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Steffen Busse

dblp:241/8614 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0001-7099-6948ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 67% Health and well-being technologies · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health › mental healthcare › psychotherapy
stress inoculation training
0.612022
Inducing Emotional Stress From The Intensive Care Context Using Storytelling In VR · VR 2022
Immersive interaction › avatar
virtual characters
0.612022
Inducing Emotional Stress From The Intensive Care Context Using Storytelling In VR · VR 2022
Immersive interaction
virtual reality
0.612022
Inducing Emotional Stress From The Intensive Care Context Using Storytelling In VR · VR 2022

Methods — techniques the papers use, named apart from their topics

wizard-of-oz · 0.6physiological measures · 0.6perceived stress questionnaire · 0.6
YearPublicationVenuePosition
2026 Operationalisation of Cultural Sensitivity in Nursing Classification Systems: A Position Paper from the Ongoing Research Project NUTRI-SENSE
André Heitmann-Möller, Martina Hasseler, Michael Feldhaus, Monika Schlegel, Sandra Hellmers, Andreas Hein 0001, Steffen Busse, Julia Berndt, Mareike Förster, Rebecca Diekmann, Tobias Krahn
ICT4AWE7
2022 Inducing Emotional Stress From The Intensive Care Context Using Storytelling In VR
abstract
Nurses in intensive care units are exposed to permanent stress. Emotional stress contributes to psycho-physiological exhaustion symptoms such as chronic sleep disturbances, restlessness or burnout, which negatively affects the quality of care and interaction with patients. A promising method for learning coping strategies to deal with stress is Stress Inoculation Training, which involves practicing stressors in a controlled environment at increasing intensity. In this work, using virtual reality, the stressor of having to comply with the patient’s or family’s wishes, even if one does not agree with them, was selected. The stressor was defined based on a literature review and interviews with experts which was then implemented in three intensity levels. In a Wizard-of-Oz trial, participants interacted with virtual characters using natural speech. The stress response of the induced stress was measured using objective (heart rate, time between R peaks, skin conductance, and respiratory rate) and subjective measures (Perceived Stress Questionnaire and a 7-point Likert item). While objective results do not show significant differences between intensity levels, a significant increase is detected in the subjective measures. We show that emotional stress can be induced by increasing the intensity of a stressor in VR using virtual characters.
Sebastian Weiß, Steffen Busse, Wilko Heuten
VR2