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Katherine Boyd

dblp:240/1015 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.822019
Information Placement in Virtual Reality · VR 2019
Information Placement in Virtual Reality · VR 2019
Virtual and augmented reality › augmented reality › augmented reality visualization
information placement
0.822019
Information Placement in Virtual Reality · VR 2019
Information Placement in Virtual Reality · VR 2019
Virtual and augmented reality
eye tracking
0.222019
Information Placement in Virtual Reality · VR 2019
Information Placement in Virtual Reality · VR 2019

Methods — techniques the papers use, named apart from their topics

user study · 0.8
YearPublicationVenuePosition
2020 Bi-Axial Woven Tiles: Interlocking Space-Filling Shapes Based on Symmetries of Bi-Axial Weaving Patterns
abstract
In this paper, we introduce a geometric design and fabrication framework for a family of interlocking space-filling shapes which we call bi-axial woven tiles. Our framework is based on a unique combination of (1) Voronoi partitioning of space using curve segments as the Voronoi sites and (2) the design of these curve segments based on weave patterns closed under symmetry operations. The underlying weave geometry provides an interlocking property to the tiles and the closure property under symmetry operations ensure single tile can fill space. In order to demonstrate this general framework, we focus on specific symmetry operations induced by bi-axial weaving patterns. We specifically showcase the design and fabrication of woven tiles by using the most common 2-fold fabrics called 2-way genus-1 fabrics, namely, plain, twill, and satin weaves.
Vinayak R. Krishnamurthy, Ergun Akleman, Sai Ganesh Subramanian, Katherine Boyd, Chia-An Fu, Matthew Ebert, Courtney Startett, Neeraj Yadav
Graphics Interface4
2019 Information Placement in Virtual Reality
abstract
In this paper, we develop a technique for placing informational labels in complex Virtual Environments (VEs). The ability to effectively and efficiently present labels in VEs is valuable in Virtual Reality (VR) for many reasons, but the motivation is to bring us closer to a system that delivers information in VR in an optimal way without causing information overload. The novelty of this technique lies in the use of eye tracking as an accurate indicator of attention to identifying objects of interest. Labels associated with such objects of interest are revealed when the user attends to them. We conduct a series of experiments to evaluate label placement based on user attention. This investigation is a first step toward integrating attention into information placement strategies in VR.
Ann McNamara, Katherine Boyd, Joanne George, Weston Jones, Somyung Oh, Annie Suther
VR2
2019 Information Placement in Virtual Reality
abstract
In this poster, we develop a technique for placing informational labels in complex Virtual Environments (VEs). The ability to effectively and efficiently present labels in VEs is valuable in Virtual Reality (VR) for many reasons, but the motivation is to bring us closer to a system that delivers information in VR in an optimal way without causing information overload. The novelty of this technique lies in the use of eye tracking as an accurate indicator of attention to identifying objects of interest. Labels associated with such objects of interest are revealed when the user attends to them. We conduct a series of experiments to evaluate label placement based on user attention. This attention is measured using eye tracking. Results show that one method in particular results in 100% accuracy in some scenarios in a search task with little difference in time taken to complete the task.
Ann McNamara, Katherine Boyd, Joanne George, Annie Suther, Weston Jones, Somyung Oh
VR2