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Rolandos Alexandros Potamias

dblp:242/4723 · DBLP profile ↗
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22ranked-venue papers
9as first author
19since 2021 · last 2025
0000-0003-0049-2589ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 21 · 9 first-author · 18 since 2021Graphics, computer vision, multimedia, augmented reality and games · 19 · 7 first-author · 18 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
16 papers
3D vision · 43% Generative modeling · 23% Face, body and person analysis · 16%
Computer graphics and multimedia
10 papers
Geometric modeling and processing · 50% Visual content generation and editing · 28% Rendering · 11%

Topics — the 30 heaviest of 38, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
1.832025
HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videos · CVPR 2025
Handy: Towards a High Fidelity 3D Hand Shape and Appearance Model · CVPR 2023
HORT: Monocular Hand-held Objects Reconstruction with Transformers · ICCV 2025
Computer vision › 3D vision
3d reconstruction
1.722025
HORT: Monocular Hand-held Objects Reconstruction with Transformers · ICCV 2025
Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance · CVPR 2025
Geometric modeling and processing
3d morphable model
1.622025
ImHead: A Large-Scale Implicit Morphable Model for Localized Head Modeling · ICCV 2025
Locally Adaptive Neural 3D Morphable Models · CVPR 2024
Computer vision › 3D vision › 3d human reconstruction
3d hand reconstruction
1.522025
WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild · CVPR 2025
Handy: Towards a High Fidelity 3D Hand Shape and Appearance Model · CVPR 2023
Machine learning › Generative modeling
diffusion model
1.522024
ShapeFusion: A 3D Diffusion Model for Localized Shape Editing · ECCV (14) 2024
Neural Sign Actors: A diffusion model for 3D sign language production from text · CVPR 2024
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance · CVPR 2025
Computer vision › 3D vision › pose estimation
3d hand pose estimation
0.912025
WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild · CVPR 2025
Natural language and speech › Language models and text generation
chain-of-thought reasoning
0.912025
VTimeCoT: Thinking by Drawing for Video Temporal Grounding and Reasoning · ICCV 2025
Computer vision › 3D vision › 3d reconstruction › object reconstruction
hand-object reconstruction
0.912025
HORT: Monocular Hand-held Objects Reconstruction with Transformers · ICCV 2025
Computer vision › 3D vision
implicit neural representation
0.912025
ImHead: A Large-Scale Implicit Morphable Model for Localized Head Modeling · ICCV 2025
Computer vision › 3D vision › 3d reconstruction
point cloud reconstruction
0.912025
HORT: Monocular Hand-held Objects Reconstruction with Transformers · ICCV 2025
Computer vision › Vision and language › sign language processing
sign language production
0.912025
Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generator · ICCV 2025
Computer vision › Vision and language
temporal grounding
0.912025
VTimeCoT: Thinking by Drawing for Video Temporal Grounding and Reasoning · ICCV 2025
Computer vision › Vision and language
visual reasoning
0.912025
VTimeCoT: Thinking by Drawing for Video Temporal Grounding and Reasoning · ICCV 2025
Visual content generation and editing › avatar generation
3d avatar creation
0.912025
Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance · CVPR 2025
Machine learning › Generative modeling › diffusion model
3d diffusion models
0.812024
ShapeFusion: A 3D Diffusion Model for Localized Shape Editing · ECCV (14) 2024
Computer vision › 3D vision › human body modeling › 3d human modeling
3d human motion generation
0.812024
Neural Sign Actors: A diffusion model for 3D sign language production from text · CVPR 2024
Computer vision › 3D vision
3d human reconstruction
0.812024
Design2Cloth: 3D Cloth Generation from 2D Masks · CVPR 2024
Machine learning › Generative modeling
generative model
0.812024
Design2Cloth: 3D Cloth Generation from 2D Masks · CVPR 2024
Rendering › gaussian splatting
3d gaussian splatting
0.812024
SAGS: Structure-Aware 3D Gaussian Splatting · ECCV (19) 2024
Visual content generation and editing › 3d content editing
3d shape editing
0.812024
ShapeFusion: A 3D Diffusion Model for Localized Shape Editing · ECCV (14) 2024
Geometric modeling and processing › mesh processing
mesh simplification
