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Yunsheng Pang

dblp:242/0177 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Graph learning · 78% Video understanding and tracking · 22%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning
interaction graph
0.612022
IGFormer: Interaction Graph Transformer for Skeleton-Based Human Interaction Recognition · ECCV (25) 2022
Machine learning › Graph learning › graph neural network
graph pooling
0.512021
Graph Pooling via Coarsened Graph Infomax · SIGIR 2021
Machine learning › Graph learning
graph representation learning
0.512021
Graph Pooling via Coarsened Graph Infomax · SIGIR 2021
Machine learning › Graph learning › graph representation learning
hierarchical graph representation
0.512021
Graph Pooling via Coarsened Graph Infomax · SIGIR 2021

Methods — techniques the papers use, named apart from their topics

transformer · 0.6self-attention · 0.5mutual information maximization · 0.5contrastive learning · 0.5
YearPublicationVenuePosition
2023 Interactive Spatiotemporal Token Attention Network for Skeleton-Based General Interactive Action Recognition
abstract
Recognizing interactive action plays an important role in human-robot interaction and collaboration. Previous methods use late fusion and co-attention mechanism to capture interactive relations, which have limited learning capability or inefficiency to adapt to more interacting entities. With assumption that priors of each entity are already known, they also lack evaluations on a more general setting addressing the diversity of subjects. To address these problems, we propose an Interactive Spatiotemporal Token Attention Network (ISTA-Net), which simultaneously model spatial, temporal, and interactive relations. Specifically, our network contains a tokenizer to partition Interactive Spatiotemporal Tokens (ISTs), which is a unified way to represent motions of multiple diverse entities. By extending the entity dimension, ISTs provide better interactive representations. To jointly learn along three dimensions in ISTs, multi-head self-attention blocks integrated with 3D convolutions are designed to capture inter-token correlations. When modeling correlations, a strict entity ordering is usually irrelevant for recognizing interactive actions. To this end, Entity Rearrangement is proposed to eliminate the orderliness in ISTs for interchangeable entities. Extensive experiments on four datasets verify the effectiveness of ISTA-Net by outperforming state-of-the-art methods. Our code is publicly available at https://github.com/Necolizer/ISTA-Net.
Yuhang Wen 0001, Zixuan Tang, Yunsheng Pang, Beichen Ding, Mengyuan Liu 0001
IROS3
2022 IGFormer: Interaction Graph Transformer for Skeleton-Based Human Interaction Recognition
Yunsheng Pang, Qiuhong Ke, Hossein Rahmani 0001, James Bailey 0001, Jun Liu 0036
ECCV (25)1
2021 Graph Pooling via Coarsened Graph Infomax
abstract
Graph pooling that summaries the information in a large graph into a compact form is essential in hierarchical graph representation learning. Existing graph pooling methods either suffer from high computational complexity or cannot capture the global dependencies between graphs before and after pooling. To address the problems of existing graph pooling methods, we propose Coarsened Grap hInfomaxPooling (CGIPool) that maximizes the mutual information between the input and the coarsened graph of each pooling layer to preserve graph-level dependencies. To achieve mutual information neural maximization, we apply contrastive learning and propose a self-attention-based algorithm for learning positive and negative samples. Extensive experimental results on seven datasets illustrate the superiority of CGIPool comparing to the state-of-the-art
Yunsheng Pang, Dongsheng Li 0001
SIGIR1