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Kong Saoane Thach

dblp:242/7517 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0002-1196-6906ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Health and well-being technologies · 45% Immersive interaction · 27% Human-robot interaction · 21%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › elderly care
elderly care technology
0.712023
Key Considerations for The Design of Technology for Enrichment in Residential Aged Care: An Ethnographic Study · CHI 2023
Health and well-being technologies
elderly care
0.612022
The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective · CHI 2022
Immersive interaction › virtual reality
immersive virtual reality
0.612022
The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective · CHI 2022

Methods — techniques the papers use, named apart from their topics

ethnographic study · 0.7design considerations · 0.7interviews · 0.6ethics of care framework · 0.6
YearPublicationVenuePosition
2023 Key Considerations for The Design of Technology for Enrichment in Residential Aged Care: An Ethnographic Study
abstract
Technology can be valuable for providing social and emotional enrichment for people living in residential aged care, but its use is difficult to sustain because of the complexity of the aged care environment. This paper aims to advance understanding of care environments to inform the sensitive design of technologies for social benefit in those settings. We conducted an ethnographic study in which the researcher assisted a care home's leisure and lifestyle team over four weeks. This included supporting the use of video-calling for social connectedness. A decrease in the use of video-calling and an absence of other technology for enrichment in the setting were observed. This paper identifies barriers to effective use of technology for enrichment and the interplay of cultural factors. For technology to best support residents and staff, we recommend key design considerations that target cultural, psychological and physical support and that ensure technologies, when used appropriately, better fit within the environment.
Kong Saoane Thach, Reeva Lederman, Jenny Waycott
CHI1
2022 The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective
abstract
Immersive virtual reality (VR) is being used as an enriching experience for people living in residential aged care, or nursing homes, where care staff play a critical role supporting clients to use VR. In HCI research concerned with technology use in aged care, however, the role of formal caregivers has received limited attention. We conducted interviews with 11 caregivers working in care homes that have implemented VR as part of the social program offered to residents. Our findings highlight tensions between the opportunities created by the immersive VR experience and the risks and challenges full immersion presents for people in aged care. In this paper, we draw on an ethics of care framework to make visible the care practices involved in facilitating VR in aged care homes, highlighting the care required to ensure that older adults experience benefits when using immersive VR, while risks and challenges are carefully managed.
Jenny Waycott, Ryan Kelly 0001, Steven Baker 0001, Bárbara Barbosa Neves, Kong Saoane Thach, Reeva Lederman
CHI5