0.612022
Neural Mesh Simplification · CVPR 2022
Geometric modeling and processing
point cloud processing
0.612022
Revisiting Point Cloud Simplification: A Learnable Feature Preserving Approach · ECCV (2) 2022
Geometric modeling and processing › point cloud processing
point cloud simplification
0.612022
Revisiting Point Cloud Simplification: A Learnable Feature Preserving Approach · ECCV (2) 2022
Machine learning › Generative modeling
conditional generative model
0.412020
Learning to Generate Customized Dynamic 3D Facial Expressions · ECCV (29) 2020
Computer animation and physical simulation
facial animation
0.412020
Learning to Generate Customized Dynamic 3D Facial Expressions · ECCV (29) 2020
Computer vision › 3D vision
3d face modeling
0.312025
ImHead: A Large-Scale Implicit Morphable Model for Localized Head Modeling · ICCV 2025
Computer vision › 3D vision › pose estimation
hand tracking
0.312025
WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild · CVPR 2025
Robotics › Robot navigation and mapping
SLAM
0.312025
HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videos · CVPR 2025
Robotics › Robot navigation and mapping › SLAM
visual SLAM
0.312025
HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videos · CVPR 2025

Methods — techniques the papers use, named apart from their topics

diffusion model · 2.3score distillation sampling · 1.7human face foundation model · 1.7blendshape-based expression · 1.7transformer · 1.7deep learning · 1.0texture quantization · 0.9pixel-aligned features · 0.9motion infilling · 0.9fully convolutional network · 0.9deep implicit function · 0.9coarse-to-fine strategy · 0.9SLAM · 0.9self-supervised learning · 0.8generative adversarial network · 0.8autoencoder · 0.82d mask conditioning · 0.8
YearPublicationVenuePosition
2025 Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance
abstract
Inspired by the effectiveness of 3D Gaussian Splatting (3DGS) in reconstructing detailed 3D scenes within multiview setups and the emergence of large 2D human foundation models, we introduce Arc2Avatar, the first Score Distillation Sampling (SDS) based method utilizing a human face foundation model as guidance with just a single image as input. To achieve that, we extend such a model for diverse-view human head generation by fine-tuning on synthetic data and modifying its conditioning. Our avatars maintain a dense correspondence with a human face mesh template, allowing blendshape-based expression generation. This is achieved through a modified 3DGS approach, connectivity regularizers, and a strategic initialization tailored for our task. Additionally, we propose an optional efficient SDSbased correction step to refine the blendshape expressions. Experiments demonstrate that Arc2Avatar achieves stateof-the-art realism and identity preservation, effectively addressing color issues by allowing the use of very low guidance, enabled by our strong identity prior and initialization strategy, without compromising detail. Code and models are available on our project page.
Dimitrios Gerogiannis, Foivos Paraperas Papantoniou, Rolandos Alexandros Potamias, Alexander Lattas, Stefanos Zafeiriou
CVPR3
2025 WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild
abstract
In recent years, 3D hand pose estimation methods have garnered significant attention due to their extensive applications in human-computer interaction, virtual reality, and robotics. In contrast, there has been a notable gap in hand detection pipelines, posing significant challenges in constructing effective real-world multi-hand reconstruction systems. In this work, we present a data-driven pipeline for efficient multi-hand reconstruction in the wild. The proposed pipeline is composed of two components: a real-time fully convolutional hand localization and a high-fidelity transformer-based 3D hand reconstruction model. To tackle the limitations of previous methods and build a robust and stable detection network, we introduce a large-scale dataset with over than 2M in-the-wild hand images with diverse lighting, illumination, and occlusion conditions. Our approach outperforms previous methods in both efficiency and accuracy on popular 2D and 3D benchmarks. Finally, we showcase the effectiveness of our pipeline to achieve smooth 3D hand tracking from monocular videos, without utilizing any temporal components. Code, models, and dataset are available on our project page.
