Demo Data from SIGIR 2026 / reviewers in the wild / expert
Wanrong Zheng
dblp:240/4408
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2024
0009-0006-8636-114XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Security and privacy · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Face, body and person analysis · 91% Video understanding and tracking · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
part alignment |
0.5 | 1 | 2021 | SSN3D: Self-Separated Network to Align Parts for 3D Convolution in Video Person Re-Identification · AAAI 2021 |
Computer vision › Face, body and person analysis
person re-identification |
0.5 | 1 | 2021 | SSN3D: Self-Separated Network to Align Parts for 3D Convolution in Video Person Re-Identification · AAAI 2021 |
Computer vision › Face, body and person analysis › person re-identification
video-based person re-identification |
0.5 | 1 | 2021 | SSN3D: Self-Separated Network to Align Parts for 3D Convolution in Video Person Re-Identification · AAAI 2021 |
Computer vision › Video understanding and tracking › video object detection
temporal feature aggregation |
0.1 | 1 | 2021 | SSN3D: Self-Separated Network to Align Parts for 3D Convolution in Video Person Re-Identification · AAAI 2021 |
Methods — techniques the papers use, named apart from their topics
semi-supervised learning · 0.5self-separated network · 0.53d convolution · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | ShARc: Shape and Appearance Recognition for Person Identification In-the-wildabstractIdentifying individuals in unconstrained video settings is a valuable yet challenging task in biometric analysis due to variations in appearances, environments, degradations, and occlusions. In this paper, we present ShARc, a multimodal approach for video-based person identification in uncontrolled environments that emphasizes 3-D body shape, pose, and appearance. We introduce two encoders: a Pose and Shape Encoder (PSE) and an Aggregated Appearance Encoder (AAE). PSE encodes the body shape via binarized silhouettes, skeleton motions, and 3-D body shape, while AAE provides two levels of temporal appearance feature aggregation: attention-based feature aggregation and averaging aggregation. For attention-based feature aggregation, we employ spatial and temporal attention to focus on key areas for person distinction. For averaging aggregation, we introduce a novel flattening layer after averaging to extract more distinguishable information and reduce overfitting of attention. We utilize centroid feature averaging for gallery registration. We demonstrate significant improvements over existing state-of-the-art methods on public datasets, including CCVID, MEVID, and BRIAR. Haidong Zhu, Wanrong Zheng, Zhaoheng Zheng, Ramakant Nevatia |
WACV | 2 |
| 2023 | GaitRef: Gait Recognition with Refined Sequential SkeletonsabstractIdentifying humans with their walking sequences, known as gait recognition, is a useful biometric understanding task as it can be observed from a long distance and does not require cooperation from the subject. Two common modalities used for representing the walking sequence of a person are silhouettes and joint skeletons. Silhouette sequences, which record the boundary of the walking person in each frame, may suffer from the variant appearances from carried-on objects and clothes of the person. Framewise joint detections are noisy and introduce some jitters that are not consistent with sequential detections. In this paper, we combine the silhouettes and skeletons and refine the framewise joint predictions for gait recognition. With temporal information from the silhouette sequences. We show that the refined skeletons can improve gait recognition performance without extra annotations. We compare our methods on four public datasets, CASIA-B, OUMVLP, Gait3D and GREW, and show state-of-the-art performance. Haidong Zhu, Wanrong Zheng, Zhaoheng Zheng, Ramakant Nevatia |
IJCB | 2 |
| 2021 | SSN3D: Self-Separated Network to Align Parts for 3D Convolution in Video Person Re-IdentificationabstractTemporal appearance misalignment is a crucial problem in video person re-identification. The same part of person (e.g. head or hand) appearing on different locations in video sequence weakens its discriminative ability, especially when we apply standard temporal aggregation such as 3D convolution or LSTM. To address this issue, we propose Self-Separated network (SSN) to seek out the same parts in different images. As the name implies, SSN, if trained in an unsupervised strategy, guarantees the selected parts distinct. With a few samples of labeled parts to guide SSN training, this semi-supervised trained SSN seeks out the parts that are human-understandable within a frame and stable across a video snippet. Given the distinct and stable person parts, rather than performing aggregation on features, we then apply 3D convolution across different frames for person re-identification. This SSN + 3D pipeline, dubbed SSN3D, is proved to be efficient through extensive experiments on both synthetic and real data. Xiaoke Jiang, Qichen Li, Wanrong Zheng, Dapeng Chen |
AAAI | 5 |