Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hyeonseung Yu
dblp:240/7099
· DBLP profile ↗
3ranked-venue papers
2as first author
1since 2021 · last 2026
0000-0003-3103-2286ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 54% Computational photography and imaging · 46% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
0.4 | 1 | 2020 | Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality Displays · ISMAR 2020 |
Virtual and augmented reality
near-eye display |
0.4 | 1 | 2020 | Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality Displays · ISMAR 2020 |
Computational photography and imaging
light field display |
0.4 | 1 | 2019 | A Perception-driven Hybrid Decomposition for Multi-layer Accommodative Displays · IEEE Trans. Vis. Comput. Graph. 2019 |
Computational photography and imaging › light field imaging
light field factorization |
0.4 | 1 | 2019 | A Perception-driven Hybrid Decomposition for Multi-layer Accommodative Displays · IEEE Trans. Vis. Comput. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
user experiment · 0.8perception-based hybrid decomposition · 0.8linear blending · 0.8perceptual experiment · 0.4oculomotor response optimization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Locality-aware Training for Online Radiance Caching in Path Tracing on Mobile PlatformsabstractAbstract Real‐time path tracing for global illumination has recently become feasible on high‐performance desktop GPUs, but achieving similar performance on mobile platforms remains a significant challenge due to computational limitations. As mobile devices begin to integrate ray tracing capabilities, new methods are required to bridge the performance gap and enable advanced rendering techniques on constrained hardware. In this paper, we present Mobile Radiance Caching (MobileRC), an online trainable radiance caching approach based on a plenoxel representation, designed to accelerate path tracing on mobile devices. Unlike neural network‐based radiance caching methods, which rely on matrix multiplication accelerators unavailable on current mobile GPUs, MobileRC uses a voxel‐based representation where each voxel stores spherical harmonic coefficients to represent angular dependencies, making it more suitable for mobile hardware. Specifically, we exploit the localized interaction between learnable plenoxel weights and training samples, designing a mobile‐friendly training method. While our approach incurs a mild loss in cache quality compared to neural methods optimized for high‐end GPUs, it significantly improves image quality while reducing rendering time, achieving interactive frame rates for full HD images in room‐sized scenes on mobile hardware. Hyeonseung Yu, Michal Wlasiuk, Michal Chwesiuk, Joonkyu Park, Radoslaw Chmielewski, Pawel Debski, Katarzyna Rembelska, Nahyup Kang |
Comput. Graph. Forum | 1 |
| 2020 | Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality DisplaysabstractNew augmented-reality near-eye displays provide capabilities for enriching real-world visual experiences with digital content. Most current research focuses on improving both hardware and software to provide digital content that seamlessly blends with the real world. This is believed to not only contribute to the visual experience but also increase human task performance. In this work, we take a step further and ask the question of whether the capabilities of current and future display designs combined with efficient perception-inspired content optimizations can be used to improve human task performance beyond the human capabilities in the natural world. Based on an in-depth analysis of previous literature, we hypothesize here that such enhancements can be achieved when the human visual system is provided with content that optimizes the oculomotor responses. To further investigate possible gains, we present a series of perceptual experiments that built upon this idea. More specifically, we focus on speeding up accommodation response, which significantly contributes to the eye-adaptation when a new stimulus is shown. Through our experiments, we demonstrate that such speedups canbe achieved, and more importantly, they can lead to significant improvements in human task performance. While not all of our results give definite answers, we believe that they reveal plentiful opportunities for further enhancing the human experience and task performance when using new augmented-reality displays. David Dunn, Okan Tarhan Tursun, Hyeonseung Yu, Piotr Didyk, Karol Myszkowski, Henry Fuchs |
ISMAR | 3 |
| 2019 | A Perception-driven Hybrid Decomposition for Multi-layer Accommodative DisplaysabstractMulti-focal plane and multi-layered light-field displays are promising solutions for addressing all visual cues observed in the real world. Unfortunately, these devices usually require expensive optimizations to compute a suitable decomposition of the input light field or focal stack to drive individual display layers. Although these methods provide near-correct image reconstruction, a significant computational cost prevents real-time applications. A simple alternative is a linear blending strategy which decomposes a single 2D image using depth information. This method provides real-time performance, but it generates inaccurate results at occlusion boundaries and on glossy surfaces. This paper proposes a perception-based hybrid decomposition technique which combines the advantages of the above strategies and achieves both real-time performance and high-fidelity results. The fundamental idea is to apply expensive optimizations only in regions where it is perceptually superior, e.g., depth discontinuities at the fovea, and fall back to less costly linear blending otherwise. We present a complete, perception-informed analysis and model that locally determine which of the two strategies should be applied. The prediction is later utilized by our new synthesis method which performs the image decomposition. The results are analyzed and validated in user experiments on a custom multi-plane display. Hyeonseung Yu, Mojtaba Bemana, Marek Wernikowski, Michal Chwesiuk, Okan Tarhan Tursun, Gurprit Singh, Karol Myszkowski, Radoslaw Mantiuk, Hans-Peter Seidel, Piotr Didyk |
IEEE Trans. Vis. Comput. Graph. | 1 |