Rolandos Alexandros Potamias, Jinglei Zhang 0003, Jiankang Deng, Stefanos Zafeiriou
CVPR1
2025 HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videos
abstract
Despite the advent in 3D hand pose estimation, current methods predominantly focus on single-image 3D hand reconstruction in the camera frame, overlooking the world-space motion of the hands. Such limitation prohibits their direct use in egocentric video settings, where hands and camera are continuously in motion. In this work, we propose HaWoR, a high-fidelity method for hand motion reconstruction in world coordinates from egocentric videos. We propose to decouple the task by reconstructing the hand motion in the camera space and estimating the camera trajectory in the world coordinate system. To achieve precise camera trajectory estimation, we propose an adaptive egocentric SLAM framework that addresses the shortcomings of traditional SLAM methods, providing robust performance under challenging camera dynamics. To ensure robust hand motion trajectories, even when the hands move out of view frustum, we devise a novel motion infiller net work that effectively completes the missing frames of the sequence. Through extensive quantitative and qualitative evaluations, we demonstrate that HaWoR achieves state-of-the-art performance on both hand motion reconstruction and world-frame camera trajectory estimation under different egocentric benchmark datasets. Code and models are available on https://hawor-project.github.io/.
Jinglei Zhang 0003, Jiankang Deng, Chao Ma 0004, Rolandos Alexandros Potamias
CVPR4
2025 HORT: Monocular Hand-held Objects Reconstruction with Transformers
abstract
Reconstructing hand-held objects in 3D from monocular images remains a significant challenge in computer vision. Most existing approaches rely on implicit 3D representations, which produce overly smooth reconstructions and are time-consuming to generate explicit 3D shapes. While more recent methods directly reconstruct point clouds with diffusion models, the multi-step denoising makes high-resolution reconstruction inefficient. To address these limitations, we propose a transformer-based model to efficiently reconstruct dense 3D point clouds of hand-held objects. Our method follows a coarse-to-fine strategy, first generating a sparse point cloud from the image and progressively refining it into a dense representation using pixel-aligned image features. To enhance reconstruction accuracy, we integrate image features with 3D hand geometry to jointly predict the object point cloud and its pose relative to the hand. Our model is trained end-to-end for optimal performance. Experimental results on both synthetic and real datasets demonstrate that our method achieves state-of-the-art accuracy with much faster inference speed, while generalizing well to in-the-wild images.
Zerui Chen, Rolandos Alexandros Potamias, Shizhe Chen, Cordelia Schmid
ICCV2
2025 ImHead: A Large-Scale Implicit Morphable Model for Localized Head Modeling
abstract
Over the last years, 3D morphable models (3DMMs) have emerged as a state-of-the-art methodology for modeling and generating expressive 3D avatars. However, given their reliance on a strict topology, along with their linear nature, they struggle to represent complex full-head shapes. Following the advent of deep implicit functions, we propose imHead, a novel implicit 3DMM that not only models expressive 3D head avatars but also facilitates localized editing of the facial features. Previous methods directly divided the latent space into local components accompanied by an identity encoding to capture the global shape variations, leading to expensive latent sizes. In contrast, we retain a single compact identity space and introduce an intermediate region-specific latent representation to enable local edits. To train imHead, we curate a large-scale dataset of 4K distinct identities, making a step-towards large scale 3D head modeling. Under a series of experiments we demonstrate the expressive power of the proposed model to represent diverse identities and expressions outperforming previous approaches. Additionally, the proposed approach provides an interpretable solution for 3D face manipulation, allowing the user to make localized edits.
