering in VRabstractWe present a novel VR solution for Reminiscence Therapy (RT), developed jointly by a group of memory clinicians and computer scientists. RT involves the discussion of past activities, events or experiences with others, often with the aid of tangible props which are familiar items from the past; it is a popular intervention in dementia care. We introduce an immersive VR system designed for RT, which allows easy presentation of familiar environments. In particular, our system supports highly-realistic Image-Based Rendering in an immersive setting. To evaluate the effectiveness and utility of our system for RT, we perform a study with healthy elderly participants to test if our VR system can help with the generation of autobiographical memories. We adapt a verbal Autobiographical Fluency protocol to our VR context, in which elderly participants are asked to generate memories based on images they are shown. We compare the use of our image-based system for an unknown and a familiar environment. The results of our study show that the number of memories generated for a familiar environment is higher than that for an unknown environment using our system. This indicates that IBR can convey familiarity of a given scene, which is an essential requirement for the use of VR in RT. Our results also show that our system is as effective as traditional RT protocols, while acceptability and motivation scores demonstrate that our system is well tolerated by elderly participants. Emmanuelle Chapoulie, Rachid Guerchouche, Pierre-David Petit, Gaurav Chaurasia, Philippe Robert, George Drettakis |
VR | 4 |
| 2013 | Depth synthesis and local warps for plausible image-based navigationabstractModern camera calibration and multiview stereo techniques enable users to smoothly navigate between different views of a scene captured using standard cameras. The underlying automatic 3D reconstruction methods work well for buildings and regular structures but often fail on vegetation, vehicles, and other complex geometry present in everyday urban scenes. Consequently, missing depth information makes Image-Based Rendering (IBR) for such scenes very challenging. Our goal is to provide plausible free-viewpoint navigation for such datasets. To do this, we introduce a new IBR algorithm that is robust to missing or unreliable geometry, providing plausible novel views even in regions quite far from the input camera positions. We first oversegment the input images, creating superpixels of homogeneous color content which often tends to preserve depth discontinuities. We then introduce a depth synthesis approach for poorly reconstructed regions based on a graph structure on the oversegmentation and appropriate traversal of the graph. The superpixels augmented with synthesized depth allow us to define a local shape-preserving warp which compensates for inaccurate depth. Our rendering algorithm blends the warped images, and generates plausible image-based novel views for our challenging target scenes. Our results demonstrate novel view synthesis in real time for multiple challenging scenes with significant depth complexity, providing a convincing immersive navigation experience. Gaurav Chaurasia, Sylvain Duchêne, Olga Sorkine-Hornung, George Drettakis |
ACM Trans. Graph. | 1 |
| 2013 | Perception of perspective distortions in image-based renderingabstractImage-based rendering (IBR) creates realistic images by enriching simple geometries with photographs, e.g., mapping the photograph of a building façade onto a plane. However, as soon as the viewer moves away from the correct viewpoint, the image in the retina becomes distorted, sometimes leading to gross misperceptions of the original geometry. Two hypotheses from vision science state how viewers perceive such image distortions, one claiming that they can compensate for them (and therefore perceive scene geometry reasonably correctly), and one claiming that they cannot compensate (and therefore can perceive rather significant distortions). We modified the latter hypothesis so that it extends to street-level IBR. We then conducted a rigorous experiment that measured the magnitude of perceptual distortions that occur with IBR for façade viewing. We also conducted a rating experiment that assessed the acceptability of the distortions. The results of the two experiments were consistent with one another. They showed that viewers' percepts are indeed distorted, but not as severely as predicted by the modified vision science hypothesis. From our experimental results, we develop a predictive model of distortion for street-level IBR, which we use to provide guidelines for acceptability of virtual views and for capture camera density. We perform a confirmatory study to validate our predictions, and illustrate their use with an application that guides users in IBR navigation to stay in regions where virtual views yield acceptable perceptual distortions. Peter Vangorp, Christian Richardt, Emily A. Cooper, Gaurav Chaurasia, Martin S. Banks, George Drettakis |
ACM Trans. Graph. | 4 |
| 2011 | Silhouette-Aware Warping for Image-Based RenderingabstractAbstract Image‐based rendering (IBR) techniques allow capture and display of 3D environments using photographs. Modern IBR pipelines reconstruct proxy geometry using multi‐view stereo, reproject the photographs onto the proxy and blend them to create novel views. The success of these methods depends on accurate 3D proxies, which are difficult to obtain for complex objects such as trees and cars. Large number of input images do not improve reconstruction proportionally; surface extraction is challenging even from dense range scans for scenes containing such objects. Our approach does not depend on dense accurate geometric reconstruction; instead we compensate for sparse 3D information by variational image warping. In particular, we formulatesilhouette‐awarewarps that preserve salient depth discontinuities. This improves the rendering of difficult foreground objects, even when deviating from view interpolation. We use a semi‐automatic step to identify depth discontinuities and extract a sparse set of depth constraints used to guide the warp. Our framework is lightweight and results in good quality IBR for previously challenging environments. Gaurav Chaurasia, Olga Sorkine-Hornung, George Drettakis |
Comput. Graph. Forum | 1 |
| 2011 | Perception of Visual Artifacts in Image-Based Rendering of FaçadesabstractAbstract Image‐based rendering (IBR) techniques allow users to create interactive 3D visualizations of scenes by taking a few snapshots. However, despite substantial progress in the field, the main barrier to better quality and more efficient IBR visualizations are several types of common, visually objectionable artifacts. These occur when scene geometry is approximate or viewpoints differ from the original shots, leading to parallax distortions, blurring, ghosting and popping errors that detract from the appearance of the scene. We argue that a better understanding of the causes and perceptual impact of these artifacts is the key to improving IBR methods. In this study we present a series of psychophysical experiments in which we systematically map out the perception of artifacts in IBR visualizations of façades as a function of the most common causes. We separate artifacts into different classes and measure how they impact visual appearance as a function of the number of images available, the geometry of the scene and the viewpoint. The results reveal a number of counter‐intuitive effects in the perception of artifacts. We summarize our results in terms of practical guidelines for improving existing and future IBR techniques. Peter Vangorp, Gaurav Chaurasia, Pierre-Yves Laffont, Roland W. Fleming, George Drettakis |
Comput. Graph. Forum | 2 |