Rolandos Alexandros Potamias, Stathis Galanakis, Jiankang Deng, Athanasios Papaioannou, Stefanos Zafeiriou
ICCV1
2025 HUST: High-Fidelity Unbiased Skin Tone Estimation via Texture Quantization
Zimin Ran, Xingyu Ren, Xiang An, Kaicheng Yang 0002, Ziyong Feng, Jing Yang 0038, Rolandos Alexandros Potamias, Linchao Zhu, Jiankang Deng
ICCV7
2025 VTimeCoT: Thinking by Drawing for Video Temporal Grounding and Reasoning
Jinglei Zhang 0003, Yuanfan Guo, Rolandos Alexandros Potamias, Jiankang Deng, Hang Xu 0004, Chao Ma 0004
ICCV3
2025 Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generator
Ronglai Zuo, Rolandos Alexandros Potamias, Evangelos Ververas, Jiankang Deng, Stefanos Zafeiriou
ICCV2
2025 Deep Gaussian from Motion: Exploring 3D Geometric Foundation Models for Gaussian Splatting
abstract
Neural radiance fields (NeRF) and 3D Gaussian Splatting (3DGS) are popular techniques to reconstruct and render photorealistic images. However, the prerequisite of running Structure-from-Motion (SfM) to get camera poses limits their completeness. Although previous methods can reconstruct a few unposed images, they are not applicable when images are unordered or densely captured. In this work, we propose a method to train 3DGS from unposed images. Our method leverages a pre-trained 3D geometric foundation model as the neural scene representation. Since the accuracy of the predicted pointmaps does not suffice for accurate image registration and high-fidelity image rendering, we propose to mitigate the issue by initializing and fine-tuning the pre-trained model from a seed image. The images are then progressively registered and added to the training buffer, which is used to train the model further. We also propose to refine the camera poses and pointmaps by minimizing a point-to-camera ray consistency loss across multiple views. When evaluated on diverse challenging datasets, our method outperforms state-of-the-art pose-free NeRF/3DGS methods in terms of both camera pose accuracy and novel view synthesis, and even renders higher fidelity images than 3DGS trained with COLMAP poses.
Rolandos Alexandros Potamias, Evangelos Ververas, Jifei Song, Jiankang Deng, Gim Hee Lee
NeurIPS2
2024 Neural Sign Actors: A diffusion model for 3D sign language production from text
abstract
Sign Languages (SL) serve as the primary mode of communication for the Deaf and Hard of Hearing communities. Deep learning methods for SL recognition and translation have achieved promising results. However, Sign Language Production (SLP) poses a challenge as the generated motions must be realistic and have precise semantic meaning. Most SLP methods rely on 2D data, which hinders their re-alism. In this work, a diffusion-based SLP model is trained on a curated large-scale dataset of 4D signing avatars and their corresponding text transcripts. The proposed method can generate dynamic sequences of 3D avatars from an un-constrained domain of discourse using a diffusion process formed on a novel and anatomically informed graph neu-ral network defined on the SMPL-X body skeleton. Through quantitative and qualitative experiments, we show that the proposed method considerably outperforms previous meth-ods of SLP. This work makes an important step towards re-alistic neural sign avatars, bridging the communication gap between Deaf and hearing communities.11Project page: https://baltatzisv.github.io/neural-sign-actors/
Vasileios Baltatzis, Rolandos Alexandros Potamias, Evangelos Ververas, Guanxiong Sun, Jiankang Deng, Stefanos Zafeiriou
CVPR2
2024 Locally Adaptive Neural 3D Morphable Models
abstract
We present the Locally Adaptive Morphable Model (LAMM), a highly flexible Auto-Encoder (AE) framework for learning to generate and manipulate 3D meshes. We train our architecture following a simple self-supervised training scheme in which input displacements over a set of sparse control vertices are used to overwrite the encoded geometry in order to transform one training sample into another. During inference, our model produces a dense output that adheres locally to the specified sparse geom-etry while maintaining the overall appearance of the en-coded object. This approach results in state-of-the-art per-formance in both disentangling manipulated geometry and 3D mesh reconstruction. To the best of our knowledge LAMM is the first end-to-end framework that enables direct local control of 3D vertex geometry in a single forward pass. A very efficient computational graph allows our net-work to train with only afraction of the memory required by previous methods and run faster during inference, generating 12k vertex meshes at >60fps on a single CPU thread. We further leverage local geometry control as a primitive for higher level editing operations and present a set of derivative capabilities such as swapping and sampling object parts. Code and pretrained models can be found at https://github.com/michaeltrs/LAMM.
Michail Tarasiou, Rolandos Alexandros Potamias, Eimear O' Sullivan, Stylianos Ploumpis, Stefanos Zafeiriou
CVPR2
2024 Design2Cloth: 3D Cloth Generation from 2D Masks
abstract
In recent years, there has been a significant shift in the field of digital avatar research, towards modeling, animating and reconstructing clothed human representations, as a key step towards creating realistic avatars. However, current 3D cloth generation methods are garment specific or trained completely on synthetic data, hence lacking fine details and realism. In this work, we make a step to-wards automatic realistic garment design and propose De-sign2Cloth, a high fidelity 3D generative model trained on a real world dataset from more than 2000 subject scans. To provide vital contribution to the fashion industry, we developed a user-friendly adversarial model capable of gener-ating diverse and detailed clothes simply by drawing a 2D cloth mask. Under a series of both qualitative and quantitative experiments, we showcase that Design2Cloth outper-forms current state-of-the-art cloth generative models by a large margin. In addition to the generative properties of our network, we showcase that the proposed method can be used to achieve high quality reconstructions from single in-the-wild images and 3D scans. Dataset, code and pre-trained model will become publicly available.11Project Page: https://jiali-zheng.github.io/Design2Cloth/
Rolandos Alexandros Potamias, Stefanos Zafeiriou
CVPR2
2024 AnimateMe: 4D Facial Expressions via Diffusion Models
Dimitrios Gerogiannis, Foivos Paraperas Papantoniou, Rolandos Alexandros Potamias, Alexander Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Stefanos Zafeiriou
ECCV (77)3
2024 ShapeFusion: A 3D Diffusion Model for Localized Shape Editing
Rolandos Alexandros Potamias, Michail Tarasiou, Stylianos Ploumpis, Stefanos Zafeiriou
ECCV (14)1
2024 SAGS: Structure-Aware 3D Gaussian Splatting
Evangelos Ververas, Rolandos Alexandros Potamias, Jifei Song, Jiankang Deng, Stefanos Zafeiriou
ECCV (19)2
2023 Handy: Towards a High Fidelity 3D Hand Shape and Appearance Model
abstract
Over the last few years, with the advent of virtual and augmented reality, an enormous amount of research has been focused on modeling, tracking and reconstructing human hands. Given their power to express human behavior, hands have been a very important, but challenging component of the human body. Currently, most of the state-of-the-art reconstruction and pose estimation methods rely on the low polygon MANO model. Apart from its low polygon count, MANO model was trained with only 31 adult subjects, which not only limits its expressive power but also imposes unnecessary shape reconstruction constraints on pose estimation methods. Moreover, hand appearance remains almost unexplored and neglected from the majority of hand reconstruction methods. In this work, we propose “Handy”, a large-scale model of the human hand, modeling both shape and appearance composed of over 1200 subjects which we make publicly available for the benefit of the research community. In contrast to current models, our proposed hand model was trained on a dataset with large diversity in age, gender, and ethnicity, which tackles the limitations of MANO and accurately reconstructs out-of-distribution samples. In order to create a high quality texture model, we trained a powerful GAN, which preserves high frequency details and is able to generate high resolution hand textures. To showcase the capabilities of the proposed model, we built a synthetic dataset of textured hands and trained a hand pose estimation network to reconstruct both the shape and appearance from single images. As it is demonstrated in an extensive series of quantitative as well as qualitative experiments, our model proves to be robust against the state-of-the-art and realistically captures the 3D hand shape and pose along with a high frequency detailed texture even in adverse “in-the-wild” conditions.
Rolandos Alexandros Potamias, Stylianos Ploumpis, Stylianos Moschoglou, Vasileios Triantafyllou, Stefanos Zafeiriou
CVPR1
2023 Multimodal Brain Age Estimation Using Interpretable Adaptive Population-Graph Learning
Kyriaki-Margarita Bintsi, Vasileios Baltatzis, Rolandos Alexandros Potamias, Alexander Hammers, Daniel Rueckert
MICCAI (8)3
2022 Neural Mesh Simplification
abstract
Despite the advent in rendering, editing and preprocessing methods of 3D meshes, their real-time execution remains still infeasible for large-scale meshes. To ease and accelerate such processes, mesh simplification methods have been introduced with the aim to reduce the mesh resolution while preserving its appearance. In this work we attempt to tackle the novel task of learnable and differentiable mesh simplification. Compared to traditional simplification approaches that collapse edges in a greedy iterative manner, we propose a fast and scalable method that simplifies a given mesh in one-pass. The proposed method unfolds in three steps. Initially, a subset of the input vertices is sampled using a sophisticated extension of random sampling. Then, we train a sparse attention network to propose candidate triangles based on the edge connectivity of the sampled vertices. Finally, a classification network estimates the probability that a candidate triangle will be included in the final mesh. The fast, lightweight and differentiable properties of the proposed method makes it possible to be plugged in every learnable pipeline without introducing a significant overhead. We evaluate both the sampled vertices and the generated triangles under several appearance error measures and compare its performance against several state-of-the-art baselines. Furthermore, we showcase that the running performance can be up to 10× faster than traditional methods.
Rolandos Alexandros Potamias, Stylianos Ploumpis, Stefanos Zafeiriou
CVPR1
2022 Revisiting Point Cloud Simplification: A Learnable Feature Preserving Approach
Rolandos Alexandros Potamias, Giorgos Bouritsas, Stefanos Zafeiriou
ECCV (2)1
2020 Learning to Generate Customized Dynamic 3D Facial Expressions
Rolandos Alexandros Potamias, Stylianos Ploumpis, Giorgos Bouritsas, Evangelos Ververas, Stefanos Zafeiriou
ECCV (29)1
2020 A transformer-based approach to irony and sarcasm detection
abstract
Abstract Figurative language (FL) seems ubiquitous in all social media discussion forums and chats, posing extra challenges to sentiment analysis endeavors. Identification of FL schemas in short texts remains largely an unresolved issue in the broader field of natural language processing, mainly due to their contradictory and metaphorical meaning content. The main FL expression forms are sarcasm, irony and metaphor. In the present paper, we employ advanced deep learning methodologies to tackle the problem of identifying the aforementioned FL forms. Significantly extending our previous work (Potamias et al., in: International conference on engineering applications of neural networks, Springer, Berlin, pp 164–175, 2019), we propose a neural network methodology that builds on a recently proposed pre-trained transformer-based network architecture which is further enhanced with the employment and devise of a recurrent convolutional neural network. With this setup, data preprocessing is kept in minimum. The performance of the devised hybrid neural architecture is tested on four benchmark datasets, and contrasted with other relevant state-of-the-art methodologies and systems. Results demonstrate that the proposed methodology achieves state-of-the-art performance under all benchmark datasets, outperforming, even by a large margin, all other methodologies and published studies.
Rolandos Alexandros Potamias, Georgios Siolas, Andreas Stafylopatis
Neural Comput. Appl.1
2019 A Robust Deep Ensemble Classifier for Figurative Language Detection
Rolandos Alexandros Potamias, Georgios Siolas, Andreas Stafylopatis
EANN1